fliberty the level 50 Kruk Yeti Archmage by msuat

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceKruk Yeti
ClassArchmage
Level / Exp50 / 1661%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 27)
Dexterity45 (base 48)
Constitution43 (base 33)
Magic84 (base 60)
Willpower85 (base 60)
Cunning77 (base 60)

Resources

Life1894/1894
Mana2633/2633
Steam100/100
Positive177/177
Healing Factor1.8823943661972
Regeneration920.02024647888

Speed

Mental0%
Attack0%
Movement+38.94721197286%
Spell0%
Global+100%

Vision

Sight13
Lite8
Infravision9
See Stealth116.0570365607
See Invisible116.0570365607

Offense: Mainhand

Damage135
Accuracy45
Crit Chance32%
APR18
Speed1.00

Offense: Spell

Spellpower84
Crit Chance40%
Speed1

Offense: Mind

Mindpower66
Crit Chance26%
Speed1

Offense: Damage Bonus

Acid+30%
Blight+30%
Arcane+40%
Cold+9%
All+5%
Lightning+19%
Light+45%
Physical+17%
Mind+20%
Darkness+20%
Fire+99%
Nature+38%

Offense: Damage Penetration

Lightning+69%
Acid+15%
Arcane+10%
Mind+10%
Fire+54%

Defense: Base

Armour (hardiness)40.418223196175 (30%)
Defense45
Ranged Defense56
Fatigue0
Physical Save40
Spell Save76
Mental Save42

Defense: Resistances

Acid+ 49%( 80%)
Blight+ 40%( 80%)
Arcane+ 74%( 80%)
Cold+ 80%( 80%)
All+ 25%( 80%)
Lightning+ 64%( 80%)
Physical+ 42%( 80%)
Darkness+ 34%( 80%)
Fire+ 42%( 80%)
Nature+ 48%( 80%)

Defense: Immunities

Stun Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Knockback Resistance100%
Silence Resistance30%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Storm1.70
5/5
5/5
5/5
5/5
Spell / Air1.70
5/5
5/5
5/5
5/5
Spell / Arcane2.00
4/5
3/5
3/5
5/5
Spell / Phantasm1.70
0/5
0/5
0/5
0/5
Spell / Earth1.70
3/5
2/5
0/5
0/5
Spell / Fire1.70
5/5
5/5
5/5
0/5
Spell / Temporal1.70
0/5
0/5
0/5
0/5
Spell / Wildfire1.70
1/5
3/5
5/5
5/5
Spell / Water1.70
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.40
3/5
1/5
1/5
3/5
Race / Yeti1.40
1/5
5/5
2/5
0/5
Celestial / Chants0.80
5/5
2/5
1/5
4/5
Spell / Aegis1.70
0/5
0/5
0/5
0/5
Steamtech / Physics1.20
5/5
5/5
5/5
0/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
1/5
Spell / Divination1.70
0/5
0/5
0/5
0/5
Spell / Conveyance1.70
5/5
1/5
0/5
0/5
Spell / Staff combat0.80
2/5
2/5
2/5
0/5

Prodigies

1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By fliberty the Kruk Yeti Archmage level 7
11st Retaking 124th year of Ascendancy at 22:10
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By fliberty the Kruk Yeti Archmage level 13
23rd Retaking 124th year of Ascendancy at 02:56
see stats
Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By fliberty the Kruk Yeti Archmage level 42
19th Revenge 124th year of Ascendancy at 16:11
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By fliberty the Kruk Yeti Archmage level 32
6th Revenge 124th year of Ascendancy at 01:05
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By fliberty the Kruk Yeti Archmage level 50
19th Pain 124th year of Ascendancy at 08:00
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By fliberty the Kruk Yeti Archmage level 10
18th Retaking 124th year of Ascendancy at 02:12
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By fliberty the Kruk Yeti Archmage level 20
29th Retaking 124th year of Ascendancy at 00:10
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By fliberty the Kruk Yeti Archmage level 30
51st Retaking 124th year of Ascendancy at 00:06
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By fliberty the Kruk Yeti Archmage level 40
17th Revenge 124th year of Ascendancy at 22:22
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By fliberty the Kruk Yeti Archmage level 50
44th Revenge 124th year of Ascendancy at 05:13
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By fliberty the Kruk Yeti Archmage level 50
15th Pain 124th year of Ascendancy at 00:56
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By fliberty the Kruk Yeti Archmage level 36
10th Revenge 124th year of Ascendancy at 02:50
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By fliberty the Kruk Yeti Archmage level 48
40th Revenge 124th year of Ascendancy at 19:19
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By fliberty the Kruk Yeti Archmage level 36
9th Revenge 124th year of Ascendancy at 23:47
see stats
Sufficiently Advanced Technology (Nightmare (Adventure) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By fliberty the Kruk Yeti Archmage level 18
28th Retaking 124th year of Ascendancy at 04:33
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By fliberty the Kruk Yeti Archmage level 50
18th Pain 124th year of Ascendancy at 05:53
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By fliberty the Kruk Yeti Archmage level 50
19th Pain 124th year of Ascendancy at 00:22
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By fliberty the Kruk Yeti Archmage level 39
17th Revenge 124th year of Ascendancy at 22:22
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By fliberty the Kruk Yeti Archmage level 29
50th Retaking 124th year of Ascendancy at 19:58
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By fliberty the Kruk Yeti Archmage level 11
19th Retaking 124th year of Ascendancy at 19:29
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By fliberty the Kruk Yeti Archmage level 7
11st Retaking 124th year of Ascendancy at 18:50
see stats

Log

You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Fliberty uses
Create Tinker.
Saving done.

Created tinker:
perfect lightning coil
Fliberty uses
Create Tinker.
Created tinker:
perfect lightning coil
Fliberty uses
Create Tinker.
Created tinker:
voratun deflection field
Fliberty uses
Create Tinker.
Created tinker:
amazing fungal web
Fliberty uses
Create Tinker.
Created tinker:
perfect rustproof coating
Fliberty uses
Create Tinker.
Created tinker:
Steam Powered Armour (23 def, 25 armour)
Option unlocked: New Class Evolution: Technomancer (Archmage)
Lore found:
Steam Powered Armour
You can read all your collected lore in the game menu, by pressing Escape.

Fliberty deactivates
Feather Wind.
Fliberty deactivates
Wildfire.
Fliberty deactivates
Hurricane.
Fliberty deactivates
Thunderstorm.
The furious lightning storm around fliberty calms down and disappears.
Fliberty deactivates
Stone Skin.
Fliberty deactivates
Arcane Power.
Fliberty deactivates
Tempest.
Fliberty deactivates
Defensive Posture.
Fliberty deactivates
Disruption Shield.
Fliberty deactivates
Chant of Resistance.
Fliberty deactivates
Burning Wake.