Balahek the level 11 Orc Archmage by pingpongalong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassArchmage
Level / Exp11 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic33 (base 34)
Willpower27 (base 24)
Cunning12 (base 11)

Resources

Life195/195
Mana125/125
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance3%
Speed1
Cooldown Reduction20

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+5%
Darkness+12%
Cold+14%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense7
Fatigue0
Physical Save21
Spell Save20
Mental Save13

Defense: Resistances

Physical+ 12%( 70%)
Cold+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Pinning Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
4/5
1/5
0/5
Spell / Meta1.30
1/5
3/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
active

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Balahek the Orc Archmage level 10
17th Retaking 124th year of Ascendancy at 05:02
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You collect a new ingredient:
lump of steel (1).
You gain 1.25 gold from the melting of
steel plate armour (0 def, 9 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.46 gold from the melting of
steel mail armour of acid resistance (2 def, 6 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.12 gold from the melting of
iron mail armour of spell shielding (2 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.90 gold from the melting of
impenetrable steel mail armour (2 def, 16 armour).
You gain 0.49 gold from the melting of
mindwoven linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.95 gold from the melting of
elemental iron waraxe of crippling (12-16 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.72 gold from the melting of
balanced steel steamsaw (12-19 power, 0 apr).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, light element).
You gain 1.49 gold from the melting of
elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 1.05 gold from the melting of
fungal rough leather sling.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (14-19 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-17 power, 2 apr).
You gain 5.79 gold from the melting of
elm longbow 'Dazzlewalker'.
You collect a new ingredient:
lump of steel (1).
You gain 2.59 gold from the melting of
thought-forged steel greatsword (24-38 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.12 gold from the melting of
balanced iron battleaxe of massacre (20-31 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 5.57 gold from the melting of
Skyslicer (14-21 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.