Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 43 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Layilaith the blue crystal at level 11 on the 50th Dusk 122nd year of Ascendancy at 14:35 / 234Killed by mountain troll thunderer at level 12 on the 50th Dusk 122nd year of Ascendancy at 22:52 Killed by minotaur at level 12 on the 51st Dusk 122nd year of Ascendancy at 05:54 Killed by multi-hued crystal at level 14 on the 53rd Dusk 122nd year of Ascendancy at 02:40 Killed by blade horror at level 14 on the 54th Dusk 122nd year of Ascendancy at 22:03 Killed by luminous horror at level 14 on the 54th Dusk 122nd year of Ascendancy at 22:15 Killed by luminous horror at level 14 on the 54th Dusk 122nd year of Ascendancy at 22:30 Killed by luminous horror at level 15 on the 54th Dusk 122nd year of Ascendancy at 23:02 Killed by Ce'Nulle the bloated horror at level 15 on the 55th Dusk 122nd year of Ascendancy at 05:40 Killed by Ce'Nulle the bloated horror at level 15 on the 55th Dusk 122nd year of Ascendancy at 05:51 Killed by Weirdling Beast at level 15 on the 55th Dusk 122nd year of Ascendancy at 20:29 Killed by ultimate gwelgoroth at level 15 on the 60th Dusk 122nd year of Ascendancy at 13:16 Killed by gwelgoroth at level 15 on the 60th Dusk 122nd year of Ascendancy at 16:08 Killed by Belatta the elder vampire at level 15 on the 76th Dusk 122nd year of Ascendancy at 01:08 Killed by Yvydhemina the bone giant at level 15 on the 76th Dusk 122nd year of Ascendancy at 03:36 Killed by Yvydhemina the bone giant at level 15 on the 76th Dusk 122nd year of Ascendancy at 04:08 Killed by Polenn the bone giant at level 15 on the 76th Dusk 122nd year of Ascendancy at 06:10 Killed by Polenn the bone giant at level 15 on the 76th Dusk 122nd year of Ascendancy at 06:24 Killed by Polenn the bone giant at level 15 on the 76th Dusk 122nd year of Ascendancy at 06:37 Killed by Aerivena the master vampire at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:19 Killed by Aerivena the master vampire at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:41 Killed by Aerivena the master vampire at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:59 Killed by Forgery of Haze (Emildalle the elder vampire) at level 16 on the 76th Dusk 122nd year of Ascendancy at 11:43 Killed by Gloruseba the bone giant at level 16 on the 76th Dusk 122nd year of Ascendancy at 15:05 Killed by Celia at level 16 on the 76th Dusk 122nd year of Ascendancy at 17:24 Killed by Cyredhetira the golem at level 16 on the 32nd Haze 122nd year of Ascendancy at 17:52 Killed by grave wight at level 16 on the 32nd Haze 122nd year of Ascendancy at 19:09 Killed by Cyredhetira the golem at level 16 on the 32nd Haze 122nd year of Ascendancy at 20:31 Killed by Cyredhetira the golem at level 16 on the 32nd Haze 122nd year of Ascendancy at 21:51 Killed by Urkis, the High Tempest at level 17 on the 58th Haze 122nd year of Ascendancy at 01:41 Killed by Urkis, the High Tempest at level 17 on the 58th Haze 122nd year of Ascendancy at 03:00 Killed by ogre rune-spinner at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 04:26 Killed by Islulevea the bloated horror at level 23 on the 27th Regrowth 123rd year of Ascendancy at 19:15 Killed by Islulevea the bloated horror at level 23 on the 27th Regrowth 123rd year of Ascendancy at 20:38 Killed by ogre rune-spinner at level 24 on the 35th Regrowth 123rd year of Ascendancy at 09:51 Killed by ogre rune-spinner at level 24 on the 35th Regrowth 123rd year of Ascendancy at 10:13 Killed by elven blood mage at level 24 on the 35th Regrowth 123rd year of Ascendancy at 15:28 Killed by elven corruptor at level 24 on the 36th Regrowth 123rd year of Ascendancy at 00:33 Killed by elven corruptor at level 24 on the 36th Regrowth 123rd year of Ascendancy at 02:00 Killed by elven tempest at level 24 on the 36th Regrowth 123rd year of Ascendancy at 04:25 Killed by elven blood mage at level 24 on the 36th Regrowth 123rd year of Ascendancy at 11:06 Killed by Siluma the elven guard at level 24 on the 36th Regrowth 123rd year of Ascendancy at 17:54 Killed by ogre rune-spinner at level 24 on the 37th Regrowth 123rd year of Ascendancy at 02:59 Killed by elven blood mage at level 24 on the 37th Regrowth 123rd year of Ascendancy at 08:24 Killed by elven blood mage at level 24 on the 37th Regrowth 123rd year of Ascendancy at 15:08 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 37th Regrowth 123rd year of Ascendancy at 21:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 37th Regrowth 123rd year of Ascendancy at 23:04 Killed by Kryl-Feijan at level 24 on the 38th Regrowth 123rd year of Ascendancy at 00:55 Killed by elven cultist at level 25 on the 38th Regrowth 123rd year of Ascendancy at 09:56 Killed by elven blood mage at level 25 on the 38th Regrowth 123rd year of Ascendancy at 11:24 Killed by Vorodamira the elven elite warrior at level 25 on the 38th Regrowth 123rd year of Ascendancy at 19:47 Killed by