Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Wyrmic |
| Level / Exp | 36 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulish rat at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:13 / 209Killed by mean looking elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:36 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:36 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:47 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:53 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:14 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:24 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:31 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:37 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:48 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:53 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:00 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:07 Killed by degenerated skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:16 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:22 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:32 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:41 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:47 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:54 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:01 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:10 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:21 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:28 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:35 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:47 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:54 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:11 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:17 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:34 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:41 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:53 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:00 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:07 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:13 Killed by greater multi-hued wyrm at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:22 Killed by storm drake hatchling at level 3 on the 78th Pyre 122nd year of Ascendancy at 01:41 Killed by orc warrior at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:06 Killed by armoured skeleton warrior at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:24 Killed by armoured skeleton warrior at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:37 Killed by armoured skeleton warrior at level 4 on the 78th Pyre 122nd year of Ascendancy at 02:51 Killed by elven sun-mage at level 4 on the 78th Pyre 122nd year of Ascendancy at 03:16 Killed by elven sun-mage at level 4 on the 78th Pyre 122nd year of Ascendancy at 03:43 Killed by midge swarm at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:34 Killed by grave wight at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:05 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:27 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:38 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:47 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:57 Killed by forest wight at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:41 Killed by forest troll at level 6 on the 1st Mirth 122nd year of Ascendancy at 03:13 Killed by rogue at level 6 on the 1st Mirth 122nd year of Ascendancy at 03:59 Killed by rogue at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:11 Killed by rogue at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:21 Killed by mean looking elven guard at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:48 Killed by white jelly at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:08 Killed by ninurlhing at level 8 on the 3rd Mirth 122nd year of Ascendancy at 06:59 Killed by ninurlhing at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:15 Killed by spitting spider at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:42 Killed by spitting spider at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:55 Killed by spitting spider at level 8 on the 3rd Mirth 122nd year of Ascendancy at 08:13 Killed by multi-hued drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:58 Killed by slimy ooze at level 10 on the 5th Mirth 122nd year of Ascendancy at 12:10 Killed by greater shivgoroth at level 10 on the 5th Mirth 122nd year of Ascendancy at 16:12 Killed by saw horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:02 Killed by saw horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:19 Killed by saw horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:29 Killed by saw horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 23:40 Killed by greater shivgoroth at level 11 on the 6th Mirth 122nd year of Ascendancy at 00:50 Killed by greater shivgoroth at level 11 on the 6th Mirth 122nd year of Ascendancy at 01:15 Killed by elder vampire at level 11 on the 6th Mirth 122nd year of Ascendancy at 03:20 Killed by elder vampire at level 11 on the 6th Mirth 122nd year of Ascendancy at 03:40 Killed by elder vampire at level 11 on the 6th Mirth 122nd year of Ascendancy at 04:07 Killed by greater gwelgoroth at level 11 on the 6th Mirth 122nd year of Ascendancy at 09:07 Killed by Cultist at level 11 on the 7th Mirth 122nd year of Ascendancy at 07:56 Killed by Cultist at level 11 on the 7th Mirth 122nd year of Ascendancy at 08:08 Killed by Cultist at level 11 on the 7th Mirth 122nd year of Ascendancy at 08:19 Killed by Cultist at level 11 on the 7th Mirth 122nd year of Ascendancy at 08:36 Killed by Gerro the Bringer of Doom at level 12 on the 7th Mirth 122nd year of Ascendancy at 23:29 