Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 50 / 1017% |
| Size | big |
| Lifes / Deaths | Killed by Poradhelaith the rogue at level 6 on the 70th Dusk 122nd year of Ascendancy at 03:19 / 233Killed by Shaen at level 7 on the 46th Haze 122nd year of Ascendancy at 22:39 Killed by blade horror at level 7 on the 51st Haze 122nd year of Ascendancy at 08:40 Killed by elven mage at level 7 on the 51st Haze 122nd year of Ascendancy at 11:00 Killed by gladiator at level 9 on the 57th Haze 122nd year of Ascendancy at 05:28 Killed by Spellblaze Crystal at level 11 on the 74th Haze 122nd year of Ascendancy at 10:51 Killed by black crystal at level 12 on the 76th Haze 122nd year of Ascendancy at 13:04 Killed by minotaur at level 13 on the 3rd Decay 122nd year of Ascendancy at 19:27 Killed by blue crystal at level 13 on the 6th Decay 122nd year of Ascendancy at 12:08 Killed by ritch flamespitter at level 13 on the 6th Decay 122nd year of Ascendancy at 16:13 Killed by xorn at level 13 on the 7th Decay 122nd year of Ascendancy at 04:56 Killed by ultimate gwelgoroth at level 14 on the 10th Decay 122nd year of Ascendancy at 20:04 Killed by gwelgoroth at level 14 on the 10th Decay 122nd year of Ascendancy at 20:35 Killed by gwelgoroth at level 14 on the 10th Decay 122nd year of Ascendancy at 21:36 Killed by ultimate gwelgoroth at level 14 on the 1st Wintertide 123rd year of Ascendancy at 04:58 Killed by orc corruptor at level 14 on the 4th Allure 123rd year of Ascendancy at 16:15 Killed by Xanalle the snow giant boulder thrower at level 14 on the 7th Regrowth 123rd year of Ascendancy at 21:10 Killed by snow giant at level 14 on the 7th Regrowth 123rd year of Ascendancy at 22:15 Killed by Xanalle the snow giant boulder thrower at level 14 on the 7th Regrowth 123rd year of Ascendancy at 22:47 Killed by storm drake hatchling at level 15 on the 8th Regrowth 123rd year of Ascendancy at 03:19 Killed by snow giant boulder thrower at level 15 on the 8th Regrowth 123rd year of Ascendancy at 09:46 Killed by snow giant boulder thrower at level 15 on the 8th Regrowth 123rd year of Ascendancy at 11:00 Killed by Isabeth the gwelgoroth at level 15 on the 9th Regrowth 123rd year of Ascendancy at 00:15 Killed by gwelgoroth at level 15 on the 9th Regrowth 123rd year of Ascendancy at 08:02 Killed by armoured skeleton warrior at level 17 on the 36th Regrowth 123rd year of Ascendancy at 05:44 Killed by Emeta the ghast at level 17 on the 36th Regrowth 123rd year of Ascendancy at 09:52 Killed by skeleton warrior at level 17 on the 38th Regrowth 123rd year of Ascendancy at 14:45 Killed by Elyma the skeleton warrior at level 17 on the 39th Regrowth 123rd year of Ascendancy at 02:26 Killed by Subject Z at level 18 on the 39th Regrowth 123rd year of Ascendancy at 15:48 Killed by Silonor the giant fire ant at level 18 on the 47th Regrowth 123rd year of Ascendancy at 17:21 Killed by Shaen at level 19 on the 62nd Regrowth 123rd year of Ascendancy at 15:18 Killed by telugoroth at level 20 on the 74th Regrowth 123rd year of Ascendancy at 09:57 Killed by Voramina the fire drake at level 21 on the 75th Regrowth 123rd year of Ascendancy at 10:54 Killed by Voramina the fire drake at level 21 on the 75th Regrowth 123rd year of Ascendancy at 12:14 Killed by Gikira the telugoroth at level 21 on the 75th Regrowth 123rd year of Ascendancy at 18:17 Killed by Belura the war bear at level 21 on the 17th Pyre 123rd year of Ascendancy at 21:22 Killed by Belura the war bear at level 21 on the 18th Pyre 123rd year of Ascendancy at 00:18 Killed by Betovea the brown bear at level 21 on the 18th Pyre 123rd year of Ascendancy at 04:27 Killed by Betovea the brown bear at level 21 on the 18th Pyre 123rd year of Ascendancy at 07:28 Killed by Eloyanor the war bear at level 21 on the 18th Pyre 123rd year of Ascendancy at 08:51 Killed by Gloryriabeth the war bear at level 21 on the 18th Pyre 123rd year of Ascendancy at 13:06 Killed by rimebark at level 21 on the 19th Pyre 123rd year of Ascendancy at 00:33 Killed by war hound at level 21 on the 19th Pyre 123rd year of Ascendancy at 03:33 Killed by Betann the war bear at level 22 on the 20th Pyre 123rd year of Ascendancy at 21:25 Killed by Borius, Avatar of Bearness at level 22 on the 22nd Pyre 123rd year of Ascendancy at 13:02 Killed by Emythra the black bear at level 22 on the 23rd Pyre 123rd year of Ascendancy at 12:24 Killed by Silulaith the golem at level 23 on the 32nd Pyre 123rd year of Ascendancy at 20:56 Killed by Elarera the golem at level 23 on the 32nd Pyre 123rd year of Ascendancy at 22:46 Killed by Ce'Nyda the Guardian at level 23 on the 37th Pyre 123rd year of Ascendancy at 06:15 Killed by Salessra the Guardian at level 23 on the 37th Pyre 123rd year of Ascendancy at 14:57 Killed by Veleserin the Guardian at level 23 on the 38th Pyre 123rd year of Ascendancy at 03:29 Killed by Veleserin the Guardian at level 23 on the 38th Pyre 123rd year of Ascendancy at 06:28 Killed by fire drake at level 23 on the 38th Pyre 123rd year of Ascendancy at 17:56 Killed by Eilinoldana the Guardian at level 23 on the 38th Pyre 123rd year of Ascendancy at 19:08 Killed by Eilinoldana the Guardian at level 23 on the 38th Pyre 123rd year of Ascendancy at 23:43 Killed by wretchling at level 23 on the 39th Pyre 123rd year of Ascendancy at 15:01 Killed by blade horror at level 23 on the 40th Pyre 123rd year of Ascendancy at 03:39 Killed by bloated horror at level 23 on the 54th Pyre 123rd year of Ascendancy at 08:49 Killed by Ce'Notta the snow giant chieftain at level 24 on the 60th Pyre 123rd year of Ascendancy at 08:12 Killed by snow giant boulder thrower at level 24 on the 60th Pyre 123rd year of Ascendancy at 10:11 Killed by snow giant boulder thrower at level 24 on the 60th Pyre 123rd year of Ascendancy at 11:18 Killed by Cultist at level 24 on the 62nd Pyre 123rd year of Ascendancy at 17:09 Killed by Cultist at level 24 on the 62nd Pyre 123rd year of Ascendancy at 20:03 Killed by Cultist at level 24 on the 62nd Pyre 123rd year of Ascendancy at 21:08 Killed by Shasshhiy'Kaish at level 24 on the 63rd Pyre 123rd year of Ascendancy at 05:07 Killed by Rantha the Worm at level 25 on the 63rd Pyre 123rd year of Ascendancy at 17:24 Killed by elven tempest at level 25 on the 70th Pyre 123rd year of Ascendancy at 04:04 Killed by elven blood mage at level 25 on the 70th Pyre 123rd year of Ascendancy at 20:07 Killed by elven corruptor at level 25 on the 70th Pyre 123rd year of Ascendancy at 22:21 Killed by elven guard at level 25 on the 71st Pyre 123rd year of Ascendancy at 01:12 Killed by elven corruptor at level 25 on the 71st Pyre 123rd year of Ascendancy at 02:27 Killed by elven cultist at level 26 on the 71st Pyre 123rd year of Ascendancy at 21:07 Killed by Emelethra the elven corruptor at level 26 on the 72nd Pyre 123rd year of Ascendancy at 02:00 Killed by Xorialaith