Eilinath the rogue at level 27 on the 77th Pyre 123rd year of Ascendancy at 18:46 Killed by skeleton mage at level 27 on the 77th Pyre 123rd year of Ascendancy at 20:11 Killed by grave wight at level 27 on the 1st Mirth 123rd year of Ascendancy at 00:44 Killed by grave wight at level 27 on the 1st Mirth 123rd year of Ascendancy at 02:03 Killed by forest wight at level 27 on the 1st Mirth 123rd year of Ascendancy at 03:44 Killed by dread at level 27 on the 1st Mirth 123rd year of Ascendancy at 05:35 Killed by dread at level 27 on the 1st Mirth 123rd year of Ascendancy at 09:41 Killed by grave wight at level 27 on the 1st Mirth 123rd year of Ascendancy at 20:32 Killed by grave wight at level 27 on the 1st Mirth 123rd year of Ascendancy at 21:49 Killed by dread at level 27 on the 1st Mirth 123rd year of Ascendancy at 23:36 Killed by vampire at level 27 on the 2nd Mirth 123rd year of Ascendancy at 01:19 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 02:39 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 04:47 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 06:47 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 08:28 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 10:06 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 11:26 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 12:54 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 14:16 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 15:33 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 17:17 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 18:56 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 20:43 Killed by dread at level 27 on the 2nd Mirth 123rd year of Ascendancy at 22:29 Killed by dread at level 27 on the 3rd Mirth 123rd year of Ascendancy at 00:08 Killed by dread at level 27 on the 3rd Mirth 123rd year of Ascendancy at 01:42 Killed by dread at level 27 on the 3rd Mirth 123rd year of Ascendancy at 02:59 Killed by worm that walks at level 28 on the 9th Flare 123rd year of Ascendancy at 04:05 Killed by worm that walks at level 28 on the 9th Flare 123rd year of Ascendancy at 05:45 Killed by carrion worm mass at level 28 on the 9th Flare 123rd year of Ascendancy at 07:08 Killed by Aratha the luminous horror at level 28 on the 9th Flare 123rd year of Ascendancy at 15:33 Killed by luminous horror at level 28 on the 9th Flare 123rd year of Ascendancy at 16:43 Killed by luminous horror at level 28 on the 9th Flare 123rd year of Ascendancy at 18:01 Killed by luminous horror at level 28 on the 9th Flare 123rd year of Ascendancy at 19:19 Killed by luminous horror at level 28 on the 9th Flare 123rd year of Ascendancy at 20:37 Killed by Salybrevea the Guardian at level 28 on the 10th Flare 123rd year of Ascendancy at 08:49 Killed by ghast at level 28 on the 10th Flare 123rd year of Ascendancy at 10:30 Killed by will o' the wisp at level 28 on the 10th Flare 123rd year of Ascendancy at 11:59 Killed by skeleton mage at level 28 on the 10th Flare 123rd year of Ascendancy at 15:12 Killed by Salybrevea the Guardian at level 28 on the 10th Flare 123rd year of Ascendancy at 18:14 Killed by Salybrevea the Guardian at level 28 on the 10th Flare 123rd year of Ascendancy at 20:52 Killed by Salybrevea the Guardian at level 28 on the 10th Flare 123rd year of Ascendancy at 22:53 Killed by will o' the wisp at level 28 on the 1st Dusk 123rd year of Ascendancy at 02:17 Killed by Salybrevea the Guardian at level 28 on the 1st Dusk 123rd year of Ascendancy at 04:12 Killed by skeleton warrior at level 28 on the 1st Dusk 123rd year of Ascendancy at 07:04 Killed by Salybrevea the Guardian at level 28 on the 1st Dusk 123rd year of Ascendancy at 08:46 Killed by dread at level 28 on the 31st Dusk 123rd year of Ascendancy at 23:19 Killed by dread at level 28 on the 32nd Dusk 123rd year of Ascendancy at 00:57 Killed by elven mage at level 28 on the 33rd Dusk 123rd year of Ascendancy at 01:33 Killed by Grand Corruptor at level 28 on the 33rd Dusk 123rd year of Ascendancy at 18:08 Killed by Grand Corruptor at level 28 on the 33rd Dusk 123rd year of Ascendancy at 20:10 Killed by elven corruptor at level 29 on the 34th Dusk 123rd year of Ascendancy at 02:27 Killed by Polemina the snow giant boulder thrower at level 29 on the 35th Dusk 123rd year of Ascendancy at 08:15 Killed by will o' the wisp at level 29 on the 8th Haze 123rd year of Ascendancy at 22:13 Killed by Salybrevea the Guardian at level 29 on the 9th Haze 123rd year of Ascendancy at 03:50 Killed by Lisidhenn the nightmare horror at level 29 on the 26th Haze 123rd year of Ascendancy at 08:47 Killed by Lisidhenn the nightmare horror at level 29 on the 26th Haze 123rd year of Ascendancy at 10:08 Killed by Lisidhenn the nightmare horror at level 29 on the 26th Haze 123rd year of Ascendancy at 11:20 Killed by Greater Mummy Lord at level 29 on the 30th Haze 123rd year of Ascendancy at 09:00 Killed by ritch flamespitter at level 30 on the 57th Haze 123rd