Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 50 / 1519% |
| Size | big |
| Lifes / Deaths | Killed by Lady Nashva the Streambender at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:13 / 146Killed by ritch impaler at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:24 Killed by ritch impaler at level 6 on the 77th Pyre 122nd year of Ascendancy at 11:28 Killed by ritch flamespitter at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:57 Killed by gladiator at level 11 on the 8th Flare 122nd year of Ascendancy at 16:12 Killed by The Possessed at level 11 on the 2nd Dusk 122nd year of Ascendancy at 03:28 Killed by Islawe the orc archer at level 12 on the 5th Dusk 122nd year of Ascendancy at 07:05 Killed by blade horror at level 12 on the 6th Dusk 122nd year of Ascendancy at 09:54 Killed by Iseriawen the brecklorn at level 13 on the 7th Dusk 122nd year of Ascendancy at 14:51 Killed by Ce'Nossra the stone troll at level 13 on the 7th Dusk 122nd year of Ascendancy at 19:13 Killed by thief at level 13 on the 8th Dusk 122nd year of Ascendancy at 14:01 Killed by dredge at level 13 on the 9th Dusk 122nd year of Ascendancy at 19:19 Killed by Horned Horror at level 13 on the 9th Dusk 122nd year of Ascendancy at 21:05 Killed by Horned Horror at level 13 on the 9th Dusk 122nd year of Ascendancy at 22:03 Killed by Horned Horror at level 13 on the 9th Dusk 122nd year of Ascendancy at 23:02 Killed by shadow at level 13 on the 10th Dusk 122nd year of Ascendancy at 00:00 Killed by shadow at level 13 on the 10th Dusk 122nd year of Ascendancy at 00:33 Killed by Horned Horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 02:12 Killed by Horned Horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 02:43 Killed by Horned Horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 03:26 Killed by Horned Horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 04:43 Killed by shadow at level 13 on the 10th Dusk 122nd year of Ascendancy at 05:48 Killed by Horned Horror at level 13 on the 10th Dusk 122nd year of Ascendancy at 06:19 Killed by black crystal at level 16 on the 17th Dusk 122nd year of Ascendancy at 21:35 Killed by red crystal at level 16 on the 17th Dusk 122nd year of Ascendancy at 23:23 Killed by Shardskin at level 16 on the 18th Dusk 122nd year of Ascendancy at 01:43 Killed by bandit at level 16 on the 25th Dusk 122nd year of Ascendancy at 09:28 Killed by assassin at level 17 on the 25th Dusk 122nd year of Ascendancy at 14:32 Killed by Emirimina the fire drake hatchling at level 17 on the 64th Dusk 122nd year of Ascendancy at 12:51 Killed by Adyma the spitting spider at level 17 on the 64th Dusk 122nd year of Ascendancy at 16:14 Killed by blade horror at level 17 on the 64th Dusk 122nd year of Ascendancy at 20:14 Killed by Harkor'Zun at level 18 on the 65th Dusk 122nd year of Ascendancy at 11:33 Killed by Velowyn the Guardian at level 18 on the 66th Dusk 122nd year of Ascendancy at 04:38 Killed by multi-hued drake hatchling at level 18 on the 66th Dusk 122nd year of Ascendancy at 05:32 Killed by Velowyn the Guardian at level 18 on the 66th Dusk 122nd year of Ascendancy at 07:12 Killed by dredgling at level 18 on the 66th Dusk 122nd year of Ascendancy at 19:17 Killed by luminous horror at level 18 on the 66th Dusk 122nd year of Ascendancy at 20:16 Killed by Cyrasewyn the Guardian at level 18 on the 66th Dusk 122nd year of Ascendancy at 21:37 Killed by Cyrasewyn the Guardian at level 18 on the 66th Dusk 122nd year of Ascendancy at 22:32 Killed by Cyrasewyn the Guardian at level 18 on the 66th Dusk 122nd year of Ascendancy at 23:11 Killed by devourer at level 18 on the 67th Dusk 122nd year of Ascendancy at 05:49 Killed by devourer at level 18 on the 67th Dusk 122nd year of Ascendancy at 06:28 Killed by Vorywen the yellow ooze at level 19 on the 33rd Haze 122nd year of Ascendancy at 05:31 Killed by greater gwelgoroth at level 20 on the 42nd Haze 122nd year of Ascendancy at 09:49 Killed by gwelgoroth at level 20 on the 42nd Haze 122nd year of Ascendancy at 10:28 Killed by gwelgoroth at level 20 on the 42nd Haze 122nd year of Ascendancy at 11:05 Killed by Aerada the gwelgoroth at level 20 on the 44th Haze 122nd year of Ascendancy at 16:07 Killed by snow giant thunderer at level 20 on the 44th Haze 122nd year of Ascendancy at 16:44 Killed by slaver at level 20 on the 50th Haze 122nd year of Ascendancy at 05:11 Killed by blade horror at level 20 on the 4th Decay 122nd year of Ascendancy at 00:11 Killed by luminous horror at level 21 on the 6th Regrowth 123rd year of Ascendancy at 03:44 Killed by Isatta the devourer at level 21 on the 6th Regrowth 123rd year of Ascendancy at 11:10 Killed by bloated horror at level 21 on the 6th Regrowth 123rd year of Ascendancy at 12:36 Killed by Porolrassra the telugoroth at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 17:36 Killed by dredge at level 22 on the 14th Regrowth 123rd year of Ascendancy at 10:21 Killed by Chronolith Twin at level 23 on the 14th Regrowth 123rd year of Ascendancy at 14:15 Killed by elven cultist at level 24 on the 41st Regrowth 123rd year of Ascendancy at 18:06 Killed by elven blood