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:16 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:22 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:33 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:43 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:53 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:01 Killed by multi-hued drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:13 Killed by naga tide huntress at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:33 Killed by naga tide huntress at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:52 Killed by naga tide huntress at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:09 Killed by naga tide huntress at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:28 Killed by naga tide huntress at level 12 on the 8th Mirth 122nd year of Ascendancy at 12:13 Killed by naga tide huntress at level 12 on the 8th Mirth 122nd year of Ascendancy at 12:40 Killed by fire drake at level 12 on the 8th Mirth 122nd year of Ascendancy at 16:57 Killed by fire wyrm at level 12 on the 8th Mirth 122nd year of Ascendancy at 17:10 Killed by naga psyren at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:30 Killed by naga psyren at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:42 Killed by naga psyren at level 13 on the 9th Mirth 122nd year of Ascendancy at 09:56 Killed by naga psyren at level 13 on the 9th Mirth 122nd year of Ascendancy at 10:19 Killed by naga myrmidon at level 13 on the 9th Mirth 122nd year of Ascendancy at 13:12 Killed by naga myrmidon at level 13 on the 9th Mirth 122nd year of Ascendancy at 13:27 Killed by naga psyren at level 13 on the 9th Mirth 122nd year of Ascendancy at 15:04 Killed by naga psyren at level 13 on the 9th Mirth 122nd year of Ascendancy at 15:19 Killed by Cyriranne the mean looking elven guard at level 15 on the 8th Flare 122nd year of Ascendancy at 10:01 Killed by Eilinuta the greater telugoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 01:51 Killed by Eilinuta the greater telugoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 02:21 Killed by luminous horror at level 16 on the 2nd Dusk 122nd year of Ascendancy at 06:18 Killed by luminous horror at level 16 on the 2nd Dusk 122nd year of Ascendancy at 06:29 Killed by luminous horror at level 16 on the 2nd Dusk 122nd year of Ascendancy at 06:36 Killed by orc corruptor at level 16 on the 2nd Dusk 122nd year of Ascendancy at 06:54 Killed by orc corruptor at level 16 on the 2nd Dusk 122nd year of Ascendancy at 07:07 Killed by orc corruptor at level 16 on the 2nd Dusk 122nd year of Ascendancy at 07:28 Killed by orc corruptor at level 16 on the 2nd Dusk 122nd year of Ascendancy at 07:39 Killed by luminous horror at level 16 on the 2nd Dusk 122nd year of Ascendancy at 07:50 Killed by luminous horror at level 16 on the 2nd Dusk 122nd year of Ascendancy at 08:05 Killed by vampire rat at level 17 on the 2nd Dusk 122nd year of Ascendancy at 09:03 Killed by mean looking elven guard at level 17 on the 2nd Dusk 122nd year of Ascendancy at 09:21 Killed by elven blood mage at level 17 on the 2nd Dusk 122nd year of Ascendancy at 09:33 Killed by Varsha the Writhing at level 18 on the 5th Dusk 122nd year of Ascendancy at 03:50 Killed by Varsha the Writhing at level 18 on the 5th Dusk 122nd year of Ascendancy at 04:05 Killed by orc grand master assassin at level 19 on the 10th Dusk 122nd year of Ascendancy at 00:16 Killed by lava floor at level 19 on the 10th Dusk 122nd year of Ascendancy at 01:37 Killed by orc cryomancer at level 19 on the 10th Dusk 122nd year of Ascendancy at 01:58 Killed by Poruselralaith the skeletal rat at level 21 on the 19th Dusk 122nd year of Ascendancy at 18:29 Killed by worm that walks at level 21 on the 20th Dusk 122nd year of Ascendancy at 20:11 Killed by dredgling at level 21 on the 21st Dusk 122nd year of Ascendancy at 00:09 Killed by spire dragon at level 21 on the 21st Dusk 122nd year of Ascendancy at 00:44 Killed by fire wyrm at level 22 on the 21st Dusk 122nd year of Ascendancy at 13:54 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 05:44 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 05:59 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 06:14 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 06:26 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 06:41 Killed by orc warrior at level 23 on the 29th Dusk 122nd year of Ascendancy at 06:52 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 07:01 Killed by orc warrior at level 23 on the 29th Dusk 122nd year of Ascendancy at 07:11 Killed by broken golem at level 23 on the 29th Dusk 122nd year of Ascendancy at 07:21 Killed by assassin at level 23 on the 29th Dusk 122nd year of Ascendancy at 07:29 Killed by broken golem at level 23 on the 29th Dusk 122nd year of Ascendancy at 07:38 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 07:50 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:01 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:15 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:25 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:34 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:43 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:52 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 09:02 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 09:15 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 09:26 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 09:42 Killed by Slasul at level 23 on the 29th Dusk 122nd year of Ascendancy at 09:56 Killed by weaver matriarch at level 24 on the 29th Dusk 122nd year of Ascendancy at 11:15 Killed by Porisenne the storm wyrm at level 29 on the 46th Dusk 122nd year of Ascendancy at 10:15 Killed by bloated horror at level 29 on the 51st Dusk 