ge the level 8 Shalore Archmage by Xxkillax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution15 (base 13)
Magic28 (base 26)
Willpower22 (base 19)
Cunning14 (base 11)

Resources

Life-1/153
Mana132/154
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth5
See Invisible5

Offense: Mainhand

Damage11
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+6%
Cold+6%
Fire+16%

Defense: Base

Armour (hardiness)5.8452324808728 (30%)
Defense22
Ranged Defense23
Fatigue1
Physical Save12
Spell Save21
Mental Save22

Defense: Resistances

Temporal+ 30%( 70%)
Fire+ 26%( 70%)
Arcane+ 30%( 70%)
Cold+ 26%( 70%)
All+ 21%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
1/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
active
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By ge the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 10:21
see stats

Log

Talent Lightning is ready to use.
Bleeding from The Possessed hits
ge for (6 absorbed), 0 physical (0 total damage).

The shield around ge crumbles.

Ge stops bleeding.

Talent Flame is ready to use.

Resting starts...

Rested for 5 turns (stop reason: taken damage).

Ge starts to bleed.

The Possessed's Earthen Missiles hits
ge for 17 physical, 3 physical (19 total damage).
The Possessed's Earthen Missiles hits
ge for 17 physical, 3 physical (19 total damage).
Bleeding from The Possessed hits
ge for 6 physical damage.

Bleeding from The Possessed hits
ge for 6 physical damage.

Ge casts Rune: Phase Door.

Ge is out of phase.

Bleeding from The Possessed hits
ge for 4 physical damage.
Ge is stunned!


Something hits
ge for 6 physical, 16 physical (22 total damage).
Ge casts Phase Door.

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

Bleeding from The Possessed hits
ge for 4 physical damage.
The Possessed uses Infusion: Wild.

The Possessed lessens the pain.


Saving game...