year of Ascendancy at 03:12 Killed by Polille the slimy ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 04:56 Killed by Velytta the poison ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 06:38 Killed by Belugamina the slimy ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 10:35 Killed by slimy ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 13:24 Killed by minotaur at level 30 on the 57th Haze 123rd year of Ascendancy at 16:11 Killed by Emidalaith the slimy ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 18:03 Killed by slimy ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 20:09 Killed by Isluth the white ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 21:35 Killed by Ademira the slimy ooze at level 30 on the 57th Haze 123rd year of Ascendancy at 22:51 Killed by Velogath the brittle clear ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 00:26 Killed by Gloralaith the brittle clear ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 02:01 Killed by Ivylratira the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 03:25 Killed by Eilinymira the black ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 04:47 Killed by Eilinymira the black ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 06:04 Killed by Eilinymira the black ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 07:28 Killed by Eilinymira the black ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 08:52 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 10:09 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 11:30 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 12:53 Killed by war hound at level 30 on the 58th Haze 123rd year of Ascendancy at 14:13 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 15:31 Killed by Ademira the slimy ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 16:46 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 18:02 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 19:09 Killed by Ademira the slimy ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 20:22 Killed by Isoyabeth the poison ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 21:37 Killed by Lisyldaba the brittle clear ooze at level 30 on the 58th Haze 123rd year of Ascendancy at 22:57 Killed by Elyrin the crimson ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 00:31 Killed by Velumira the crimson ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 03:23 Killed by Velumira the crimson ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 04:49 Killed by Velumira the crimson ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 06:04 Killed by Velumira the crimson ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 07:26 Killed by Zubiraba the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 08:41 Killed by Yvylaith the brittle clear ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 10:08 Killed by Iseleba the poison ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 11:17 Killed by Zubiraba the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 12:51 Killed by Zubiraba the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 14:06 Killed by Layubrevena the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 15:16 Killed by Aerithra the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 16:44 Killed by Aerithra the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 19:06 Killed by Aerithra the slimy ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 22:02 Killed by Belumina the brittle clear ooze at level 30 on the 59th Haze 123rd year of Ascendancy at 23:41 Killed by Belumina the brittle clear ooze at level 30 on the 60th Haze 123rd year of Ascendancy at 01:29 Killed by Belumina the brittle clear ooze at level 30 on the 60th Haze 123rd year of Ascendancy at 02:46 Killed by Belumina the brittle clear ooze at level 30 on the 60th Haze 123rd year of Ascendancy at 04:16 Killed by Eilinelemira the orc warrior at level 31 on the 1st Wintertide 124th year of Ascendancy at 19:32 Killed by Emelura the brittle clear ooze at level 31 on the 15th Regrowth 124th year of Ascendancy at 06:33 Killed by Emivea the brittle clear ooze at level 31 on the 15th Regrowth 124th year of Ascendancy at 08:28 Killed by Emelura the brittle clear ooze at level 31 on the 15th Regrowth 124th year of Ascendancy at 10:17 Killed by Cyruriatha the gelatinous cube at level 31 on the 15th Regrowth 124th year of Ascendancy at 12:32 Killed by Cyryma the poison ooze at level 31 on the 15th Regrowth 124th year of Ascendancy at 14:51 Killed by Cyryma the poison ooze at level 31 on the 15th Regrowth 124th year of Ascendancy at 16:14 Killed by Gloriba the brittle clear ooze at level 31 on the 15th Regrowth 124th year of Ascendancy at 17:24 Killed by ritch flamespitter at level 31 on the 16th Regrowth 124th year of Ascendancy at 12:38 Killed by dread at level 31 on the 26th Regrowth 124th year of Ascendancy at 21:08 Killed by Borfast the Broken at level 