the elven blood mage at level 26 on the 72nd Pyre 123rd year of Ascendancy at 11:02 Killed by Mayerivea the elven cultist at level 26 on the 72nd Pyre 123rd year of Ascendancy at 13:49 Killed by Mayerivea the elven cultist at level 26 on the 72nd Pyre 123rd year of Ascendancy at 16:10 Killed by skeleton warrior at level 26 on the 72nd Pyre 123rd year of Ascendancy at 17:58 Killed by elven corruptor at level 26 on the 73rd Pyre 123rd year of Ascendancy at 00:58 Killed by Zehan the wretchling at level 26 on the 73rd Pyre 123rd year of Ascendancy at 22:24 Killed by elven cultist at level 26 on the 74th Pyre 123rd year of Ascendancy at 01:38 Killed by dredge at level 27 on the 78th Pyre 123rd year of Ascendancy at 12:06 Killed by ogre warmaster at level 29 on the 6th Mirth 123rd year of Ascendancy at 13:42 Killed by degenerated ogric mass at level 29 on the 7th Mirth 123rd year of Ascendancy at 00:42 Killed by luminous horror at level 29 on the 44th Dusk 123rd year of Ascendancy at 07:02 Killed by luminous horror at level 29 on the 44th Dusk 123rd year of Ascendancy at 08:56 Killed by radiant horror at level 29 on the 44th Dusk 123rd year of Ascendancy at 10:32 Killed by radiant horror at level 29 on the 44th Dusk 123rd year of Ascendancy at 12:10 Killed by radiant horror at level 29 on the 44th Dusk 123rd year of Ascendancy at 14:51 Killed by skeleton warrior at level 29 on the 46th Dusk 123rd year of Ascendancy at 16:09 Killed by skeleton warrior at level 30 on the 48th Dusk 123rd year of Ascendancy at 13:37 Killed by barrow wight at level 30 on the 49th Dusk 123rd year of Ascendancy at 09:37 Killed by emperor wight at level 30 on the 49th Dusk 123rd year of Ascendancy at 11:22 Killed by storm drake hatchling at level 30 on the 49th Dusk 123rd year of Ascendancy at 12:47 Killed by Borfast the Broken at level 30 on the 49th Dusk 123rd year of Ascendancy at 14:22 Killed by Borfast the Broken at level 30 on the 49th Dusk 123rd year of Ascendancy at 16:14 Killed by Borfast the Broken at level 30 on the 49th Dusk 123rd year of Ascendancy at 18:02 Killed by dread at level 30 on the 49th Dusk 123rd year of Ascendancy at 19:43 Killed by skeleton master archer at level 30 on the 50th Dusk 123rd year of Ascendancy at 16:29 Killed by gigantic sandworm tunneler at level 30 on the 51st Dusk 123rd year of Ascendancy at 01:31 Killed by skeleton master archer at level 30 on the 51st Dusk 123rd year of Ascendancy at 03:32 Killed by skeleton archer at level 30 on the 51st Dusk 123rd year of Ascendancy at 07:40 Killed by grave wight at level 30 on the 51st Dusk 123rd year of Ascendancy at 13:36 Killed by forest wight at level 30 on the 51st Dusk 123rd year of Ascendancy at 16:20 Killed by skeleton archer at level 30 on the 51st Dusk 123rd year of Ascendancy at 21:54 Killed by Xumida the skeleton mage at level 30 on the 53rd Dusk 123rd year of Ascendancy at 00:26 Killed by grave wight at level 30 on the 53rd Dusk 123rd year of Ascendancy at 08:54 Killed by armoured skeleton warrior at level 31 on the 53rd Dusk 123rd year of Ascendancy at 17:39 Killed by orc corruptor at level 31 on the 54th Dusk 123rd year of Ascendancy at 18:36 Killed by skeleton archer at level 31 on the 55th Dusk 123rd year of Ascendancy at 12:18 Killed by skeleton warrior at level 31 on the 55th Dusk 123rd year of Ascendancy at 15:53 Killed by barrow wight at level 31 on the 56th Dusk 123rd year of Ascendancy at 20:01 Killed by skeleton warrior at level 32 on the 57th Dusk 123rd year of Ascendancy at 23:49 Killed by skeleton warrior at level 32 on the 58th Dusk 123rd year of Ascendancy at 02:28 Killed by skeleton warrior at level 32 on the 58th Dusk 123rd year of Ascendancy at 14:46 Killed by Elamira the lesser vampire at level 32 on the 70th Dusk 123rd year of Ascendancy at 13:58 Killed by Elamira the lesser vampire at level 32 on the 70th Dusk 123rd year of Ascendancy at 16:11 Killed by Elamira the lesser vampire at level 32 on the 70th Dusk 123rd year of Ascendancy at 18:40 Killed by Celia at level 32 on the 71st Dusk 123rd year of Ascendancy at 11:04 Killed by will o' the wisp at level 32 on the 71st Dusk 123rd year of Ascendancy at 11:29 Killed by Glura the faerlhing at level 33 on the 8th Haze 123rd year of Ascendancy at 08:15 Killed by orc grand master assassin at level 33 on the 8th Haze 123rd year of Ascendancy at 17:06 Killed by Vorelaith the orc grand master assassin at level 33 on the 10th Haze 123rd year of Ascendancy at 15:22 Killed by Golbug the Destroyer at level 34 on the 17th Haze 123rd year of Ascendancy at 19:06 Killed by Golbug the Destroyer at level 34 on the 17th Haze 123rd year of Ascendancy at 23:01 Killed by Golbug the Destroyer at level 34 on the 18th Haze 123rd year of Ascendancy at 01:31 Killed by Velyramira the multi-hued drake at level 35 on the 62nd Haze 123rd year of Ascendancy at 23:44 Killed by skeleton warrior at level 35 on the 79th Haze 123rd year of Ascendancy at 03:12 Killed by orc pyromancer at level 35 on the 51st Regrowth 124th year of Ascendancy at 05:20 Killed by skeleton mage at level 35 on the 57th Regrowth 124th year of Ascendancy at 12:52 Killed by orc pyromancer at level 35 on the 57th Regrowth 124th year of Ascendancy at 15:50 Killed by orc necromancer at level 35 on the 58th Regrowth 124th year of Ascendancy at 03:21 Killed by orc cryomancer at level 35 on the 58th Regrowth 124th year of Ascendancy at 22:28 Killed by ancient lich at level 37 on the 69th Regrowth 124th year of Ascendancy at 12:19 Killed by ancient lich at level 37 on the 69th Regrowth 124th year of Ascendancy at 15:18 Killed by ancient lich at level 37 on the 69th Regrowth 124th year of Ascendancy at 20:18 Killed by ancient lich at level 38 on the 70th Regrowth 124th year of Ascendancy at 05:54 Killed by Silolenn the weaver matriarch at level 38 on the 70th Regrowth 124th year of Ascendancy at 22:27 Killed by Belithra the chitinous spider at level 38 on the 71st Regrowth 124th year of Ascendancy at 04:23 Killed by Bethinne the orc archer at level 38 on the 71st Regrowth 124th year of Ascendancy at 20:28 Killed by Emurin the greater multi-hued wyrm at level 38 on the 73rd Regrowth 124th year of Ascendancy at 21:51 Killed by Emurin the greater multi-hued wyrm at level 38 on the 74th Regrowth 124th year of Ascendancy at 02:25 Killed by Emurin the greater multi-hued wyrm at level 38 on the 74th Regrowth 124th year of Ascendancy at 02:57 Killed by ghoulking at level 38 on the 77th Regrowth 124th year of Ascendancy at 08:24 Killed by orc necromancer at level 38 on the 77th Regrowth 124th year of Ascendancy at 10:11 Killed by orc high cryomancer at level 38 on the 80th Regrowth 124th year of Ascendancy at 13:36 Killed by Doomed Shade of Shaen at level 39 on the 43rd Pyre 124th year of Ascendancy at 15:31 Killed by Saloldatta the orc necromancer at level 39 on the 52nd Pyre 124th