122nd year of Ascendancy at 17:35 Killed by venom drake at level 30 on the 54th Dusk 122nd year of Ascendancy at 09:24 Killed by ghoul at level 30 on the 56th Dusk 122nd year of Ascendancy at 12:03 Killed by archlich at level 30 on the 56th Dusk 122nd year of Ascendancy at 12:26 Killed by Neryldathra the minotaur at level 31 on the 57th Dusk 122nd year of Ascendancy at 08:06 Killed by skeleton mage at level 31 on the 60th Dusk 122nd year of Ascendancy at 06:40 Killed by skeleton mage at level 32 on the 64th Dusk 122nd year of Ascendancy at 17:56 Killed by elven cultist at level 32 on the 64th Dusk 122nd year of Ascendancy at 18:25 Killed by elven cultist at level 32 on the 64th Dusk 122nd year of Ascendancy at 18:46 Killed by dreaming horror at level 32 on the 64th Dusk 122nd year of Ascendancy at 20:40 Killed by elven blood mage at level 32 on the 66th Dusk 122nd year of Ascendancy at 07:17 Killed by Golbug the Destroyer at level 33 on the 74th Dusk 122nd year of Ascendancy at 08:20 Killed by elven blood mage at level 34 on the 78th Dusk 122nd year of Ascendancy at 03:22 Killed by skeleton mage at level 34 on the 79th Dusk 122nd year of Ascendancy at 11:51 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 12:03 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 12:14 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 12:33 Killed by armoured skeleton warrior at level 34 on the 79th Dusk 122nd year of Ascendancy at 13:06 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 13:23 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 14:31 Killed by skeleton mage at level 34 on the 79th Dusk 122nd year of Ascendancy at 14:45 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 15:04 Killed by The Master at level 34 on the 79th Dusk 122nd year of Ascendancy at 15:36 Killed by ghoulking at level 34 on the 79th Dusk 122nd year of Ascendancy at 15:58 Killed by skeleton warrior at level 34 on the 79th Dusk 122nd year of Ascendancy at 16:14 Killed by The Abomination at level 34 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:44 Killed by The Abomination at level 34 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:02 Killed by Neremina the master vampire at level 34 on the 1st Haze 122nd year of Ascendancy at 16:27 Killed by Neratta the naga myrmidon at level 35 on the 2nd Haze 122nd year of Ascendancy at 23:47 Killed by Neratta the naga myrmidon at level 35 on the 3rd Haze 122nd year of Ascendancy at 01:47 Killed by ghoulking at level 35 on the 5th Haze 122nd year of Ascendancy at 07:45 Killed by The Abomination at level 35 on the 5th Haze 122nd year of Ascendancy at 07:57 Killed by Glatta the storm wyrm at level 35 on the 5th Haze 122nd year of Ascendancy at 14:25 Killed by Cyraba the naga tide huntress at level 35 on the 6th Haze 122nd year of Ascendancy at 21:27 Killed by Cyraba the naga tide huntress at level 35 on the 6th Haze 122nd year of Ascendancy at 22:15 Killed by Cyraba the naga tide huntress at level 35 on the 6th Haze 122nd year of Ascendancy at 22:38 Killed by Cyraba the naga tide huntress at level 35 on the 6th Haze 122nd year of Ascendancy at 23:18 Killed by Cyraba the naga tide huntress at level 35 on the 7th Haze 122nd year of Ascendancy at 00:03 Killed by Cyraba the naga tide huntress at level 35 on the 7th Haze 122nd year of Ascendancy at 01:05 Killed by Cyraba the naga tide huntress at level 35 on the 7th Haze 122nd year of Ascendancy at 02:10 Killed by multi-hued drake at level 35 on the 9th Haze 122nd year of Ascendancy at 08:09 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 08:22 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 08:35 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 08:48 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 09:03 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 09:43 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 09:59 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 10:16 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 10:37 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 10:54 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 11:14 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 11:36 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 11:49 Killed by Ukllmswwik the Wise at level 35 on the 11st Haze 122nd year of Ascendancy at 12:08 Killed by Walrog at level 36 on the 11st Haze 122nd year of Ascendancy at 12:55 Killed by Walrog at level 36 on the 11st Haze 122nd year of Ascendancy at 13:17 Killed by Walrog at level 36 on the 11st Haze 122nd year of Ascendancy at 13:57 Killed by Walrog at level 36 on the 11st Haze 122nd year of Ascendancy at 14:24 |
Primary Stats
| Strength | 66 (base 60) |
| Dexterity | 12 (base 10) |
| Constitution | 46 (base 27) |
| Magic | 9 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 21 (base 10) |
Resources
| Life | 308/1086 |
| Equilibrium | 117 |
| Healing Factor | 1.2 |
| Regeneration | 1.68 |
Speed
| Mental | +5.96386969525% |
| Attack | +5.96386969525% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 3 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 10% |
| Speed | 0.94371789448232 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 94.138846915616 (100%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 37 |
| Physical Save | 57 |
| Spell Save | 25 |
| Mental Save | 30 |
Defense: Resistances
| All | + 19%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Icy Skin |