mage at level 24 on the 41st Regrowth 123rd year of Ascendancy at 23:52 Killed by elven corruptor at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 03:08 Killed by Hreorig at level 24 on the 42nd Regrowth 123rd year of Ascendancy at 18:27 Killed by elven cultist at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 03:22 Killed by elven corruptor at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 06:50 Killed by Guldalaith the elven blood mage at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 08:03 Killed by mean looking elven guard at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 12:48 Killed by elven cultist at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 14:08 Killed by ogre rune-spinner at level 25 on the 44th Regrowth 123rd year of Ascendancy at 08:31 Killed by elven blood mage at level 25 on the 44th Regrowth 123rd year of Ascendancy at 10:07 Killed by elven corruptor at level 25 on the 44th Regrowth 123rd year of Ascendancy at 14:12 Killed by elven corruptor at level 25 on the 44th Regrowth 123rd year of Ascendancy at 15:01 Killed by bloated horror at level 26 on the 50th Regrowth 123rd year of Ascendancy at 18:43 Killed by bloated horror at level 26 on the 50th Regrowth 123rd year of Ascendancy at 19:26 Killed by Zuboma the warg at level 26 on the 51st Regrowth 123rd year of Ascendancy at 01:54 Killed by Mindworm at level 26 on the 51st Regrowth 123rd year of Ascendancy at 03:29 Killed by snow giant boulder thrower at level 26 on the 65th Regrowth 123rd year of Ascendancy at 09:33 Killed by emperor wight at level 27 on the 67th Regrowth 123rd year of Ascendancy at 13:11 Killed by Betiralaith the minotaur at level 27 on the 67th Regrowth 123rd year of Ascendancy at 20:56 Killed by armoured skeleton warrior at level 28 on the 68th Regrowth 123rd year of Ascendancy at 18:51 Killed by armoured skeleton warrior at level 28 on the 68th Regrowth 123rd year of Ascendancy at 20:15 Killed by skeleton master archer at level 28 on the 69th Regrowth 123rd year of Ascendancy at 22:57 Killed by Gybeth the ghoul at level 28 on the 70th Regrowth 123rd year of Ascendancy at 13:38 Killed by skeleton archer at level 28 on the 70th Regrowth 123rd year of Ascendancy at 15:26 Killed by orc grand master assassin at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 02:25 Killed by skeleton archer at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 23:41 Killed by fire drake at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 03:14 Killed by The Master at level 29 on the 73rd Regrowth 123rd year of Ascendancy at 05:43 Killed by grave wight at level 30 on the 73rd Regrowth 123rd year of Ascendancy at 12:04 Killed by multi-hued drake at level 31 on the 74th Regrowth 123rd year of Ascendancy at 11:37 Killed by skeleton warrior at level 31 on the 74th Regrowth 123rd year of Ascendancy at 14:55 Killed by Grand Corruptor at level 31 on the 77th Regrowth 123rd year of Ascendancy at 00:09 Killed by Urkis, the High Tempest at level 31 on the 3rd Pyre 123rd year of Ascendancy at 18:21 Killed by Poludamina the brittle clear ooze at level 33 on the 2nd Flare 123rd year of Ascendancy at 11:49 Killed by mucus ooze at level 33 on the 2nd Flare 123rd year of Ascendancy at 17:38 Killed by Glorusenn the brittle clear ooze at level 33 on the 2nd Flare 123rd year of Ascendancy at 20:06 Killed by orc soldier at level 34 on the 29th Dusk 123rd year of Ascendancy at 16:01 Killed by Porowen the forest troll at level 34 on the 30th Dusk 123rd year of Ascendancy at 23:10 Killed by Yvirianne the fiery orc wyrmic at level 35 on the 34th Dusk 123rd year of Ascendancy at 23:56 Killed by Hreorig's temporal clone at level 36 on the 53rd Dusk 123rd year of Ascendancy at 23:33 Killed by skeleton master archer at level 36 on the 54th Dusk 123rd year of Ascendancy at 20:26 Killed by Mayildara the thief at level 37 on the 57th Dusk 123rd year of Ascendancy at 17:58 Killed by greater multi-hued wyrm at level 39 on the 43rd Haze 123rd year of Ascendancy at 13:05 Killed by multi-hued drake at level 39 on the 43rd Haze 123rd year of Ascendancy at 15:26 Killed by orc soldier at level 39 on the 44th Haze 123rd year of Ascendancy at 11:10 Killed by greater multi-hued wyrm at level 39 on the 45th Haze 123rd year of Ascendancy at 04:48 Killed by rimebark at level 40 on the 45th Haze 123rd year of Ascendancy at 16:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 46th Haze 123rd year of Ascendancy at 15:14 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 46th Haze 123rd year of Ascendancy at 16:36 Killed by rimebark (wild summon) at level 40 on the 46th Haze 123rd year of Ascendancy at 18:43 Killed by Emelybreda the orc mage-hunter at level 41 on the 47th Haze 123rd year of Ascendancy at 10:46 Killed by Mayonne the orc fighter at level 42 on the 10th Decay 123rd year of Ascendancy at 23:07 Killed by Lisumida the orc elite fighter at level 42 on the 1st Wintertide 124th year of Ascendancy at 19:25 Killed by Haorg the Crusher at level 43 on the 1st Allure 124th year of Ascendancy at 04:57 Killed by Haorg the Crusher at level 43 on the 1st Allure 124th year of Ascendancy