year of Ascendancy at 02:12 Killed by naga myrmidon at level 39 on the 56th Pyre 124th year of Ascendancy at 22:47 Killed by orc cryomancer at level 41 on the 71st Pyre 124th year of Ascendancy at 20:41 Killed by Bethatha the naga myrmidon at level 41 on the 72nd Pyre 124th year of Ascendancy at 04:38 Killed by Bethatha the naga myrmidon at level 41 on the 72nd Pyre 124th year of Ascendancy at 09:48 Killed by Bethatha the naga myrmidon at level 41 on the 72nd Pyre 124th year of Ascendancy at 12:52 Killed by Bethatha the naga myrmidon at level 41 on the 72nd Pyre 124th year of Ascendancy at 19:52 Killed by wretchling at level 41 on the 73rd Pyre 124th year of Ascendancy at 04:36 Killed by orc elite berserker at level 41 on the 73rd Pyre 124th year of Ascendancy at 06:19 Killed by orc high cryomancer at level 41 on the 73rd Pyre 124th year of Ascendancy at 17:04 Killed by orc high pyromancer at level 42 on the 4th Mirth 124th year of Ascendancy at 01:35 Killed by orc high pyromancer at level 42 on the 4th Mirth 124th year of Ascendancy at 07:56 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 6th Mirth 124th year of Ascendancy at 12:16 Killed by Arowen the orc cryomancer at level 42 on the 7th Mirth 124th year of Ascendancy at 21:20 Killed by Zubodakira the orc mage-hunter at level 43 on the 4th Flare 124th year of Ascendancy at 00:05 Killed by venom wyrm at level 43 on the 4th Flare 124th year of Ascendancy at 01:18 Killed by ritch flamespitter at level 43 on the 4th Flare 124th year of Ascendancy at 01:39 Killed by fire wyrm at level 43 on the 4th Flare 124th year of Ascendancy at 02:31 Killed by minotaur at level 43 on the 6th Flare 124th year of Ascendancy at 20:57 Killed by orc master wyrmic at level 43 on the 8th Flare 124th year of Ascendancy at 18:39 Killed by Eilinimina the orc mage-hunter at level 43 on the 9th Flare 124th year of Ascendancy at 23:33 Killed by Cyromira the venom drake hatchling at level 44 on the 1st Dusk 124th year of Ascendancy at 11:22 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 2nd Dusk 124th year of Ascendancy at 18:15 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 3rd Dusk 124th year of Ascendancy at 06:30 Killed by ritch flamespitter at level 44 on the 3rd Dusk 124th year of Ascendancy at 07:24 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 3rd Dusk 124th year of Ascendancy at 08:05 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 3rd Dusk 124th year of Ascendancy at 09:17 Killed by Shaen at level 44 on the 3rd Dusk 124th year of Ascendancy at 12:02 Killed by rimebark at level 44 on the 3rd Dusk 124th year of Ascendancy at 14:28 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 3rd Dusk 124th year of Ascendancy at 17:14 Killed by rimebark at level 44 on the 3rd Dusk 124th year of Ascendancy at 19:00 Killed by orc necromancer at level 44 on the 6th Dusk 124th year of Ascendancy at 10:16 Killed by skeleton warrior at level 44 on the 6th Dusk 124th year of Ascendancy at 12:28 Killed by armoured skeleton warrior at level 44 on the 7th Dusk 124th year of Ascendancy at 00:55 Killed by orc necromancer at level 44 on the 7th Dusk 124th year of Ascendancy at 08:10 Killed by Rotting Titan at level 44 on the 9th Dusk 124th year of Ascendancy at 12:43 Killed by bone horror at level 45 on the 10th Dusk 124th year of Ascendancy at 01:39 Killed by skeleton archer at level 45 on the 10th Dusk 124th year of Ascendancy at 04:31 Killed by orc necromancer at level 45 on the 10th Dusk 124th year of Ascendancy at 13:50 Killed by skeleton archer at level 45 on the 10th Dusk 124th year of Ascendancy at 19:11 Killed by orc corruptor at level 45 on the 11st Dusk 124th year of Ascendancy at 15:54 Killed by Heavy Sentinel at level 45 on the 12nd Dusk 124th year of Ascendancy at 06:05 Killed by overpowered greater multi-hued wyrm at level 45 on the 21st Dusk 124th year of Ascendancy at 21:37 Killed by overpowered greater multi-hued wyrm at level 45 on the 21st Dusk 124th year of Ascendancy at 23:45 Killed by overpowered greater multi-hued wyrm at level 45 on the 22nd Dusk 124th year of Ascendancy at 00:49 Killed by overpowered greater multi-hued wyrm at level 45 on the 22nd Dusk 124th year of Ascendancy at 02:03 Killed by overpowered greater multi-hued wyrm at level 45 on the 22nd Dusk 124th year of Ascendancy at 02:29 Killed by overpowered greater multi-hued wyrm at level 45 on the 22nd Dusk 124th year of Ascendancy at 04:24 Killed by overpowered greater multi-hued wyrm at level 45 on the 22nd Dusk 124th year of Ascendancy at 06:56 Killed by overpowered greater multi-hued wyrm at level 45 on the 22nd Dusk 124th year of Ascendancy at 07:44 Killed by overpowered greater multi-hued wyrm at level 46 on the 23rd Dusk 124th year of Ascendancy at 01:34 Killed by overpowered greater multi-hued wyrm at level 46 on the 23rd Dusk 124th year of Ascendancy at 09:37 Killed by overpowered greater multi-hued wyrm at level 47 on the 23rd Dusk 124th year of Ascendancy at 12:53 Killed by overpowered greater multi-hued wyrm at level 47 on the 23rd Dusk 124th year of Ascendancy at 13:29 Killed by orc necromancer at level 47 on the 29th Dusk 124th year of Ascendancy at 09:08 Killed by Forgery of Haze (Xydhewe the orc berserker) at level 47 on the 32nd Dusk 124th year of Ascendancy at 12:50 Killed by Xydhewe the orc berserker at level 47 on the 32nd Dusk 124th year of Ascendancy at 14:14 Killed by Xydhewe the orc berserker at level 47 on the 32nd Dusk 124th year of Ascendancy at 15:21 Killed by Salorin the orc berserker at level 47 on the 36th Dusk 124th year of Ascendancy at 03:20 Killed by Saluba the Silent Death at level 48 on the 39th Dusk 124th year of Ascendancy at 17:09 Killed by Saluba the Silent Death at level 48 on the 39th Dusk 124th year of Ascendancy at 19:19 Killed by Zoaumgol the Crusher at level 48 on the 41st Dusk 124th year of Ascendancy at 12:39 Killed by Emeluma the Fearsome at level 48 on the 42nd Dusk 124th year of Ascendancy at 05:20 Killed by Emeluma the Fearsome at level 48 on the 42nd Dusk 124th year of Ascendancy at 10:45 Killed by Azilaniopar the shalore at level 48 on the 43rd Dusk 124th year of Ascendancy at 15:46 Killed by runed bone giant at level 48 on the 43rd Dusk 124th year of Ascendancy at 17:34 Killed by Xamoros the dúathedlen at level 49 on the 46th Dusk 124th year of Ascendancy at 04:20 Killed by Onaukor the dolleg at level 49 on the 47th Dusk 124th year of Ascendancy at 00:51 Killed by naga myrmidon at level 49 on the 47th Dusk 124th year of Ascendancy at 23:11 Killed by naga myrmidon at level 49 on the 48th Dusk 124th year of Ascendancy at 00:50 Killed by shadow at level 49 on the 52nd Dusk 124th year of Ascendancy at 17:30 Killed by shadow at level 49 on the 52nd Dusk 124th year of Ascendancy at 19:42 Killed by armoured skeleton warrior at level 49 on the 52nd Dusk 124th year