Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.1 | 
| Addons | Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Adventure | 
| Sex | Male | 
| Race | Ogre | 
| Class | Adventurer | 
| Level / Exp | 5 / 16% | 
| Size | huge | 
| Lifes / Deaths | no deaths recorded 3 / 0 | 
Primary Stats
| Strength | 22 (base 12) | 
| Dexterity | 14 (base 12) | 
| Constitution | 12 (base 12) | 
| Magic | 24 (base 17) | 
| Willpower | 15 (base 17) | 
| Cunning | 19 (base 14) | 
Resources
| Mana | 109/109 | 
| Psi | 95/95 | 
| Life | 170/170 | 
| Positive | 0/52 | 
| Paradox | 300 | 
| Healing Factor | 1.0164835164835 | 
| Regeneration | 0.25412087912088 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 3 | 
Offense: Mainhand
| Damage | 25 | 
| Accuracy | 19 | 
| Crit Chance | 9% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 11 | 
| Accuracy | 19 | 
| Crit Chance | 11% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 22 | 
| Ranged Defense | 26 | 
| Fatigue | 0 | 
| Physical Save | 28 | 
| Spell Save | 23 | 
| Mental Save | 11 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Blind Resistance | 15% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 175 life over 5 turns. Its effects scale with your Cunning stat.  | 
Class Talents
| Celestial / Combat | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Guardian | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Temporal | 1.00 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Absorption | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Flux | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Chronomancy | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Ogre | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Weapon of Light | 
| talent | Kinetic Shield | 
| talent | Reality Smearing | 
| talent | Shielding | 
| talent | Beyond the Flesh | 
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp.  | active | 
Escort the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire) | active | 
Equipment
| Psionic focus | elm starstaff (100% power, 2 apr, physical element) elm starstaff (100% power, 2 apr, physical element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art.  | 
| On hands | Flarestrider the rough leather gloves (0 def, 1 armour) Flarestrider the rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid Changes resistances: +12% acid / +3% nature / +3% darkness Changes damage: +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool | elm wand of trap destruction 'Elenogar' [power 20]  (15 cooldown) elm wand of trap destruction 'Elenogar' [power 20]  (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +3% darkness / +3% mind Physical save: +3 (+2 eff.) Blindness immunity: +15% It can be used to disarm traps (20 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| Around waist | rough leather belt 'Phoenixripper' rough leather belt 'Phoenixripper'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Changes resistances: +3% mind / +12% acid Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist.  | 
| In main hand | Heatviper the iron longsword (101% power, 2 apr) Heatviper the iron longsword (101% power, 2 apr)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 blight Burst (radius 1) on hit: +5 fire When wielded/worn: Changes damage: +6% fire Spell save: +9 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +1% Sharp, long, and deadly.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| In off hand | iron dagger of daylight (102% power, 5 apr) iron dagger of daylight (102% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 45% Mag, 27% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 light Damage against: +7% Undead Sharp, short and deadly.  | 
| Cloak | Barundur (2 def, 0 armour) Barundur (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Cun Mana when firing critical spell: +4.00 Light radius: +3 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor | cashmere robe 'Rainire' (15 def, 4 armour) cashmere robe 'Rainire' (15 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +16 (+7 eff.) Armour: +4 Defense: +15 (+7 eff.) Ranged Defense: +9 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Str Changes resistances: +9% nature Changes resistances penetration: +20% physical Physical save: +23 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
72 alchemist agate 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
Log
Dr. Doom wears (replacing iron dagger (97% power, 5 apr)): iron dagger of daylight (102% power, 5 apr).
Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:26.
You gain 0.25 gold from the transmogrification of iron dagger (97% power, 5 apr).
You gain 1.18 gold from the transmogrification of spiked iron plate armour (3 def, 7 armour).
You gain 1.62 gold from the transmogrification of thick linen cloak of the Shaloren (1 def, 5 armour).
You gain 0.05 gold from the transmogrification of rough leather belt.
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Dr. Doom deactivates Shielding.
Dr. Doom deactivates Kinetic Shield.
Dr. Doom deactivates Reality Smearing.
Dr. Doom deactivates Weapon of Light.
Dr. Doom deactivates Beyond the Flesh.