31 on the 26th Regrowth 124th year of Ascendancy at 22:32 Killed by dread at level 31 on the 26th Regrowth 124th year of Ascendancy at 23:45 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 01:03 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 02:35 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 04:07 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 05:44 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 07:11 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 08:37 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 10:55 Killed by dread at level 31 on the 27th Regrowth 124th year of Ascendancy at 14:13 Killed by barrow wight at level 31 on the 27th Regrowth 124th year of Ascendancy at 22:30 Killed by dread at level 31 on the 30th Regrowth 124th year of Ascendancy at 09:35 Killed by wretchling at level 31 on the 31st Regrowth 124th year of Ascendancy at 01:15 Killed by venom wyrm at level 32 on the 31st Regrowth 124th year of Ascendancy at 04:47 Killed by venom drake at level 32 on the 31st Regrowth 124th year of Ascendancy at 05:56 Killed by venom wyrm at level 32 on the 31st Regrowth 124th year of Ascendancy at 07:18 Killed by worm that walks at level 32 on the 31st Regrowth 124th year of Ascendancy at 08:40 Killed by skeleton mage at level 32 on the 32nd Regrowth 124th year of Ascendancy at 07:16 Killed by skeleton mage at level 33 on the 56th Regrowth 124th year of Ascendancy at 19:09 Killed by Adolevena the large white snake at level 33 on the 57th Regrowth 124th year of Ascendancy at 01:26 Killed by Layaressra the bloated horror at level 33 on the 59th Regrowth 124th year of Ascendancy at 02:49 Killed by Salivena the gelatinous cube at level 35 on the 5th Pyre 124th year of Ascendancy at 13:36 Killed by Eilinynn the poison ooze at level 35 on the 5th Pyre 124th year of Ascendancy at 15:09 Killed by ritch flamespitter at level 35 on the 5th Pyre 124th year of Ascendancy at 16:48 Killed by ritch flamespitter at level 35 on the 5th Pyre 124th year of Ascendancy at 18:20 Killed by Eilinynn the poison ooze at level 35 on the 5th Pyre 124th year of Ascendancy at 19:47 Killed by Eilinynn the poison ooze at level 35 on the 5th Pyre 124th year of Ascendancy at 21:11 Killed by Salivena the gelatinous cube at level 35 on the 5th Pyre 124th year of Ascendancy at 22:40 Killed by minotaur at level 35 on the 5th Pyre 124th year of Ascendancy at 23:49 Killed by Beluwyn the slimy ooze at level 35 on the 6th Pyre 124th year of Ascendancy at 01:04 Killed by Glirinne the slimy ooze at level 35 on the 6th Pyre 124th year of Ascendancy at 02:22 Killed by rimebark at level 35 on the 6th Pyre 124th year of Ascendancy at 03:28 Killed by Salivena the gelatinous cube at level 35 on the 6th Pyre 124th year of Ascendancy at 04:41 Killed by Bethutha the poison ooze at level 35 on the 6th Pyre 124th year of Ascendancy at 06:03 Killed by Hellhammer's Inner Demon at level 35 on the 37th Pyre 124th year of Ascendancy at 01:35 Killed by orc necromancer at level 36 on the 32nd Dusk 124th year of Ascendancy at 15:04 Killed by skeleton mage at level 36 on the 32nd Dusk 124th year of Ascendancy at 16:19 Killed by skeleton mage at level 37 on the 33rd Dusk 124th year of Ascendancy at 20:21 Killed by Beteriann the orc blood mage at level 37 on the 34th Dusk 124th year of Ascendancy at 05:28 Killed by orc corruptor at level 37 on the 34th Dusk 124th year of Ascendancy at 18:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 35th Dusk 124th year of Ascendancy at 11:35 Killed by orc blood mage at level 37 on the 35th Dusk 124th year of Ascendancy at 17:39 Killed by heavy bone giant at level 37 on the 36th Dusk 124th year of Ascendancy at 00:51 Killed by heavy bone giant at level 37 on the 36th Dusk 124th year of Ascendancy at 11:29 Killed by grave wight at level 38 on the 36th Dusk 124th year of Ascendancy at 16:14 Killed by Fyrk, Faeros High Guard at level 39 on the 51st Dusk 124th year of Ascendancy at 01:44 Killed by Forgery of Haze (orc necromancer) at level 39 on the 61st Dusk 124th year of Ascendancy at 02:31 Killed by Xerivea the orc cryomancer at level 39 on the 63rd Dusk 124th year of Ascendancy at 08:46 Killed by multi-hued drake at level 39 on the 63rd Dusk 124th year of Ascendancy at 13:59 Killed by overpowered greater multi-hued wyrm at level 39 on the 63rd Dusk 124th year of Ascendancy at 15:59 Killed by overpowered greater multi-hued wyrm at level 40 on the 63rd Dusk 124th year of Ascendancy at 17:53 Killed by overpowered greater multi-hued wyrm at level 40 on the 63rd Dusk 124th year of Ascendancy at 19:38 Killed by overpowered greater multi-hued wyrm at level 40 on the 63rd Dusk 124th year of Ascendancy at 21:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 63rd Dusk 124th year of Ascendancy at 22:26 Killed by overpowered greater multi-hued wyrm at level 41 on the 64th Dusk 124th year of Ascendancy at 00:32 Killed by overpowered greater multi-hued wyrm at