at 06:50 Killed by orc corruptor at level 43 on the 15th Regrowth 124th year of Ascendancy at 03:39 Killed by orc corruptor at level 43 on the 15th Regrowth 124th year of Ascendancy at 04:56 Killed by Layusebeth the bone horror at level 44 on the 15th Regrowth 124th year of Ascendancy at 16:44 Killed by armoured skeleton warrior at level 44 on the 15th Regrowth 124th year of Ascendancy at 22:14 Killed by Void Spectre at level 44 on the 18th Regrowth 124th year of Ascendancy at 02:21 Killed by multi-hued drake at level 46 on the 27th Regrowth 124th year of Ascendancy at 23:02 Killed by Hreorig's Inner Demon at level 47 on the 36th Regrowth 124th year of Ascendancy at 01:25 Killed by orc pyromancer at level 47 on the 37th Regrowth 124th year of Ascendancy at 01:30 Killed by multi-hued drake at level 49 on the 41st Regrowth 124th year of Ascendancy at 11:57 Killed by multi-hued drake at level 49 on the 41st Regrowth 124th year of Ascendancy at 13:36 Killed by Gluta the Neverdead at level 49 on the 56th Regrowth 124th year of Ascendancy at 01:29 Killed by Mayatira the skeleton warrior at level 49 on the 53rd Dusk 124th year of Ascendancy at 04:58 Killed by skeleton master archer at level 49 on the 53rd Dusk 124th year of Ascendancy at 11:13 Killed by dredge at level 49 on the 53rd Dusk 124th year of Ascendancy at 18:26 Killed by greater multi-hued wyrm at level 50 on the 56th Dusk 124th year of Ascendancy at 04:11 Killed by Gera the orc fighter at level 50 on the 60th Haze 124th year of Ascendancy at 19:05 Killed by Betharivea the heavy bone giant at level 50 on the 61st Haze 124th year of Ascendancy at 05:25 Killed by Zarelro the halfling at level 50 on the 62nd Haze 124th year of Ascendancy at 10:52 Killed by Zenzalamo the daelach at level 50 on the 64th Haze 124th year of Ascendancy at 01:10 Killed by Xanora the heavy bone giant at level 50 on the 66th Haze 124th year of Ascendancy at 03:21 Killed by skeleton warrior at level 50 on the 66th Haze 124th year of Ascendancy at 12:27 Killed by Ethaz the uruivellas at level 50 on the 67th Haze 124th year of Ascendancy at 17:30 Killed by armoured skeleton warrior at level 50 on the 68th Haze 124th year of Ascendancy at 12:20 Killed by orc high pyromancer at level 50 on the 70th Haze 124th year of Ascendancy at 22:17 Killed by champion of Urh'Rok at level 50 on the 71st Haze 124th year of Ascendancy at 06:58 Killed by Fallen Sun Paladin Aeryn at level 50 on the 71st Haze 124th year of Ascendancy at 19:41 Killed by cold drake at level 50 on the 72nd Haze 124th year of Ascendancy at 23:45 Killed by Argoniel at level 50 on the 73rd Haze 124th year of Ascendancy at 02:13 Killed by Argoniel at level 50 on the 73rd Haze 124th year of Ascendancy at 04:35 Killed by fire drake at level 50 on the 73rd Haze 124th year of Ascendancy at 06:19 Killed by Argoniel at level 50 on the 73rd Haze 124th year of Ascendancy at 07:56 Killed by Elandar at level 50 on the 73rd Haze 124th year of Ascendancy at 09:27 Killed by daelach at level 50 on the 73rd Haze 124th year of Ascendancy at 11:14 Killed by Hreorig at level 50 on the 73rd Haze 124th year of Ascendancy at 13:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 78 (base 21) |
| Dexterity | 57 (base 21) |
| Constitution | 89 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 116.08744273663 (base 60) |
| Cunning | 120.82671208995 (base 60) |
Resources
| Life | 1099/1099 |
| Psi | 170/177 |
| Equilibrium | 121 |
| Healing Factor | 1.25 |
| Regeneration | 1.9375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 41 |
| See Invisible | 49 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 54 |
| Crit Chance | 57% |
| APR | 65 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 156 |
| Accuracy | 54 |
| Crit Chance | 57% |
| APR | 93 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.25 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78.496147071215 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Defense: Base
| Armour (hardiness) | 69 (30%) |
| Defense | 47.216666666667 |
| Ranged Defense | 51.55 |
| Fatigue | 3 |
| Physical Save | 48.45 |
| Spell Save | 61.020151239455 |
| Mental Save | 77.454988547326 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 88% |
| Instadeath Resistance | 100% |
| Silence Resistance | 17% |
| Poison Resistance | 20% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 134.59 physical damage and 220.41 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 664 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 299 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Psionic / Voracity | 1.62 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.32 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Charged Aura |
| talent | Psiblades |
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Wild Growth |
| talent | Kinetic Shield |