| beneficial effect | Inspired by a recent kill increasing all resistance by 9%. Orcish Triumph |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 8 armour) miner's pair of iron boots of tirelessness (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | elven-wood totem of thorny skin 'Firesnake' [power 52] (20 cooldown) elven-wood totem of thorny skin 'Firesnake' [power 52] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +3% blight / +9% fire Changes damage: +12% fire Talent granted: +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 52 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Blazearc the steel ring Blazearc the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% cold / +9% darkness / +9% fire Changes damage: +10% cold Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Gleampiety GleampietyInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 16 light Changes resistances: +5% lightning / +6% temporal Changes damage: +12% fire Critical mult.: +13.00% A belt that goes around your waist. |
| In main hand | arcing stralite greatmaul of massacre (64-96 power, 3 apr) =Worn= arcing stralite greatmaul of massacre (64-96 power, 3 apr) =Worn=Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 64.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Massive two-handed mauls. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.6 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 306.48 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+12 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of the eclipse restful copper amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage (Melee): 6 light / 5 darkness Effects when hit in melee: * 5% chance to inflict damage reduction * 6% chance to blind Changes damage: +5% light / +6% darkness Life regen: +1.00 Amulets can have magical properties. |
Inventory
healing infusion of the warrior (heal 179) healing infusion of the warrior (heal 179)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 8 turns, die at -204) heroism infusion (+5 for 8 turns, die at -204)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. While Heroism is active, you will only die when reaching -204 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+13 for 8 turns, die at -377) heroism infusion of the warrior (+13 for 8 turns, die at -377)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 8 turns. While Heroism is active, you will only die when reaching -377 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (622% speed; 7 turns) movement infusion of the psychic (622% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (562% speed; 5 turns) movement infusion of the warrior (562% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 562% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (498% speed; 4 turns) movement infusion of the warrior (498% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 107 over 5 turns) regeneration infusion (heal 107 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 107 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 298 over 5 turns) regeneration infusion of the psychic (heal 298 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 141 over 5 turns) regeneration infusion of the sneak (heal 141 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 173 over 5 turns) regeneration infusion of the wizard (heal 173 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 173 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 20%; cure mental) wild infusion of the titan (resist 20%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 17%; cure mental) wild infusion of the warrior (resist 17%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 16%; cure mental, physical) wild infusion of the wizard (resist 16%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
Noonstalker NoonstalkerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances penetration: +5% light Changes damage: +9% light Critical mult.: +10.00% Amulets can have magical properties. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying stralite amulet of cunning (+3) clarifying stralite amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% mind Confusion immunity: +24% Amulets can have magical properties. |
grounding copper amulet of constitution (+2) grounding copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +12% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
grounding steel amulet of constitution (+2) grounding steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
starlit copper amulet of mastery (0.11 Wild-gift / Harmony) starlit copper amulet of mastery (0.11 Wild-gift / Harmony)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% light / +10% darkness Talent mastery: +0.11 Wild-gift / Harmony Blindness immunity: +22% Amulets can have magical properties. |
steel amulet of constitution (+4) steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Amulets can have magical properties. |
Earihek the Sootsmasher Earihek the SootsmasherPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% darkness / +5% arcane Changes damage: +16% darkness Rings can have magical properties. |
copper ring 'Stormminister' copper ring 'Stormminister'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 lightning / 8 darkness Changes resistances: +9% lightning Maximum encumbrance: +20 Rings can have magical properties. |
copper ring of corrosion (+20%) copper ring of corrosion (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
copper ring of light (+22%) copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +4 Str / +4 Con Rings can have magical properties. |
rogue's gold ring of clarity rogue's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Mental save: +5 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
rogue's steel ring of pilfering rogue's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +15 (+15 eff.) Changes stats: +3 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
stralite ring of misery stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