of Ascendancy at 21:40 Killed by Eilinarera the orc cryomancer at level 49 on the 52nd Dusk 124th year of Ascendancy at 22:27 Killed by Uzeau the uruivellas at level 50 on the 54th Dusk 124th year of Ascendancy at 13:21 Killed by orc necromancer at level 50 on the 54th Dusk 124th year of Ascendancy at 21:04 Killed by shadow at level 50 on the 56th Dusk 124th year of Ascendancy at 12:49 Killed by Arasetha the umbral horror at level 50 on the 56th Dusk 124th year of Ascendancy at 15:17 Killed by Layatira the orc fighter at level 50 on the 58th Dusk 124th year of Ascendancy at 20:12 Killed by multi-hued drake at level 50 on the 59th Dusk 124th year of Ascendancy at 10:01 Killed by Gyvea the orc fighter at level 50 on the 59th Dusk 124th year of Ascendancy at 23:17 Killed by orc pyromancer at level 50 on the 64th Dusk 124th year of Ascendancy at 09:17 Killed by Elandar at level 50 on the 65th Dusk 124th year of Ascendancy at 07:18 Killed by Elandar at level 50 on the 65th Dusk 124th year of Ascendancy at 08:55 Killed by Argoniel at level 50 on the 65th Dusk 124th year of Ascendancy at 11:58 Killed by Argoniel at level 50 on the 65th Dusk 124th year of Ascendancy at 14:16 Killed by Shaen at level 50 on the 65th Dusk 124th year of Ascendancy at 16:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 98 (base 60) |
| Dexterity | 83 (base 60) |
| Constitution | 36 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 51 (base 36) |
| Cunning | 77 (base 60) |
Resources
| Life | 1118/1118 |
| Stamina | 227/280 |
| Equilibrium | 48 |
| Healing Factor | 1.4 |
| Regeneration | 136.486 |
Speed
| Mental | +57.48545225732% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +163.69134551645% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 67 |
| Crit Chance | 63% |
| APR | 72 |
| Speed | 0.63 |
Offense: Offhand
| Damage | 121 |
| Accuracy | 67 |
| Crit Chance | 63% |
| APR | 72 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.5 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | -23.019607020084 (30%) |
| Defense | 56.213558892059 |
| Ranged Defense | 56.213558892059 |
| Fatigue | 3 |
| Physical Save | 51.075 |
| Spell Save | 41.608333333333 |
| Mental Save | 52.708333333333 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 12% |
| Disarm Resistance | 68% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 469 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.87 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.40 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precision |
| talent | Wild Growth |
| talent | Momentum |
| talent | Lacerating Strikes |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 64%. Speed |
| detrimental effect | The target has been splashed with acid, taking 25.42 acid damage per turn, reducing armour by 36 and attack by 31. Acid Splash |
| beneficial effect | A flow of life spins around the target, regenerating 93.84 life per turn. Regeneration |
| beneficial effect | You gain 20% resistance against temporal. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by emperor wight. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved mental save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved mental save by +4. | done |
You failed to protect the lost sun paladin from death by green worm mass. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 473. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of hardened leather boots of evasion (13 def, 3 armour) stealthy pair of hardened leather boots of evasion (13 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 (+4 eff.) Fatigue: +3% Changes stats: +7 Lck / +5 Dex Stealth bonus: +7 It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 28 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | piercing dwarven lantern of illusion piercing dwarven lantern of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +10 (+3 eff.) Changes resistances penetration: +10% all Physical save: +14 (+5 eff.) Spell save: +18 (+6 eff.) Mental save: +16 (+5 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 14 power out of 24/24) : Effective talent level: 4.0 Power cost: 14 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | stralite torque of psychoportation 'Hellswish' [power 85] (40 cooldown) stralite torque of psychoportation 'Hellswish' [power 85] (40 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances penetration: +5% fire Changes damage: +21% mind It can be used to teleport randomly (rad 85), putting all charms on cooldown for 40 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +8 Str / +8 Con Life regen: +1.40 Maximum life: +56.00 Healing mod.: +30% Rings can have magical properties. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | mindweaver's gold amulet of mastery (0.17 Cunning / Stealth) mindweaver's gold amulet of mastery (0.17 Cunning / Stealth)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Talent mastery: +0.17 Cunning / Stealth Mental save: +7 (+2 eff.) Confusion immunity: +12% Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
| In main hand | caustic voratun dagger of massacre (49-63.7 power, 9 apr) caustic voratun dagger of massacre (49-63.7 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 49.0 - 63.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armour When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 Sharp, short and deadly. |
| Around waist | monstrous drakeskin leather belt of burglary monstrous drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +5 Str / +4 Dex / +5 Cun / +4 Con / +7 Lck Trap disarming bonus: +17 Stealth bonus: +11 Physical save: +10 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In off hand | warbringer's voratun dagger of shearing (37.5-48.75 power, 9 apr) warbringer's voratun dagger of shearing (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical power: +8 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +14% physical Changes damage: +12% physical Disarm immunity: +28% Sharp, short and deadly. |