| beneficial effect | You gain 65% resistance against darkness. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Shardskin. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You failed to protect the temporal explorer from death by Hreorig. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Lisowen the skeleton mage. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 777. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Sparkbender (196% power, 4 apr) Sparkbender (196% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 197% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 59% chance to daze Damage (Melee): +26 darkness / +4 mind Damage against: +26% Living When wielded/worn: Accuracy: +19 (+6 eff.) Changes stats: +12 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances penetration: +21% lightning Changes damage: +3% mind / +20% physical Reduces incoming crit damage: 5.00% Physical save: +3 (+1 eff.) Mental save: +9 (+2 eff.) Stamina when hit: +4.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +26% Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+3 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 209.27 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Light source | dwarven lantern 'Duvevor' dwarven lantern 'Duvevor'Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 8 acid Changes resistances: +6% all Critical mult.: +10.00% Spell save: +30 (+8 eff.) Mental save: +30 (+7 eff.) Poison immunity: +20% Knockback immunity: +15% Mindpower: +4 (+1 eff.) Light radius: +4 See stealth: +41 See invisible: +49 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Loriruichik the drakeskin leather cap (0 def, 5 armour) Loriruichik the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Dex / +3 Mag / +4 Cun / +4 Con / +13 Lck Changes resistances: +5% arcane Changes damage: +3% blight Physical save: +9 (+3 eff.) Spell save: +20 (+5 eff.) Mental save: +11 (+3 eff.) Mana when firing critical spell: +2.00 Spell crit. chance: +3% Mental crit. chance: +5% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On feet | miner's pair of hardened leather boots of evasion (12 def, 7 armour) miner's pair of hardened leather boots of evasion (12 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +3% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 43 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | stralite ring 'Zanamaldir' stralite ring 'Zanamaldir'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 20 blight Changes stats: +6 Wil / +7 Cun / +1 Con Changes resistances: +1% physical Mental save: +8 (+2 eff.) Confusion immunity: +36% Life regen: +1.30 Only die when reaching: -20.00 life Maximum life: +84.00 Mindpower: +10 (+2 eff.) Healing mod.: +15% Rings can have magical properties. |
| On fingers | voratun ring 'Betyssra' voratun ring 'Betyssra'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +10 (+2 eff.) Armour: +16 Fatigue: -4% Effects on melee hit: * Slows global speed by 15% Changes stats: +18 Str / +1 Cun / +15 Con Changes resistances: +5% arcane / +38% fire Changes resistances penetration: +10% physical Changes damage: +19% fire Spell save: +17 (+4 eff.) Maximum stamina: +32.00 Healing mod.: +10% Rings can have magical properties. |
| Around neck | warmaker's stralite amulet of perfection (0.32 Psionic / Voracity,0.32 Wild-gift / Fungus) warmaker's stralite amulet of perfection (0.32 Psionic / Voracity,0.32 Wild-gift / Fungus)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +8 Dex / +7 Wil Talent masteries: +0.32 Psionic / Voracity +0.32 Wild-gift / Fungus Amulets can have magical properties. |
| In main hand | Psionic Fury (104% power, 47 apr, mind damage) Psionic Fury (104% power, 47 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 105% Range: 1.1x Uses stats: 75% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +47 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +19 (+4 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 339.23 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | creative living mindstar of storms (112% power, 76 apr, mind damage) creative living mindstar of storms (112% power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 93% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +3 Str / +2 Dex / +4 Mag / +7 Wil / +11 Cun / +3 Con Changes resistances: +7% lightning Changes resistances penetration: +4% lightning Changes damage: +11% lightning Critical mult.: +17.00% Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 54 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | nimble drakeskin leather armour of command (26 def, 15 armour) nimble drakeskin leather armour of command (26 def, 15 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +26 (+9 eff.) Ranged Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +4 Cun / +4 Dex Mental save: +19 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (594% speed; 7 turns)movement infusion (594% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Explosive Force Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Rune of the Rift (614.35 temporal damage, removed from time 4 turns) Rune of the Rift (614.35 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 694.22 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 36; dur 6)phase door rune (range 10; power 36; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 334 for 7 turns)shielding rune (absorb 334 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Camavor CamavorCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Fatigue: -7% Changes stats: +5 Wil Changes resistances: +9% darkness / +9% blight Critical mult.: +15.00% Mental save: +10 (+2 eff.) Confusion immunity: +18% Life regen: +0.90 Mana each turn: +0.12 Maximum vim: +20.00 Mindpower: +10 (+2 eff.) Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+8 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 24% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
