Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 14 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 14 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 25 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 324/324 |
| Mana | 122/122 |
| Stamina | 139/139 |
| Healing Factor | 1.2 |
| Regeneration | 2.82 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 49 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19.92 (81.030927835052%) |
| Defense | 8.4 |
| Ranged Defense | 12.4 |
| Fatigue | 26 |
| Physical Save | 17.615489220162 |
| Spell Save | 18.13536800493 |
| Mental Save | 8.9568230267886 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | crackling iron shield of radiance (4 def, 2 armour, 19.5 block) crackling iron shield of radiance (4 def, 2 armour, 19.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Effects when hit in melee: * 15% chance to blind * 12% chance to daze Changes stats: +2 Dex / +1 Mag / +3 Con Changes resistances: +11% light / +11% lightning Talent granted: +1 Block Handheld deflection devices. |
| Main armor | Artherim the iron plate armour (3 def, 7 armour) Artherim the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Effects on melee hit: * 10 arcane resource burn * 30% chance to corrode armour Spell save: +3 (+2 eff.) Life regen: +2.10 Stamina each turn: +0.60 A suit of armour made of metal plates. |
| In main hand | insidious steel waraxe of massacre (116% power, 3 apr) insidious steel waraxe of massacre (116% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 116% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +16 insidious poison One-handed war axes. |
Inventory
cured leather armour of delving (2 def, 4 armour) cured leather armour of delving (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes stats: +4 Str Changes resistances: +10% darkness / +6% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).
You gain 0.55 gold from the transmogrification of pouch of steel shots of accuracy (18/18, 121% power, 2 apr).
You gain 0.10 gold from the transmogrification of pouch of iron shots (11/11, 107% power, 1 apr).
You gain 0.10 gold from the transmogrification of pouch of iron shots (16/16, 107% power, 1 apr).
You gain 1.39 gold from the transmogrification of warded steel shield of cold resistance (+19%) (6 def, 2 armour, 39.5 block).
You gain 0.60 gold from the transmogrification of cured leather armour (2 def, 4 armour).
You gain 3.75 gold from the transmogrification of starseer's linen wizard hat (1 def, 0 armour).
You gain 0.35 gold from the transmogrification of hardened leather gloves (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 2.84 gold from the transmogrification of insulating pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of woollen robe of the mind (+10%) (0 def, 0 armour).
You gain 1.46 gold from the transmogrification of slimy woollen robe of nature (+21%) (0 def, 0 armour).
You gain 1.74 gold from the transmogrification of shimmering woollen robe of light (+18%) (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 3.15 gold from the transmogrification of surging ash magestaff of might (111% power, 3 apr, cold element).
You gain 3.41 gold from the transmogrification of potent ash starstaff of warding (118% power, 3 apr, physical element).
You gain 2.24 gold from the transmogrification of horrifying thorny mindstar of slime (98% power, 24 apr, nature damage).
You gain 2.91 gold from the transmogrification of balanced steel mace of massacre (117% power, 3 apr).
You gain 2.85 gold from the transmogrification of steel dagger of crippling (103% power, 6 apr).
You gain 15.00 gold from the transmogrification of Star (129% power, 20 apr).
You gain 15.00 gold from the transmogrification of Dagger of the Past (129% power, 20 apr).
You gain 0.53 gold from the transmogrification of teleportation rune (range 20).
You gain 2.40 gold from the transmogrification of phase door rune of the wizard (range 7; power 28; dur 3).
You gain 1.13 gold from the transmogrification of sun infusion of the sneak (rad 6; power 26; turns 3; dispells darkness).
You gain 2.21 gold from the transmogrification of movement infusion of the wizard (448% speed; 4 turns).
There is a previous level here (press '' or right click to use).
Golem (servant of Doromaan) deactivates Reflective Skin.