| Cloak | Ce'Namita (3 def, 0 armour) Ce'Namita (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -8% Changes stats: +4 Str / +4 Con Changes resistances: +3% mind / +6% cold Changes damage: +9% physical Reduces incoming crit damage: 15.00% Blindness immunity: +15% Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 81.69 physical damage and 118.18 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+20 for 11 turns, die at -512) heroism infusion of the warrior (+20 for 11 turns, die at -512)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -512 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (578% speed; 5 turns) movement infusion of the duelist (578% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (632% speed; 5 turns) movement infusion of the duelist (632% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (639% speed; 5 turns) movement infusion of the titan (639% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (653% speed; 5 turns) movement infusion of the warrior (653% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (390% speed; 5 turns) movement infusion of the wizard (390% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 390% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 212 over 5 turns) regeneration infusion (heal 212 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 326 over 5 turns) regeneration infusion (heal 326 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 22; turns 4; dispells darkness)sun infusion (rad 9; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 24%; cure magical)wild infusion (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure magical, physical) wild infusion (resist 18%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (354.00 temporal damage, removed from time 4 turns) Rune of the Rift (354.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 361.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Arthirig ArthirigInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% blight / +3% cold / +10% nature Maximum encumbrance: +20 Poison immunity: +23% Disease immunity: +22% Amulets can have magical properties. |
Belebers the stralite amulet Belebers the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +3 Physical power: +4 (+1 eff.) Armour: +7 Defense: +8 (+3 eff.) Changes resistances: +1% physical Changes resistances cap: +5% all Physical save: +15 (+5 eff.) Maximum stamina: +20.00 Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Poliriatta PoliriattaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Wil Grants telepathy: Dragon Infravision radius: +3 Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 52 power out of 60/60) : Effective talent level: 2.0 Power cost: 52 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Xykira XykiraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +2% physical / +14% fire / +3% darkness / +11% cold Blindness immunity: +5% Amulets can have magical properties. |
cleansing copper amulet of willpower (+2) cleansing copper amulet of willpower (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% nature / +11% blight Poison immunity: +20% Disease immunity: +22% Amulets can have magical properties. |
enraging stralite amulet enraging stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes damage: +5% physical Combat speed: +10% Amulets can have magical properties. |
enraging voratun amulet of perfection (0.36 Technique / Field control,0.36 Cunning / Scoundrel) enraging voratun amulet of perfection (0.36 Technique / Field control,0.36 Cunning / Scoundrel)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Changes damage: +8% physical Talent masteries: +0.36 Technique / Field control +0.36 Cunning / Scoundrel Combat speed: +10% Amulets can have magical properties. |
enraging voratun amulet of willpower (+6) enraging voratun amulet of willpower (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Wil Changes damage: +8% physical Combat speed: +10% Amulets can have magical properties. |
gold amulet 'Veluralramira' gold amulet 'Veluralramira'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +22% mind / +3% darkness / +3% light Spell save: +3 (+1 eff.) Blindness immunity: +15% Disarm immunity: +15% Confusion immunity: +34% Stun/Freeze immunity: +5% Amulets can have magical properties. |
grounding stralite amulet of vision grounding stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% lightning Blindness immunity: +13% Stun/Freeze immunity: +40% Infravision radius: +5 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
insulating gold amulet insulating gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% fire / +15% cold Amulets can have magical properties. |
protective voratun amulet of murder protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +7 Defense: +7 (+2 eff.) Changes resistances cap: +4% all Critical mult.: +15.00% Physical save: +20 (+7 eff.) Amulets can have magical properties. |
protective voratun amulet of perfection (0.20 Wild-gift / Harmony,0.20 Cunning / Scoundrel) protective voratun amulet of perfection (0.20 Wild-gift / Harmony,0.20 Cunning / Scoundrel)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes resistances cap: +4% all Talent masteries: +0.20 Wild-gift / Harmony +0.20 Cunning / Scoundrel Physical save: +16 (+5 eff.) Amulets can have magical properties. |
serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: +6 Lck Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
serendipitous stralite amulet serendipitous stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +10 (+3 eff.) Changes stats: +9 Lck Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
stabilizing stralite amulet of constitution (+6) stabilizing stralite amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +17% temporal Pinning immunity: +33% Knockback immunity: +36% Amulets can have magical properties. |
stabilizing stralite amulet of dexterity (+6) stabilizing stralite amulet of dexterity (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Dex Changes resistances: +16% temporal Pinning immunity: +32% Knockback immunity: +28% Amulets can have magical properties. |
starlit stralite amulet of murder starlit stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +4.0% Changes resistances: +19% light / +10% darkness Critical mult.: +14.00% Blindness immunity: +42% Amulets can have magical properties. |
steel amulet 'Nightstrike' steel amulet 'Nightstrike'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +15% fire / +12% cold Changes resistances penetration: +10% darkness Changes damage: +3% acid / +9% darkness Amulets can have magical properties. |
steel amulet of strength (+2) steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
voratun amulet 'Strikespike' voratun amulet 'Strikespike'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30 arcane resource burn * 44% chance to daze Changes stats: +6 Con Changes resistances penetration: +5% lightning Changes damage: +6% darkness Spell save: +6 (+2 eff.) Amulets can have magical properties. |
warmaker's voratun amulet of vision warmaker's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +7 Dex / +8 Wil Blindness immunity: +24% Infravision radius: +7 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