enraging voratun amulet of perfection (0.40 Cunning / Survival,0.40 Psionic / Projection) enraging voratun amulet of perfection (0.40 Cunning / Survival,0.40 Psionic / Projection)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +7% physical Talent masteries: +0.40 Cunning / Survival +0.40 Psionic / Projection Combat speed: +10% Amulets can have magical properties. |
restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +1.00 Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Amulets can have magical properties. |
restful voratun amulet of mastery (0.40 Psionic / Projection) restful voratun amulet of mastery (0.40 Psionic / Projection)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Talent mastery: +0.40 Psionic / Projection Life regen: +3.50 Amulets can have magical properties. |
warmaker's gold amulet of constitution (+6) warmaker's gold amulet of constitution (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +4 Con Amulets can have magical properties. |
warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adath AdathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% cold Changes damage: +6% acid / +10% cold Light radius: +3 Rings can have magical properties. |
Arolema the steel ring Arolema the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% acid / +3% fire Reduces incoming crit damage: 10.00% Spell save: +25 (+6 eff.) Mental save: +6 (+2 eff.) Confusion immunity: +21% Rings can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh Redemption Vargh RedemptionRequires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 24.20 cold and 29.55 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. This item has been sent to the Item's Vault. |
Voidpain the steel ring Voidpain the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% blight Changes resistances penetration: +5% darkness Mental save: +6 (+2 eff.) Rings can have magical properties. |
marksman's copper ring of lightning (+22%) marksman's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
marksman's steel ring of perseverance marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
mule's steel ring of clarity mule's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Mental save: +6 (+2 eff.) Confusion immunity: +24% Rings can have magical properties. |
mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +33 Life regen: +1.60 Maximum life: +68.00 Healing mod.: +23% Rings can have magical properties. |
rogue's copper ring of lightning (+20%) rogue's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
solipsist's gold ring of clarity solipsist's gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +6 Wil Mental save: +7 (+2 eff.) Confusion immunity: +20% Mindpower: +7 (+2 eff.) Rings can have magical properties. |
solipsist's stralite ring of tenacity solipsist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +6 Wil Disarm immunity: +41% Pinning immunity: +32% Knockback immunity: +27% Maximum life: +28.00 Mindpower: +7 (+2 eff.) Rings can have magical properties. |
solipsist's stralite ring of tenacity solipsist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Disarm immunity: +38% Pinning immunity: +32% Knockback immunity: +30% Maximum life: +32.00 Mindpower: +11 (+3 eff.) Rings can have magical properties. |
steel ring of the mind (+11%) steel ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's voratun ringtreant's voratun ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature / +14% blight Poison immunity: +23% Disease immunity: +29% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (198% power, 7 apr) Crude Iron Battle Axe of Kroll (198% power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 198% Range: 1.5x Uses stat: 78% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level. Eilinotta the voratun battleaxe (189% power, 4 apr)Eilinotta the voratun battleaxe (189% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 189% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 arcane Burst (radius 1) on hit: +28 fire When wielded/worn: Damage when hit (Melee): 4 blight Changes damage: +3% temporal Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +20% Massive two-handed battleaxes. |
