Dero the level 2 Yeek Doomed by dalgorah

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassDoomed
Level / Exp2 / 78%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower22 (base 18)
Cunning24 (base 17)

Resources

Life98/98
Hate50/100
Healing Factor0.69456475440362
Regeneration0.1736411886009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy16
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy16
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+10%
Fire-10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save4
Spell Save23
Mental Save16

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Confusion Resistance35%
Pinning Resistance20%
Disarm Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Darkness1.30
1/5
0/5
0/5
0/5
Cursed / Shadows1.30
3/5
0/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
0/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Cursed / Gestures1.30
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Ran for 12 turns (stop reason: suffocating).

Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


There is a previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at door).


Shadow casts
Phase Door.
Ran for 11 turns (stop reason: at door).


Shadow casts
Phase Door.
Shadow casts
Phase Door.
The air bubbles are depleted!
There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 17-20 power, 1 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (20/20, 14-17 power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (17/17, 22-26 power, 1 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron greatsword (Corpses) (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (Misfortune) (17-26 power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatmaul of massacre (Madness) (26-39 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Shrouds) (10-14 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; magical; dur 4; cd 11).
There is a previous level here (press '' or right click to use).