warrior's stralite amulet of constitution (+6) warrior's stralite amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +6% physical Stamina each turn: +0.60 Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Glimmercutter GlimmercutterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +1 Changes stats: +2 Dex Changes resistances penetration: +5% light Stun/Freeze immunity: +31% Life regen: +2.70 Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 26 power out of 30/30) : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 28 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Salariathra the Sparkvortex Salariathra the SparkvortexInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +3% mind / +6% lightning Changes damage: +12% lightning Mental save: +8 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of speedconjurer's voratun ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +15 (+5 eff.) Changes stats: +6 Mag / +8 Wil Spellpower: +13 (+7 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 3.2 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings can have magical properties. |
marksman's stralite ring of corrosion (+30%) marksman's stralite ring of corrosion (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Dex Changes resistances: +30% acid Changes damage: +15% acid Rings can have magical properties. |
mule's steel ring of perseverance mule's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Stun/Freeze immunity: +25% Life regen: +0.80 Rings can have magical properties. |
painweaver's stralite ring of tenacity painweaver's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Changes damage: +6% all Disarm immunity: +29% Pinning immunity: +32% Knockback immunity: +26% Maximum life: +28.00 Spellpower: +12 (+6 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
rogue's copper ring of frost (+20%) rogue's copper ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
rogue's voratun ring of frost (+32%) rogue's voratun ring of frost (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +32% cold Changes damage: +16% cold Rings can have magical properties. |
savior's voratun ring of misery savior's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 19 bleed Changes stats: +8 Cun Physical save: +10 (+3 eff.) Spell save: +17 (+6 eff.) Mental save: +14 (+5 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
solipsist's voratun ring of misery solipsist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +12 Cun / +7 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Mindpower: +8 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
steel ring of tenacity steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +28% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +24.00 Rings can have magical properties. |
steel ring of tenacity steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Glorydhewe' voratun ring 'Glorydhewe'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +14 Defense: +10 (+3 eff.) Changes resistances: +26% acid / +3% temporal Changes resistances penetration: +15% temporal Changes damage: +13% acid / +6% temporal Life regen: +1.20 Equilibrium when hit: +0.12 Maximum life: +62.00 Mental crit. chance: +1% Healing mod.: +24% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 30% Cun, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
This item will automatically be transmogrified when you leave the level. arcing voratun greatmaul of ruin (65.5-98.25 power, 4 apr)arcing voratun greatmaul of ruin (65.5-98.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +23 lightning When wielded/worn: Armour penetration: +14 Physical crit. chance: +16.0% Critical mult.: +23.00% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatmaul (65.5-98.25 power, 4 apr)caustic voratun greatmaul (65.5-98.25 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 41% chance to corrode armour When wielded/worn: Changes resistances penetration: +21% acid Life regen: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of true flightmighty dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +9.0% Physical power: +14 (+3 eff.) Changes stats: +5 Str Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+23 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 172 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident of massacre (75-120 power, 16 apr)insidious orichalcum trident of massacre (75-120 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 75.0 - 120.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +73 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of massacre (71-113.6 power, 16 apr)quick orichalcum trident of massacre (71-113.6 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 71.0 - 113.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +19 (+5 eff.) Changes stats: +7 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of corruption (40.5-56.7 power, 6 apr)blazebringer's voratun waraxe of corruption (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 15% chance to inflict damage reduction * 20% chance to curse the target Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +5% One-handed war axes. |
Yvada the Boltdream Yvada the BoltdreamCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +3% nature / +6% lightning Reduced damage from: +28% Summoned A belt that goes around your waist. |
hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +7 Lck Trap disarming bonus: +5 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. marshal's elven-silk cloak (3 def, 0 armour)marshal's elven-silk cloak (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +3 Con Physical save: +12 (+4 eff.) Maximum life: +95.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of fog (7 def, 0 armour) murderer's cashmere cloak of fog (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Defense: +7 (+2 eff.) Changes stats: +3 Cun / +4 Dex Changes resistances: +13% light / +15% fire Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of Eldoral (3 def, 0 armour) shadow elven-silk cloak of Eldoral (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +14% darkness Changes resistances penetration: +12% darkness Changes damage: +21% darkness Stealth bonus: +23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of Eldoral (3 def, 11 armour)thick elven-silk cloak of Eldoral (3 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances: +24% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe of life (5 def, 0 armour)psion's elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +18% blight Changes resistances penetration: +19% mind Changes damage: +14% mind Life regen: +3.40 Psi each turn: +0.67 Maximum life: +61.00 Maximum psi: +30.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +4% Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