Eksatin's Ultimatum (194% power, 25 apr) Eksatin's Ultimatum (194% power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 194% Range: 1.5x Uses stat: 78% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Silent Blade (156% power, 10 apr) Silent Blade (156% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 156% Range: 1.3x Uses stats: 21% Wil, 33% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Borosk's Hate (191% power, 22 apr) Borosk's Hate (191% power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 191% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (200% power, 18 apr) Dethblyd (200% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 200% Range: 1.6x Uses stats: 78% Wil, 10% Mag Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Golden Three-Edged Sword 'The Truth' (181% power, 9 apr) Golden Three-Edged Sword 'The Truth' (181% power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 181% Range: 1.6x Uses stat: 77% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Latafayn (198% power, 5 apr) Latafayn (198% power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 198% Range: 1.6x Uses stat: 75% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Warmaster Gnarg's Murderblade (191% power, 19 apr) Warmaster Gnarg's Murderblade (191% power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 191% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of massacre (205% power, 4 apr)elemental voratun greatsword of massacre (205% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 206% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +20% fire / +24% lightning / +20% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of massacre (206% power, 4 apr)quick voratun greatsword of massacre (206% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 207% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +17 (+6 eff.) Changes stats: +9 Dex Massive two-handed swords. |
Oozing Heart (115% power, 25 apr, nature slow damage) Oozing Heart (115% power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+4 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 96.17 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
harmonious living mindstar of storms (113% power, 40 apr, nature damage) harmonious living mindstar of storms (113% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +18% lightning / +7% nature Changes resistances penetration: +16% lightning / +8% nature Changes damage: +15% lightning / +10% nature Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.60 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Tuladefang' (113% power, 40 apr, nature damage) living mindstar 'Tuladefang' (113% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 mind / +8 blight When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +7 Wil Changes resistances: +6% mind Changes resistances penetration: +20% blight Physical save: +8 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of storms (116% power, 40 apr, nature damage) mitotic living mindstar of storms (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +11.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 15% chance to corrode armour When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +8% lightning Changes damage: +15% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar (116% power, 40 apr, mind damage) nature's living mindstar (116% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% blight Changes damage: +8% nature Disease immunity: +17% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 130.82 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
This item will automatically be transmogrified when you leave the level. penetrating drakeskin leather sling of recursionpenetrating drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +17% physical Damage Shield penetration: +42% Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (167% power, 0 apr, physical element) Telos's Staff (Top Half) (167% power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 167% Range: 1.2x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+7 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. earthen dragonbone magestaff of breaching (161% power, 6 apr, cold element)earthen dragonbone magestaff of breaching (161% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 162% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +10% Changes resistances penetration: +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Physical save: +11 (+4 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of protection (161% power, 6 apr, temporal element)shimmering dragonbone starstaff of protection (161% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 162% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.37 Maximum mana: +74.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of corruption (171% power, 6 apr)elemental voratun waraxe of corruption (171% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 172% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 18% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +17% acid / +14% fire / +15% lightning / +14% cold One-handed war axes. |