level 41 on the 64th Dusk 124th year of Ascendancy at 01:36 Killed by overpowered greater multi-hued wyrm at level 41 on the 64th Dusk 124th year of Ascendancy at 02:53 Killed by overpowered greater multi-hued wyrm at level 41 on the 64th Dusk 124th year of Ascendancy at 04:15 Killed by orc pyromancer at level 41 on the 64th Dusk 124th year of Ascendancy at 10:10 Killed by will o' the wisp at level 42 on the 63rd Haze 124th year of Ascendancy at 20:04 Killed by Salybrevea the Guardian at level 42 on the 64th Haze 124th year of Ascendancy at 02:48 Killed by Emelimibeth the poison ooze at level 42 on the 68th Haze 124th year of Ascendancy at 01:21 Killed by thaurhereg at level 42 on the 1st Wintertide 125th year of Ascendancy at 12:20 Killed by thaurhereg at level 42 on the 1st Wintertide 125th year of Ascendancy at 13:38 Killed by Draebor, the Imp at level 42 on the 2nd Wintertide 125th year of Ascendancy at 00:16 Killed by Draebor, the Imp at level 42 on the 2nd Wintertide 125th year of Ascendancy at 07:32 Killed by wretchling at level 42 on the 2nd Wintertide 125th year of Ascendancy at 08:06 Killed by Draebor, the Imp at level 43 on the 2nd Wintertide 125th year of Ascendancy at 21:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 79 (base 50) |
| Constitution | 82 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 17 (base 12) |
Resources
| Life | 1424/1424 |
| Stamina | 168/168 |
| Healing Factor | 1 |
| Regeneration | 10.031701408398 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 78 |
| Crit Chance | 35% |
| APR | 18 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.05 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 144.99723008035 (100%) |
| Defense | 59.009281006852 |
| Ranged Defense | 61.756960755139 |
| Fatigue | 68 |
| Physical Save | 57.983333333333 |
| Spell Save | 58.366666666667 |
| Mental Save | 25 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 680 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 246 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by orc grand master assassin. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost warrior from death by orc grand master assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Bethomina the ghast. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by black crystal. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 314. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of voratun boots of rushing (0 def, 12 armour) reinforced pair of voratun boots of rushing (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +7% acid / +10% fire / +7% lightning / +8% cold It can be used to activate talent Rush, placing all other charms into a 18 cooldown : Effective talent level: 1.3 Power cost: 18 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright dwarven lantern of health bright dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +68.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | soldier's dwarven-steel pickaxe (dig speed 17 turns) soldier's dwarven-steel pickaxe (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Fulaharadir' stralite ring 'Fulaharadir'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Changes resistances: +5% arcane / +28% cold Changes resistances penetration: +5% mind Changes damage: +14% cold Spell save: +9 (+3 eff.) Disarm immunity: +36% Pinning immunity: +37% Knockback immunity: +40% Maximum life: +30.00 Rings can have magical properties. |
| On fingers | warrior's voratun ring of corrosion (+26%) warrior's voratun ring of corrosion (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +26% acid Changes damage: +13% acid Rings can have magical properties. |
| Around neck | Harudil the stralite amulet Harudil the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +2 Physical power: +6 (+2 eff.) Damage when hit (Melee): 4 physical Changes stats: +5 Dex Talent mastery: +0.21 Technique / Battle tactics Amulets can have magical properties. |
| In main hand | Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | monstrous drakeskin leather belt of burglary monstrous drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +4 Dex / +5 Cun / +3 Con / +8 Lck Trap disarming bonus: +18 Stealth bonus: +8 Physical save: +10 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | marshal's elven-silk cloak of fog (9 def, 0 armour) marshal's elven-silk cloak of fog (9 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Changes stats: +4 Str / +3 Con Changes resistances: +17% light / +12% fire Stealth bonus: +12 Physical save: +6 (+2 eff.) Maximum life: +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable stralite plate armour of the dragon (7 def, 29 armour) impenetrable stralite plate armour of the dragon (7 def, 29 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +3 Str / +4 Con Changes resistances: +9% acid / +5% physical / +11% fire / +9% lightning / +10% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +32% Knockback immunity: +28% A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 540 over 5 turns) regeneration infusion of the warrior (heal 540 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 540 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure magical) wild infusion (resist 12%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level. acid wave rune (45 acid damage; dur 5; apply 21)acid wave rune (45 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 45.