











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 46 / 3% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 23 (base 14) |
| Dexterity | 67 (base 60) |
| Constitution | 45 (base 37) |
| Magic | 81 (base 60) |
| Willpower | 40 (base 26) |
| Cunning | 23 (base 10) |
Resources
| Life | 1082/1082 |
| Paradox | 249 |
| Healing Factor | 1.2441860465116 |
| Regeneration | 1.5552325581395 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 23.053943655322 |
| See Invisible | 23.053943655322 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 44 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +9% |
| Temporal | +12% |
| Arcane | +8% |
| Mind | +5% |
| Physical | +5% |
Offense: Damage Penetration
| Darkness | +15% |
| Physical | +10% |
| Temporal | +12% |
| Lightning | +8% |
| Arcane | +11% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (70.376569037657%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 32%( 70%) |
| Darkness | + 50%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 23%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Weapon Folding |
| talent | Secrets of the Eternals |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | eldritch pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Mag / +4 Wil Changes resistances: +22% darkness / +14% temporal Changes resistances penetration: +15% darkness / +12% temporal Mana each turn: +0.34 Maximum mana: +34.00 Spell crit. chance: +3% Defense after a teleport: +26 Resist all after a teleport: +14% New effects duration reduction after a teleport: +26% A pair of boots made of leather. |
| Quiver | elemental quiver of dragonbone arrows of erosion (21/21, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * Random elemental explosion Damage (Ranged): +27 nature / +27 temporal Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | werebeast's drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +2 Cun / +3 Con Changes resistances: -18% light / +14% cold Allows you to breathe in: water Life regen: +1.00 A cap made of leather. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 202.72 temporal and 202.72 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | rogue's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+3 eff.) Defense: +4 (+1 eff.) Changes stats: +2 Cun Spellpower: +6 (+1 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | stralite ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Spellpower: +9 (+2 eff.) Mindpower: +8 (+3 eff.) Rings can have magical properties. |
| Around waist | spiritwalker's drakeskin leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Mag Mental save: +10 (+5 eff.) Mana each turn: +0.42 Maximum mana: +48.00 Spellpower: +8 (+2 eff.) A belt that goes around your waist. |
| In main hand | thunderous yew longbowRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 15% chance to daze at end of turn When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +5 Con Changes resistances penetration: +8% lightning Longbows are used to shoot arrows at your foes. |
| On hands | radiant drakeskin leather gloves of strength (+5) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +3 Damage (Melee): 16 light Changes stats: +5 Str Changes resistances: +12% light Changes damage: +9% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 30.24 to 37.80 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | enveloping cashmere cloak of conjuring (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Changes resistances penetration: +11% arcane Changes damage: +8% arcane Critical mult.: +22.00% Physical save: +9 (+4 eff.) Maximum mana: +49.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +16% light / +12% darkness Blindness immunity: +25% Amulets can have magical properties. |
Inventory
Newly picked uplightning rune (313 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 104.33 to 313.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked upelemental voratun battleaxe of projection (56-84 power, 4 apr) Requires: - Magic 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances penetration: +21% acid / +20% fire / +20% lightning / +20% cold Massive two-handed battleaxes. |
Newly picked upmitotic living mindstar of balance (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 12% * 18% chance to corrode armour by 30% When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked upblazebringer's orite trident of rage (40.5-64.8 power, 13 apr) Requires: - Magic 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +5 Str Changes resistances penetration: +17% fire Changes damage: +19% physical Stamina when hit: +3.00 Global speed: +6% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked uporite trident of crippling (39-62.4 power, 13 apr) Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +14.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Quiver of Domination (19/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Mtsi the Shalore Temporal Warden level 25
76th Pyre 122nd year of Ascendancy at 10:13 see stats
Arena Battler 50
Got to wave 50 in the arena.By Mtsi the Shalore Temporal Warden level 39
79th Pyre 122nd year of Ascendancy at 12:31 see stats
Level 10
Got a character to level 10.By Mtsi the Shalore Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 01:08 see stats
Level 20
Got a character to level 20.By Mtsi the Shalore Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 00:43 see stats
Level 30
Got a character to level 30.By Mtsi the Shalore Temporal Warden level 30
77th Pyre 122nd year of Ascendancy at 00:02 see stats
Level 40
Got a character to level 40.By Mtsi the Shalore Temporal Warden level 40
79th Pyre 122nd year of Ascendancy at 15:08 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Mtsi the Shalore Temporal Warden level 45
1st Mirth 122nd year of Ascendancy at 15:25 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Mtsi the Shalore Temporal Warden level 41
79th Pyre 122nd year of Ascendancy at 22:41 see stats
Log
Temporal hound is no longer out of phase.
Temporal hound stops regenerating health quickly.
Temporal hound slows down.
Temporal hound is no longer out of phase.
You pickup 2.40 gold pieces.
Talent Arrow Stitching is ready to use.
You pickup 0.75 gold pieces.
Talent Command Hounds: Blink is ready to use.
Talent Command Hounds: Breathe is ready to use.
Talent Fold Gravity is ready to use.
Talent Breach is ready to use.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Mtsi deactivates Phase Pulse.
Mtsi activates Phase Pulse.
Mtsi deactivates Secrets of the Eternals.
Mtsi activates Secrets of the Eternals.
Mtsi deactivates Weapon Folding.
Mtsi activates Weapon Folding.
Resting starts...
Talent Arrow Echoes is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
Mtsi deactivates Phase Pulse.
Mtsi deactivates Weapon Folding.
Mtsi deactivates Temporal Hounds.
Mtsi deactivates Secrets of the Eternals.

































































