Jacnda the level 7 Higher Alchemist by neuraminadase

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp7 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution18 (base 18)
Magic31 (base 30)
Willpower13 (base 12)
Cunning10 (base 10)

Resources

Life226/234
Mana127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage12
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save20
Mental Save13

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
4/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
Quiver
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Golem (servant of Jacnda) stops burning.

Talent Throw Bomb is ready to use.

Jacnda picks up (l.):
Summertide Phial.
Jacnda picks up (p.):
ametrine.
Jacnda picks up (c.):
arcing iron dagger (9.5-12.35 power, 5 apr).
Jacnda picks up (a.):
phase door rune of the psychic (range 5; power 18; dur 3).
Lore found:
Summertide Phial
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Jacnda wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): potent elm magestaff (12-14.4 power, 2 apr, fire element).

You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Jacnda refocuses the energies of her staff.


Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Jacnda deactivates Flame Infusion.

Jacnda activates Flame Infusion.

Jacnda deactivates Flame Infusion.