invigorating pair of voratun boots of evasion (22 def, 5 armour) invigorating pair of voratun boots of evasion (22 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +22 (+6 eff.) Fatigue: -3% Stamina each turn: +0.70 Maximum life: +43.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 39 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots of uncanny dodging (9 def, 13 armour)miner's pair of drakeskin leather boots of uncanny dodging (9 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +9 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +5% Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of evasion (20 def, 5 armour)pair of voratun boots of evasion (20 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+6 eff.) Fatigue: +4% It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 48 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Brenorab' (0 def, 3 armour) drakeskin leather gloves 'Brenorab' (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 mind Changes resistances penetration: +5% blight Spell save: +3 (+1 eff.) Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.12 Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +8 Maximum stamina: +37.00 Maximum vim: +10.00 Spellpower: +6 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. polar drakeskin leather gloves of butchering (0 def, 3 armour)polar drakeskin leather gloves of butchering (0 def, 3 armour) Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical power: +6 (+1 eff.) Armour: +3 Damage (Melee): 10 cold Changes resistances: +13% blight / +8% cold Changes damage: +11% cold Spell save: +20 (+7 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of the juggernaut (0 def, 3 armour)scouring voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 29% chance to reduce powers by 20% * 23 arcane resource burn Changes stats: +4 Con Physical save: +30 (+10 eff.) Spell save: +23 (+8 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +42% It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Ebonystun the voratun helm (7 def, 12 armour) Ebonystun the voratun helm (7 def, 12 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 16 darkness Changes stats: +14 Str / +8 Dex / +6 Wil Changes resistances: +13% physical / +15% darkness / +5% all Changes damage: +3% fire Physical save: +22 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's drakeskin leather cap of might (8 def, 12 armour) defender's drakeskin leather cap of might (8 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +12 Defense: +8 (+3 eff.) Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +5% all Physical save: +6 (+2 eff.) A cap made of leather. |
defender's drakeskin leather cap of the bounder (6 def, 12 armour) defender's drakeskin leather cap of the bounder (6 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Changes stats: +6 Str / +7 Dex Changes resistances: +3% all Physical save: +9 (+3 eff.) A cap made of leather. |
defender's drakeskin leather cap of the depths (6 def, 11 armour) defender's drakeskin leather cap of the depths (6 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Fatigue: +5% Changes resistances: +8% cold / +5% all Allows you to breathe in: water Physical save: +5 (+2 eff.) A cap made of leather. |
defender's voratun helm of the depths (7 def, 12 armour) defender's voratun helm of the depths (7 def, 12 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Changes resistances: +9% cold / +5% all Allows you to breathe in: water Physical save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch elven-silk wizard hat (3 def, 0 armour)eldritch elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Mana each turn: +1.50 Mana when hit: +2.20 Maximum mana: +83.00 Spellpower: +10 (+6 eff.) It can be used to activate talent Manaflow, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
miner's drakeskin leather cap of fortune (0 def, 9 armour) miner's drakeskin leather cap of fortune (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +9 Fatigue: +5% Changes stats: +11 Lck Spell crit. chance: +4% Mental crit. chance: +3% Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of fortune (0 def, 5 armour)thaloren voratun helm of fortune (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +17 Lck / +10 Wil Changes resistances: +8% blight Mental save: +13 (+4 eff.) Spell crit. chance: +7% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of resilience (5 def, 22 armour)impenetrable voratun mail armour of resilience (5 def, 22 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +16% Maximum life: +46.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of crushing (12 def, 3 armour, 197.5 block)icy voratun shield of crushing (12 def, 3 armour, 197.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 cold Damage when hit (Melee): 18 ice Talent granted: +5 Block Handheld deflection devices. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
300 alchemist agate 300 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven dwarven-steel pickaxe (dig speed 24 turns) dwarven dwarven-steel pickaxe (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +8 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+2 eff.) Maximum life: +57.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's dwarven-steel pickaxe (dig speed 14 turns) soldier's dwarven-steel pickaxe (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of the Iron Throne (dig speed 13 turns)voratun pickaxe of the Iron Throne (dig speed 13 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +35.00 Maximum stamina: +29.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 86 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 69 power out of 150/150) : Effective talent level: 4.0 Power cost: 69 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.67 cold damage and 14.75 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (108 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Healfury' alchemist's lamp 'Healfury'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * Slows global speed by 15% * 40% chance to inflict damage reduction Damage when hit (Melee): 12 nature Changes resistances: +3% darkness Changes damage: +3% darkness Physical save: +13 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +16 (+5 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright dwarven lantern of the zealot bright dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+2 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
burglar's dwarven lantern of focus burglar's dwarven lantern of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +7 Wil Changes damage: +7% mind Light radius: -6 Infravision radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of the zealot nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +19.00% Spell save: +9 (+3 eff.) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching dwarven lantern of clarity scorching dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +7% fire Mental save: +10 (+3 eff.) Light radius: +4 See stealth: +13 See invisible: +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 281.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Amokor the dwarven-steel torque of psychoportation [power 40] (26 cooldown) Amokor the dwarven-steel torque of psychoportation [power 40] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +12% acid Changes resistances penetration: +5% arcane Changes damage: +3% blight Pinning immunity: +10% Spellpower: +4 (+2 eff.) It can be used to teleport randomly (rad 40), putting all charms on cooldown for 26 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shaen the Cornac Rogue level 32