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (380 lightning damage) lightning rune of the warrior (380 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 126.60 to 379.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7; power 16; dur 3) phase door rune (range 7; power 16; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
cleansing stralite amulet of constitution (+8) cleansing stralite amulet of constitution (+8)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Con Changes resistances: +10% nature / +10% blight Poison immunity: +28% Disease immunity: +31% Amulets can have magical properties. |
steel amulet of constitution (+5) steel amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Con Amulets can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 29 power out of 50/50) : Effective talent level: 2.0 Power cost: 29 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+8 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring of blinding strikes gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 17% chance to blind Effects on ranged hit: * 13% chance to blind Rings can have magical properties. |
gold ring of tenacity gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Disarm immunity: +32% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +24.00 Rings can have magical properties. |
marksman's steel ring of blinding strikes marksman's steel ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 11% chance to blind Changes stats: +4 Dex Rings can have magical properties. |
stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +10% acid / +16% fire / +17% lightning / +20% cold Rings can have magical properties. |
warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 26 power out of 35/35) : Effective talent level: 3.0 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 158.97 fire damage, and flames will be left dealing a further 36.98 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe of corruption (41.5-62.25 power, 3 apr)elemental stralite battleaxe of corruption (41.5-62.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 19% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target When wielded/worn: Changes resistances penetration: +16% acid / +16% fire / +16% lightning / +16% cold Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+3 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+5 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 22 power out of 30/30) : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infect your target with a corrosive worm that deals 14.14 acid damage per turn for 10 turns. If the target dies while the worm is inside, it will explode, doing 57.20 acid damage in a radius of 4. The damage will increase with your Spellpower, and can critical. This warped, blackened sword drips acid from its countless pores. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-25 eff.) Mindpower: +9 (+4 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+10 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Thunderfall (50-70 power, 6 apr) Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +50 lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical It can be used to strike a target at up to range 10 for an automatic critical hit as lightning damage, costing 44 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Femur (52-72.8 power, 5 apr) Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+4 eff.) Maximum psi: +30.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+4 eff.) Mindpower: +12 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 15 power out of 20/20) : Effective talent level: 2.0 Power cost: 15 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 104.35 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 6 power out of 8/8) : Effective talent level: 3.0 Power cost: 6 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+10 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 33 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
This item will automatically be transmogrified when you leave the level. Xerota the yew vilestaff (20-24 power, 4 apr, blight element)Xerota the yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +4 arcane When wielded/worn: Armour: +8 Armour Hardiness: +7% Changes resistances penetration: +15% arcane Changes damage: +23% blight / +3% arcane Talent granted: +1 Command Staff Physical save: +7 (+2 eff.) Vim when firing critical spell: +2.00 Spellpower: +9 (+8 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Whip of Urh'Rok (55-60.5 power, 0 apr) Whip of Urh'Rok (55-60.5 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+11 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