skylord's drakeskin leather belt of dampening skylord's drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +6 Dex / +3 Wil / +4 Cun Changes resistances: +7% acid / +7% fire / +8% lightning / +7% cold Physical save: +11 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +15 (+4 eff.) A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of rushing (0 def, 5 armour)blood-soaked pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of phasing (0 def, 5 armour)pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Maximum encumbrance: +33 Physical save: +10 (+3 eff.) Stamina each turn: +1.00 Maximum stamina: +38.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 120.31 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 282.27 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets (0 def, 9 armour)heroic voratun gauntlets (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Mental save: +11 (+3 eff.) Maximum life: +80.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level. champion's voratun helm (0 def, 5 armour)champion's voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Wil Mental save: +7 (+2 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Lisuravea the voratun mail armour (5 def, 10 armour)Lisuravea the voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +1 Wil Changes resistances: +30% temporal Spell save: +3 (+1 eff.) Mana when firing critical spell: +4.00 Spellpower: +6 (+2 eff.) Damage Shield penetration: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour (5 def, 10 armour)fearforged voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +27% Changes stats: +7 Con Changes resistances: +11% fire / -13% light / +9% darkness Physical save: +8 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+2 eff.) A suit of armour made of mail. |
drakeskin leather armour of the deep (5 def, 14 armour) drakeskin leather armour of the deep (5 def, 14 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +10% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of implacability (9 def, 24 armour)enlightening voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+3 eff.) Fatigue: +18% Changes stats: +7 Cun / +7 Wil Physical save: +12 (+4 eff.) Mental save: +19 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of resilience (9 def, 16 armour)spiked voratun plate armour of resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Maximum life: +51.00 A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+6 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 89.47 to 111.84 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
The Titan's Quiver (18/18, 193% power, 20 apr) The Titan's Quiver (18/18, 193% power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 193% Range: 1.4x Uses stats: 42% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
280 alchemist agate 280 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Churomitir the alchemist's lamp Churomitir the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +2 Mag / +6 Wil / +3 Con Changes resistances: +8% blight Changes damage: +3% blight Critical mult.: +18.00% Mental save: +8 (+2 eff.) Life regen: +2.90 Spell crit. chance: +1% Light radius: +3 See stealth: +10 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Kular the dwarven lantern Kular the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +14 Cun / +2 Wil Changes resistances: +5% arcane Grants telepathy: Dragon Maximum psi: +10.00 Light radius: -6 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (161 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern of clarity dwarven lantern of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +10 (+2 eff.) Light radius: +4 See stealth: +18 See invisible: +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
68 alchemist bloodstone 68 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 129 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of thorny skin [power 68] (20 cooldown)dragonbone totem of thorny skin [power 68] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 68 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hreorig the Yeek Mindslayer level 32
53rd Pyre 123rd year of Ascendancy at 14:40 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hreorig the Yeek Mindslayer level 48
38th Regrowth 124th year of Ascendancy at 18:14 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Hreorig the Yeek Mindslayer level 20
5th Allure 123rd year of Ascendancy at 00:45 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Hreorig the Yeek Mindslayer level 38
3rd Haze 123rd year of Ascendancy at 14:35 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hreorig the Yeek Mindslayer level 49
41st Regrowth 124th year of Ascendancy at 11:56 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Hreorig the Yeek Mindslayer level 50
57th Dusk 124th year of Ascendancy at 08:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hreorig the Yeek Mindslayer level 38
1st Haze 123rd year of Ascendancy at 12:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hreorig the Yeek Mindslayer level 31
75th Regrowth 123rd year of Ascendancy at 20:03 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Hreorig the Yeek Mindslayer level 41
73rd Haze 123rd year of Ascendancy at 19:47 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hreorig the Yeek Mindslayer level 18
77th Dusk 122nd year of Ascendancy at 13:44 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hreorig the Yeek Mindslayer level 35
35th Dusk 123rd year of Ascendancy at 04:34 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Hreorig the Yeek Mindslayer level 49