70th Dusk 123rd year of Ascendancy at 00:52 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shaen the Cornac Rogue level 42
6th Mirth 124th year of Ascendancy at 09:19 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Shaen the Cornac Rogue level 14
4th Allure 123rd year of Ascendancy at 17:02 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Shaen the Cornac Rogue level 36
66th Regrowth 124th year of Ascendancy at 15:12 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shaen the Cornac Rogue level 45
21st Dusk 124th year of Ascendancy at 18:55 see stats
Bikining along! (Exploration mode)
Won the game without ever taking off her bikini.By Shaen the Cornac Rogue level 50
65th Dusk 124th year of Ascendancy at 16:04 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Shaen the Cornac Rogue level 35
62nd Regrowth 124th year of Ascendancy at 15:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Shaen the Cornac Rogue level 24
61st Pyre 123rd year of Ascendancy at 07:07 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Shaen the Cornac Rogue level 22
22nd Pyre 123rd year of Ascendancy at 14:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Shaen the Cornac Rogue level 39
43rd Pyre 124th year of Ascendancy at 17:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shaen the Cornac Rogue level 6
23rd Dusk 122nd year of Ascendancy at 11:14 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Shaen the Cornac Rogue level 40
60th Pyre 124th year of Ascendancy at 20:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Shaen the Cornac Rogue level 34
18th Haze 123rd year of Ascendancy at 02:59 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Shaen the Cornac Rogue level 21
76th Regrowth 123rd year of Ascendancy at 03:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Shaen the Cornac Rogue level 47
32nd Dusk 124th year of Ascendancy at 22:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Shaen the Cornac Rogue level 21
78th Regrowth 123rd year of Ascendancy at 20:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shaen the Cornac Rogue level 18
45th Regrowth 123rd year of Ascendancy at 13:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shaen the Cornac Rogue level 14
8th Regrowth 123rd year of Ascendancy at 03:04 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Shaen the Cornac Rogue level 33
11st Haze 123rd year of Ascendancy at 04:11 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Shaen the Cornac Rogue level 48
42nd Dusk 124th year of Ascendancy at 16:03 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Shaen the Cornac Rogue level 40
60th Pyre 124th year of Ascendancy at 08:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shaen the Cornac Rogue level 24
55th Pyre 123rd year of Ascendancy at 11:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shaen the Cornac Rogue level 47
23rd Dusk 124th year of Ascendancy at 14:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shaen the Cornac Rogue level 10
62nd Haze 122nd year of Ascendancy at 21:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shaen the Cornac Rogue level 20
64th Regrowth 123rd year of Ascendancy at 07:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shaen the Cornac Rogue level 30
47th Dusk 123rd year of Ascendancy at 09:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Shaen the Cornac Rogue level 40
60th Pyre 124th year of Ascendancy at 04:38 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Shaen the Cornac Rogue level 50
53rd Dusk 124th year of Ascendancy at 07:27 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Shaen the Cornac Rogue level 48
36th Dusk 124th year of Ascendancy at 14:01 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Shaen the Cornac Rogue level 7
71st Dusk 122nd year of Ascendancy at 06:34 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Shaen the Cornac Rogue level 50
65th Dusk 124th year of Ascendancy at 16:04 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Shaen the Cornac Rogue level 24
63rd Pyre 123rd year of Ascendancy at 07:33 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Shaen the Cornac Rogue level 50
57th Dusk 124th year of Ascendancy at 23:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shaen the Cornac Rogue level 35
18th Haze 123rd year of Ascendancy at 09:22 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Shaen the Cornac Rogue level 35
62nd Haze 123rd year of Ascendancy at 19:08 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Shaen the Cornac Rogue level 50
65th Dusk 124th year of Ascendancy at 16:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shaen the Cornac Rogue level 14
4th Allure 123rd year of Ascendancy at 16:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Shaen the Cornac Rogue level 9
57th Haze 122nd year of Ascendancy at 06:09 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Shaen the Cornac Rogue level 48
37th Dusk 124th year of Ascendancy at 13:03 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Shaen the Cornac Rogue level 40
61st Pyre 124th year of Ascendancy at 01:11 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Shaen the Cornac Rogue level 50
65th Dusk 124th year of Ascendancy at 16:04 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shaen the Cornac Rogue level 32
58th Dusk 123rd year of Ascendancy at 07:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shaen the Cornac Rogue level 22
20th Pyre 123rd year of Ascendancy at 04:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shaen the Cornac Rogue level 31
57th Dusk 123rd year of Ascendancy at 16:11 see stats
Log
Shaen's mind surges with critical power!
Shaen is invigorated by the attack!
Argoniel stops bleeding.
Shaen performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Shaen performs a melee critical strike against Argoniel!
Shaen performs a melee critical strike against Argoniel!
Shaen performs a melee critical strike against Argoniel!
Shaen hits Argoniel for 164 physical, , 77 physical, 305 physical (546 total damage).
Argoniel hits Shaen for (11 antimagic), 0 light, (13 antimagic), 0 temporal, (11 antimagic), 0 light, (13 antimagic), 0 temporal (0 total damage).
Shaen killed Argoniel!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: Bikining along! (Exploration mode)!
Personal New Achievement: The Sun Still Shines (Exploration mode)!
Saving done.
Shaen deactivates Momentum.
Shaen slows down.
Shaen deactivates Antimagic Shield.
Shaen is free from the acid.
Shaen stops regenerating health quickly.
Shaen deactivates Wild Growth.
Shaen deactivates Lacerating Strikes.
Shaen is no longer attuned.
Shaen deactivates Precision.