stralite ring of speed stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+8 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +16% acid / +14% fire / +17% lightning / +22% cold Rings can have magical properties. |
voratun ring of speed voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+7 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
warrior's stralite ring of tenacity warrior's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +22% Pinning immunity: +25% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 51.54 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 51.54 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
steel dagger 'Gloranne' (19-24.7 power, 6 apr) steel dagger 'Gloranne' (19-24.7 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +6 nature / +6 temporal Burst (radius 2) on crit: +8 blight When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
Mayivea (47-75.2 power, 2 apr) Mayivea (47-75.2 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun See invisible: +6 Massive two-handed swords. |
Nimbuskiss the stralite greatsword (47-75.2 power, 3 apr) Nimbuskiss the stralite greatsword (47-75.2 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +21 nature / +16 temporal When wielded/worn: Physical power: +13 (+3 eff.) Damage when hit (Melee): 16 lightning Changes stats: +6 Con Changes resistances: +6% lightning / +6% fire Changes resistances penetration: +7% physical Changes damage: +6% lightning Disarm immunity: +25% Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+5 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Goreta the elven-wood longbow Goreta the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 Travel speed: +200% Damage (Ranged): +24 nature / +12 cold Burst (radius 1) on hit: +8 acid When wielded/worn: Changes resistances: +3% acid / +3% mind / +5% all Changes resistances penetration: +9% nature Changes damage: +3% acid / +10% cold / +6% mind Longbows are used to shoot arrows at your foes. |
Thunderire ThunderireRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +17 cold When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Changes stats: +3 Str Changes resistances: +6% mind / +3% lightning Changes resistances penetration: +10% lightning / +5% cold Changes damage: +9% lightning / +10% cold Longbows are used to shoot arrows at your foes. |
Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 15 acid damage in a 4 radius ball. This damage will increase by 8% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Everpyre Blade (38-53.2 power, 10 apr) Everpyre Blade (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 306.48 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Gorinn the vined mindstar (5-5.5 power, 18 apr, mind damage) Gorinn the vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Effects when hit in melee: * 6 arcane resource burn Changes resistances: +3% arcane Changes resistances penetration: +2% arcane Changes damage: +3% arcane Physical save: +15 (+4 eff.) Spell save: +3 (+2 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.90 Mindpower: +10 (+4 eff.) Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+19 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Polamina the silk robe (3 def, 0 armour) Polamina the silk robe (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +14 Mag Changes resistances: +27% light Changes resistances penetration: +21% temporal / +10% mind / +20% physical Changes damage: +20% physical / +18% light / +19% temporal Mental save: +10 (+5 eff.) Spellpower: +6 (+6 eff.) Damage Shield penetration: +20% Reduces paradox anomalies(equivalent to willpower): +25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Skyshaper' (5 def, 3 armour) pair of hardened leather boots 'Skyshaper' (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+5 eff.) Ranged Defense: +5 (+5 eff.) Fatigue: -3% Changes stats: +3 Str / +3 Con Changes resistances: +15% lightning Changes damage: +6% blight / +3% lightning Maximum encumbrance: +29 Physical save: +8 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eleta the Skyrune (0 def, 2 armour) Eleta the Skyrune (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +9 Physical power: +18 (+4 eff.) Armour: +2 Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 12 lightning Changes stats: +3 Str Changes resistances: +8% blight / +3% lightning Changes damage: +6% lightning Spell save: +13 (+7 eff.) Life regen: +1.80 Stamina each turn: +0.90 Maximum stamina: +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+2 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+10 eff.) Mindpower: +15 (+6 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
cashmere wizard hat 'Nimbusgasher' (2 def, 0 armour) cashmere wizard hat 'Nimbusgasher' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +5 Mag Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +9% lightning Spell save: +8 (+4 eff.) A pointy cloth hat, very wizardly... |
grounding hardened leather cap of constitution (+4) (0 def, 3 armour) grounding hardened leather cap of constitution (+4) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +8% lightning / +6% temporal A cap made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+14 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block) Shieldsmaiden (5 def, 20 armour, 48-57.6 power, 150 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +8.0% Block value: +150 When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 Defense: +5 (+5 eff.) Ranged Defense: +12 (+12 eff.) Fatigue: +10% Changes resistances: +25% cold / +25% fire Talents granted: +1 Shieldsmaiden Aura +4 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+8 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+10 eff.) Spellpower: +12 (+11 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+19 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