skylord's hardened leather belt skylord's hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Dex / +4 Wil / +4 Cun Physical save: +13 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +14 (+7 eff.) A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 8 power out of 25/25) : Effective talent level: 3.0 Power cost: 8 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 22 power out of 60/60) : Effective talent level: 2.0 Power cost: 22 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
shadow cashmere cloak of the hunter (2 def, 0 armour) shadow cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Changes resistances: +13% darkness Changes resistances penetration: +8% darkness Changes damage: +13% darkness Stealth bonus: +5 Maximum life: +61.00 Maximum stamina: +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+15 eff.) It can be used to activate talent Temporal Reprieve (costing 36 power out of 50/50) : Effective talent level: 1.0 Power cost: 36 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 12 power out of 16/16) : Effective talent level: 3.0 Power cost: 12 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 16.13 to 48.38 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 18 power out of 24/24) : Effective talent level: 2.0 Power cost: 18 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 236.72 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. Chiroddantir the voratun helm (0 def, 5 armour)Chiroddantir the voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% fire / +14% cold Changes damage: +6% arcane / +21% blight Spell save: +23 (+6 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+8 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 36 power out of 80/80) : Effective talent level: 3.0 Power cost: 36 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 17.33 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of resilience (5 def, 17 armour)hardened voratun mail armour of resilience (5 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +7% acid / +9% physical / +8% fire / +11% lightning / +9% cold Maximum life: +55.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Masochism (0 def, 0 armour)Masochism (0 def, 0 armour) Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+8 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 9 power out of 12/12) : Effective talent level: 5.0 Power cost: 9 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 77.17 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. Furnacetouch (7 def, 13 armour)Furnacetouch (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 4 fire Changes resistances: +27% acid / +3% fire / +12% mind Changes damage: +12% mind / +6% fire A suit of armour made of metal plates. |
Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block) Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+5 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+6 eff.) Disease immunity: +60% It can be used to purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 18 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block) Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +4 Defense: +14 (+4 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
394 alchemist agate 394 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
22 aquamarine 22 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Balifast BalifastPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Changes resistances: +8% darkness Changes damage: +8% light / +6% physical Damage affinity(heal): +5% light Critical mult.: +6.00% Light radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 11.45 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 18 power out of 25/25) : Effective talent level: 2.0 Power cost: 18 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 29 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
survivor's alchemist's lamp of clarity survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+3 eff.) Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +10 See invisible: +9 Healing mod.: +19% A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 22 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4) Rod of Spydric Poison (4/4)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 252.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 18 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber 11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hellhammer the Cornac Bulwark level 33
36th Regrowth 124th year of Ascendancy at 19:52 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Hellhammer the Cornac Bulwark level 31
4th Regrowth 124th year of Ascendancy at 17:37 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Hellhammer the Cornac Bulwark level 36
