











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Reaver |
| Level / Exp | 11 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Silida the stone troll at level 11 on the 15th Dusk 122nd year of Ascendancy at 18:15 / 1 |
Primary Stats
| Strength | 28 (base 24) |
| Dexterity | 19 (base 11) |
| Constitution | 13 (base 10) |
| Magic | 45 (base 36) |
| Willpower | 19 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -33/284 |
| Vim | 0/140 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 4.370429279809 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 43 |
| Crit Chance | 5% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 43 |
| Crit Chance | 6% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Light | +3% |
| Cold | +11% |
| Nature | +3% |
| Physical | +4% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Nature | +10% |
| Darkness | +10% |
| Fire | +11% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 34.08934837382 (81.151787968034%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 23 |
| Physical Save | 20 |
| Spell Save | 32 |
| Mental Save | 16 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Acid | + 16%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 5%( 70%) |
| Cold | + 22%( 70%) |
| Lightning | + 6%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Scabstone the pair of iron boots (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +2 Wil dps ---------- Dmg.mod +3% nature ----- def ----- Armour +9 Fatigue +2% Resists +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Yvydhevea the Growrupture2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex +3 Mag +1 Wil dps ---------- Res.pen +5% light +5% nature ----- def ----- Crit.dmg- 5.00% Mind.save +5 (+4 eff.) ---------- misc Light +3 Infravis +1 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Ebonytooth' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +1 Fatigue +1% Resists +11% light +10% darkness Spell.save +6 (+3 eff.) A cap made of leather. |
| Tool | extending iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 109 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Emelylemira the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +3 Mag +2 Wil +2 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Spell.save +17 (+8 eff.) ---------- misc Max.stam +10.00 Infravis +1 Rings make your fingers look great! |
| On fingers | Ebonypulverizer the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +5% darkness ----- def ----- Resists +22% cold Blind- +10% Teleport- +20% Rings make your fingers look great! |
| Around waist | noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
| In main hand | elemental iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 55 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +5% fire Res.pen +6% fire Sharp, long, and deadly. |
| On hands | Emivea the Glimmerwyrd (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical +3% light +6% fire ----- def ----- Armour +6 Resists +6% light ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | elemental iron waraxe of shearing (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Arcane/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 55 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +7% lightning Res.pen +5% lightning +5% all Acc +6 (+2 eff.) Apr +5 One-handed war axes. |
| Cloak | enveloping linen cloak of battle (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +6 (+6 eff.) Fatigue -2% Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xanalaith the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% acid +3% mind Die.at -20.00 life HP.reg +4.00 Teleport- +20% A suit of armour made of metal plates. |
Inventory
regeneration infusion (heal 60; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 114; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
acidic iron longsword of massacre (17-24 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 Sharp, long, and deadly. |
Daygore the iron mace (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% light Res.pen +5% light Acc +6 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +20% Teleport- +20% Blunt and deadly. |
Dawnquake (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +4 Mag +3 Cun dps ---------- Res.pen +10% light +6% physical Acc +8 (+2 eff.) Apr +6 One-handed war axes. |
rough leather belt 'Frostmistress'1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +6 Str +1 Mag dps ---------- Melee Ret 2 cold ----- def ----- Resists +12% acid +6% blight Crit.dmg- 10.00% A belt that goes around your waist. |
rough leather belt 'Gunigrim'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% blight +9% fire Die.at -20.00 life Max.HP +33.00 Disarm- +10% Stun/Frz- +10% A belt that goes around your waist. |
linen wizard hat 'Lustreusher' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +10% fire ----- def ----- Defense +1 (+1 eff.) Resists +15% fire +15% light +1% physical ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
Lelimarin (15/15, 30-42 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master Power 30.0 - 42.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +23.5% Capacity 15 Ranged+ +12 fire On Hit.r1 +12 blight On Crit.r2 +4 blight +12 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Malytir the Cureedge (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature +6% lightning Res.pen +5% nature Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Pitchwrack'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Resists +1% physical Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (124 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Isie the Thalore Reaver level 9
9th Mirth 122nd year of Ascendancy at 20:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Isie the Thalore Reaver level 10
4th Flare 122nd year of Ascendancy at 13:17 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Isie the Thalore Reaver level 9
3rd Flare 122nd year of Ascendancy at 08:43 see stats
Log
Talent Infusion: Wild is ready to use.
Isie is no longer suffering from insomnia.
Isie uses Infusion: Regeneration.
Isie starts regenerating health quickly.
Silida the stone troll uses Dual Strike.
Isie is afflicted by a crippling illness!
Isie is stunned!
Silida the stone troll hits Isie for 12 physical, 4 light, 22 physical (38 total damage).
Isie uses Infusion: Wild.
Isie is not stunned anymore.
Isie is cured!
Isie lessens the pain.
Isie casts Soul Rot.
Silida the stone troll is afflicted by a weakness disease!
Isie hits Silida the stone troll for (16 parried), 8 blight, 6 physical, 94 fire, (16 parried), 8 blight, 6 physical, 70 lightning (192 total damage).
Silida the stone troll begins rampaging!
Isie's Soul Rot hits Silida the stone troll for (31 rampage shugs off), 105 blight (105 total damage).
Weakness Disease from Isie hits Silida the stone troll for 17 blight damage.
Talent Virulent Strike is ready to use.
Talent Dark Portal is ready to use.
Talent Dig is ready to use.
Silida the stone troll uses Dart Launcher.
Isie is in a deep sleep.
Silida the stone troll hits Isie for 42 physical damage.
Silida the stone troll uses Knockback.
Silida the stone troll hits Isie for 34 physical, 33 physical (67 total damage).
Isie the level 11 thalore reaver was squished to death by Silida the stone troll on level 3 of Trollmire.
































