181 alchemist agate 181 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of quickening (dig speed 28 turns) iron pickaxe of quickening (dig speed 28 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of the sun bright alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% darkness Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 9.10 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's brass lantern of the zealot dreamer's brass lantern of the zealotInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +5% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of health scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern of the zealot watchleader's brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Blindness immunity: +21% Confusion immunity: +10% Light radius: +5 See stealth: +5 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+10 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Salayaldawyn (17/41, 24.5-29.4 power, 6 apr) Salayaldawyn (17/41, 24.5-29.4 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 24.5 - 29.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +4.5% Capacity: 41 On weapon hit: * Slows global speed by 17% Damage (Ranged): +8 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Zygodor the pouch of iron shots (14/15, 12.5-15 power, 1 apr) Zygodor the pouch of iron shots (14/15, 12.5-15 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +10.0% Capacity: 15 On weapon hit: * Slows global speed by 20% * 40 arcane resource burn On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Issurion [power 63] (20 cooldown) Issurion [power 63] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances penetration: +10% mind Changes damage: +18% mind It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 63 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of charged psionic shield 'Goraderand' [power 63] (20 cooldown) dwarven-steel torque of charged psionic shield 'Goraderand' [power 63] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Dex Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast Infravision radius: +3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 63 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Daybiter' [power 225] (9 cooldown) dwarven-steel torque of mindblast 'Daybiter' [power 225] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +3 Wil / +2 Con Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to fire a blast of psionic energies in a range 9 beam dealing 112.50 to 225.00 mind damage, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Flarelady the ash wand of conjuration [power 157] (10 cooldown) Flarelady the ash wand of conjuration [power 157] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +2.0% Changes damage: +6% fire Maximum life: +10.00 It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Vanadir the Orc Wyrmic level 14
2nd Summertide 122nd year of Ascendancy at 18:21 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Vanadir the Orc Wyrmic level 12
7th Mirth 122nd year of Ascendancy at 23:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vanadir the Orc Wyrmic level 20
13rd Dusk 122nd year of Ascendancy at 03:17 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Vanadir the Orc Wyrmic level 15
6th Flare 122nd year of Ascendancy at 03:57 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Vanadir the Orc Wyrmic level 25
34th Dusk 122nd year of Ascendancy at 03:02 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Vanadir the Orc Wyrmic level 33
68th Dusk 122nd year of Ascendancy at 00:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vanadir the Orc Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 07:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vanadir the Orc Wyrmic level 20
11st Dusk 122nd year of Ascendancy at 16:06 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Vanadir the Orc Wyrmic level 30
52nd Dusk 122nd year of Ascendancy at 10:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vanadir the Orc Wyrmic level 31
57th Dusk 122nd year of Ascendancy at 08:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Vanadir the Orc Wyrmic level 35
9th Haze 122nd year of Ascendancy at 07:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vanadir the Orc Wyrmic level 24
30th Dusk 122nd year of Ascendancy at 05:14 see stats
Log
You gain 5.99 gold from the transmogrification of augmenting cashmere wizard hat of earthrunes (2 def, 3 armour).
You gain 6.27 gold from the transmogrification of restorative cashmere cloak of fog (8 def, 0 armour).
You gain 25.00 gold from the transmogrification of Blood-Edge (46-64.4 power, 7 apr).
You gain 25.00 gold from the transmogrification of Dream Malleus (56-84 power, 5 apr).
You gain 6.26 gold from the transmogrification of quick stralite dagger of ruin (30.5-39.65 power, 9 apr).
You gain 7.67 gold from the transmogrification of plaguebringer's stralite dagger of nature (32-41.6 power, 9 apr).
You gain 1.15 gold from the transmogrification of chilling iron dagger of massacre (15.5-20.15 power, 5 apr).
You gain 2.40 gold from the transmogrification of phase door rune of the duelist (range 9; power 23; dur 4).
Talent Prismatic Slash is ready to use.
Fox rushes out, claws sharp and ready!
Vanadir is pinned to the ground.
Bellowing Roar is still on cooldown for 1 turns.
Vanadir breathes sand!
Vanadir's mind surges with critical power!
Fox loses sight!
Vanadir hits Fox for 411 physical damage.
Talent Bellowing Roar is ready to use.
Fox dashes quickly!
Fox misses Vanadir.
Vanadir breathes ice!
Vanadir roars triumphantly.
Vanadir hits Fox for 237 cold damage.
Vanadir killed Fox!
Walrog says: 'Vengeance for... companions...'
Vanadir is no longer pinned.
Vanadir deactivates Icy Skin.
Vanadir is no longer inspired.