77th Pyre 124th year of Ascendancy at 16:56 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Hreorig the Yeek Mindslayer level 49
43rd Regrowth 124th year of Ascendancy at 14:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Hreorig the Yeek Mindslayer level 18
65th Dusk 122nd year of Ascendancy at 12:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hreorig the Yeek Mindslayer level 19
25th Haze 122nd year of Ascendancy at 09:40 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hreorig the Yeek Mindslayer level 31
3rd Pyre 123rd year of Ascendancy at 19:41 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Hreorig the Yeek Mindslayer level 32
1st Summertide 123rd year of Ascendancy at 19:42 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Hreorig the Yeek Mindslayer level 49
56th Regrowth 124th year of Ascendancy at 03:22 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Hreorig the Yeek Mindslayer level 45
24th Regrowth 124th year of Ascendancy at 16:40 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Hreorig the Yeek Mindslayer level 49
42nd Dusk 124th year of Ascendancy at 06:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hreorig the Yeek Mindslayer level 21
7th Regrowth 123rd year of Ascendancy at 03:10 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Hreorig the Yeek Mindslayer level 45
23rd Regrowth 124th year of Ascendancy at 04:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hreorig the Yeek Mindslayer level 10
6th Flare 122nd year of Ascendancy at 22:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hreorig the Yeek Mindslayer level 20
34th Haze 122nd year of Ascendancy at 00:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hreorig the Yeek Mindslayer level 30
73rd Regrowth 123rd year of Ascendancy at 07:02 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hreorig the Yeek Mindslayer level 40
45th Haze 123rd year of Ascendancy at 06:36 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hreorig the Yeek Mindslayer level 50
53rd Dusk 124th year of Ascendancy at 22:37 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Hreorig the Yeek Mindslayer level 33
2nd Flare 123rd year of Ascendancy at 19:15 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Hreorig the Yeek Mindslayer level 48
38th Regrowth 124th year of Ascendancy at 05:23 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Hreorig the Yeek Mindslayer level 45
26th Regrowth 124th year of Ascendancy at 01:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hreorig the Yeek Mindslayer level 17
25th Dusk 122nd year of Ascendancy at 17:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hreorig the Yeek Mindslayer level 33
2nd Flare 123rd year of Ascendancy at 08:21 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hreorig the Yeek Mindslayer level 37
70th Dusk 123rd year of Ascendancy at 12:46 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Hreorig the Yeek Mindslayer level 50
73rd Haze 124th year of Ascendancy at 13:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hreorig the Yeek Mindslayer level 5
77th Pyre 122nd year of Ascendancy at 05:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hreorig the Yeek Mindslayer level 11
8th Flare 122nd year of Ascendancy at 17:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Hreorig the Yeek Mindslayer level 21
7th Regrowth 123rd year of Ascendancy at 03:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hreorig the Yeek Mindslayer level 12
4th Dusk 122nd year of Ascendancy at 11:02 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Hreorig the Yeek Mindslayer level 49
36th Pyre 124th year of Ascendancy at 15:06 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Hreorig the Yeek Mindslayer level 20
51st Haze 122nd year of Ascendancy at 12:25 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hreorig the Yeek Mindslayer level 39
44th Haze 123rd year of Ascendancy at 17:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hreorig the Yeek Mindslayer level 20
34th Haze 122nd year of Ascendancy at 02:19 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Hreorig the Yeek Mindslayer level 50
73rd Haze 124th year of Ascendancy at 13:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hreorig the Yeek Mindslayer level 29
73rd Regrowth 123rd year of Ascendancy at 07:02 see stats
Log
Hreorig's mind surges with critical power!
Hreorig is invigorated by the attack!
Talent Spell Feedback is ready to use.
Beyond the Flesh hits Elandar for 57 physical, , 7 darkness, 1 mind, (slow 15%), 7 fire, 11 lightning (83 total damage).
Elandar hits Hreorig for (44 antimagic), 0 darkness (0 total damage).
Hreorig uses Mindlash.
Hreorig's mind surges with critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Hreorig hits Elandar for 232 physical damage.
Hreorig killed Elandar!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Hreorig deactivates Beyond the Flesh.
Hreorig deactivates Thermal Aura.
Hreorig deactivates Kinetic Shield.
Hreorig is no longer attuned.
Hreorig deactivates Deflect Projectiles.
Hreorig deactivates Psiblades.
Hreorig deactivates Thermal Shield.
Hreorig deactivates Charged Aura.
Hreorig deactivates Wild Growth.