25th Dusk 124th year of Ascendancy at 12:39 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Hellhammer the Cornac Bulwark level 39
63rd Dusk 124th year of Ascendancy at 13:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hellhammer the Cornac Bulwark level 36
21st Dusk 124th year of Ascendancy at 03:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hellhammer the Cornac Bulwark level 25
37th Pyre 123rd year of Ascendancy at 08:16 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hellhammer the Cornac Bulwark level 9
2nd Flare 122nd year of Ascendancy at 14:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hellhammer the Cornac Bulwark level 34
61st Regrowth 124th year of Ascendancy at 03:39 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Hellhammer the Cornac Bulwark level 25
36th Pyre 123rd year of Ascendancy at 03:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hellhammer the Cornac Bulwark level 19
10th Regrowth 123rd year of Ascendancy at 16:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hellhammer the Cornac Bulwark level 17
58th Haze 122nd year of Ascendancy at 04:06 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Hellhammer the Cornac Bulwark level 31
28th Regrowth 124th year of Ascendancy at 13:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hellhammer the Cornac Bulwark level 15
56th Dusk 122nd year of Ascendancy at 00:05 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Hellhammer the Cornac Bulwark level 41
64th Dusk 124th year of Ascendancy at 06:16 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Hellhammer the Cornac Bulwark level 38
44th Dusk 124th year of Ascendancy at 03:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hellhammer the Cornac Bulwark level 10
10th Flare 122nd year of Ascendancy at 14:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hellhammer the Cornac Bulwark level 20
10th Regrowth 123rd year of Ascendancy at 19:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hellhammer the Cornac Bulwark level 30
30th Haze 123rd year of Ascendancy at 10:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hellhammer the Cornac Bulwark level 40
63rd Dusk 124th year of Ascendancy at 17:30 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Hellhammer the Cornac Bulwark level 31
29th Regrowth 124th year of Ascendancy at 02:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hellhammer the Cornac Bulwark level 10
31st Dusk 122nd year of Ascendancy at 13:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hellhammer the Cornac Bulwark level 30
58th Haze 123rd year of Ascendancy at 17:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hellhammer the Cornac Bulwark level 35
36th Pyre 124th year of Ascendancy at 15:47 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By Hellhammer the Cornac Bulwark level 31
15th Regrowth 124th year of Ascendancy at 16:08 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Hellhammer the Cornac Bulwark level 30
57th Haze 123rd year of Ascendancy at 09:21 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Hellhammer the Cornac Bulwark level 42
34th Haze 124th year of Ascendancy at 20:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hellhammer the Cornac Bulwark level 24
35th Regrowth 123rd year of Ascendancy at 13:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hellhammer the Cornac Bulwark level 9
5th Mirth 122nd year of Ascendancy at 06:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hellhammer the Cornac Bulwark level 28
1st Flare 123rd year of Ascendancy at 04:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hellhammer the Cornac Bulwark level 9
3rd Mirth 122nd year of Ascendancy at 07:46 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Hellhammer the Cornac Bulwark level 42
20th Haze 124th year of Ascendancy at 07:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Hellhammer the Cornac Bulwark level 28
3rd Summertide 123rd year of Ascendancy at 18:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hellhammer the Cornac Bulwark level 29
34th Dusk 123rd year of Ascendancy at 09:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hellhammer the Cornac Bulwark level 19
77th Haze 122nd year of Ascendancy at 12:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hellhammer the Cornac Bulwark level 32
32nd Regrowth 124th year of Ascendancy at 06:52 see stats
Log
Hellhammer rushes out!
Hellhammer is invigorated by the attack!
Hellhammer hits Something for (179 shifted), 0 physical (0 total damage).
Something hits Hellhammer for 14 fire damage.
Hellhammer is no longer attuned.
Talent Rush is ready to use.
You don't see how to get there...
You don't see how to get there...
Ran for 5 turns (stop reason: didn't move).
Ran for 14 turns (stop reason: didn't move).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 2nd Allure of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Hellhammer deactivates Daunting Presence.
Hellhammer deactivates Precise Strikes.
Hellhammer deactivates Shield Wall.
