Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 11 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 24 (base 24) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 168/230 |
Hate | 100/100 |
Vim | 12/140 |
Healing Factor | 0.51915261712575 |
Regeneration | 1.9727799450779 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 15 |
Accuracy | 30 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 7 |
Accuracy | 30 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.25 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 7 |
Physical Save | 13 |
Spell Save | 13 |
Mental Save | 8 |
Defense: Resistances
Blight | +100%(100%) |
Acid | +100%(100%) |
Fire | -50%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Equipment
In off hand | iron waraxe (10-14 power, 2 apr) iron waraxe (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Main armor | rejuvenating cured leather armour (6 def, 4 armour) rejuvenating cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Life regen: +2.80 Stamina each turn: +0.50 A suit of armour made of leather. |
In main hand | arcing iron mace of massacre (17-24 power, 2 apr) arcing iron mace of massacre (17-24 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage Blunt and deadly. |
Inventory
iron waraxe (13-18 power, 2 apr) iron waraxe (13-18 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Worm that walks (servant of Arren) starts regenerating health quickly.
Character control switched to worm that walks (servant of Arren).
Worm that walks (servant of Arren) deactivates Worm that Walks Link.
Worm that walks (servant of Arren) activates Worm that Walks Link.
Character control switched to Arren.
Arren drops on the floor: arcing iron mace of massacre (17-24 power, 2 apr).
Arren drops on the floor: rejuvenating cured leather armour (6 def, 4 armour).
Character control switched to worm that walks (servant of Arren).
There is an item here: rejuvenating cured leather armour (6 def, 4 armour)
There is an item here: arcing iron mace of massacre (17-24 power, 2 apr)
There is an item here: rejuvenating cured leather armour (6 def, 4 armour)
There is an item here: arcing iron mace of massacre (17-24 power, 2 apr)
Worm that walks (servant of Arren) stops regenerating health quickly.
Talent Virulent Strike is ready to use.
Worm that walks (servant of Arren) picks up (a.): arcing iron mace of massacre (17-24 power, 2 apr).
Worm that walks (servant of Arren) picks up (b.): rejuvenating cured leather armour (6 def, 4 armour).
New shimmer option unlocked: cured leather armour
Worm that walks (servant of Arren) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): rejuvenating cured leather armour (6 def, 4 armour).
Arren casts Decayed Devourers.
New shimmer option unlocked: iron mace
Worm that walks (servant of Arren) wears (replacing iron waraxe (13-18 power, 2 apr)): arcing iron mace of massacre (17-24 power, 2 apr).