Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archer |
| Level / Exp | 15 / 56% |
| Size | small |
| Lifes / Deaths | Killed by elven mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:30 / 46Killed by elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:30 Killed by greater gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:22 Killed by greater gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:39 Killed by storm drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:50 Killed by greater gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:59 Killed by greater gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:16 Killed by storm drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:29 Killed by storm drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:04 Killed by storm drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:11 Killed by mountain troll thunderer at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:34 Killed by storm drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:54 Killed by mountain troll thunderer at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:02 Killed by mountain troll thunderer at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:12 Killed by mountain troll thunderer at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:21 Killed by mountain troll thunderer at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:43 Killed by mountain troll thunderer at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:08 Killed by greater gwelgoroth at level 4 on the 76th Pyre 122nd year of Ascendancy at 11:43 Killed by greater gwelgoroth at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:32 Killed by mountain troll thunderer at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:12 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:32 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:39 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:52 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:14 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:22 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:33 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:40 Killed by storm wyrm at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:56 Killed by snow giant thunderer at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:05 Killed by storm drake at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:08 Killed by storm drake at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:24 Killed by mountain troll thunderer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 06:33 Killed by greater gwelgoroth at level 8 on the 3rd Mirth 122nd year of Ascendancy at 06:42 Killed by storm drake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 06:50 Killed by greater gwelgoroth at level 8 on the 3rd Mirth 122nd year of Ascendancy at 06:57 Killed by storm drake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:08 Killed by mountain troll thunderer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:21 Killed by storm wyrm at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:26 Killed by mountain troll thunderer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:38 Killed by mountain troll thunderer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:51 Killed by storm wyrm at level 8 on the 3rd Mirth 122nd year of Ascendancy at 08:02 Killed by fire drake at level 14 on the 2nd Flare 122nd year of Ascendancy at 05:04 Killed by fire wyrm at level 14 on the 2nd Flare 122nd year of Ascendancy at 05:26 Killed by fire wyrm at level 14 on the 2nd Flare 122nd year of Ascendancy at 07:36 Killed by fire wyrm at level 15 on the 2nd Flare 122nd year of Ascendancy at 13:25 Killed by Cultist at level 15 on the 3rd Flare 122nd year of Ascendancy at 01:51 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 39 (base 41) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 35 (base 16) |
| Cunning | 32 (base 25) |
Resources
| Life | 320/320 |
| Stamina | 216/216 |
| Healing Factor | 1.25 |
| Regeneration | 1.9375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 45 |
| Crit Chance | 9% |
| APR | 16 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 26 |
| Ranged Defense | 29 |
| Fatigue | 6 |
| Physical Save | 22 |
| Spell Save | 15 |
| Mental Save | 32 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Silence Resistance | 35% |
| Confusion Resistance | 98% |
| Knockback Resistance | 64% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 36% (based on Cunning), costing 50 power out of 11/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | Urthythel the quiver of ash arrows (9/15, 24.5-34.3 power, 7 apr) Urthythel the quiver of ash arrows (9/15, 24.5-34.3 power, 7 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 24.5 - 34.3 Uses stats: 50% Str, 70% Dex Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 15 On weapon hit: * Slows global speed by 40% * 25% chance to put talents on cooldown Damage (Ranged): +8 mind / +11 darkness Burst (radius 1) on hit: +8 mind Damage against: +11% Living Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | Duathelransom DuathelransomInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) stabilizing rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Physical save: +10 (+5 eff.) A cap made of leather. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Betara BetaraInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Defense: +14 (+7 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +2 Str Changes resistances: +24% cold Changes damage: +12% cold Blindness immunity: +5% Disease immunity: +10% Disarm immunity: +27% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +23.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | psionicist's gold ring of clarity psionicist's gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +12 (+6 eff.) Confusion immunity: +28% Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | steady yew longbow of lightning steady yew longbow of lightningRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +5 lightning When wielded/worn: Accuracy: +6 (+2 eff.) Changes damage: +9% lightning Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
| On hands | restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cleansing rough leather armour of cold resistance (1 def, 2 armour) cleansing rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +11% blight / +16% cold / +10% nature A suit of armour made of leather. |
| Cloak | enveloping linen cloak of battle (6 def, 0 armour) enveloping linen cloak of battle (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +6 (+3 eff.) Fatigue: -3% Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 212 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (330% speed; 4 turns)movement infusion of the wizard (330% speed; 4 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 330% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 103 over 5 turns) regeneration infusion of the wizard (heal 103 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 103 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 25%; cure magical) wild infusion of the sneak (resist 25%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 11%; cure mental) wild infusion of the wizard (resist 11%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet of mastery (0.11 Technique / Archery excellence) copper amulet of mastery (0.11 Technique / Archery excellence)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Technique / Archery excellence Amulets can have magical properties. |
starlit copper amulet of constitution (+2) starlit copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% light / +10% darkness Blindness immunity: +23% Amulets can have magical properties. |
Hurutonik the copper ring Hurutonik the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil / +3 Mag Spell save: +6 (+5 eff.) Hate when firing a critical mind attack: +2.00 Rings can have magical properties. |
Layunn the copper ring Layunn the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Fatigue: -5% Maximum encumbrance: +20 Physical save: +3 (+1 eff.) Rings can have magical properties. |
Ce'Nira the ash longbow Ce'Nira the ash longbowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +8 lightning When wielded/worn: Changes resistances penetration: +18% physical Changes damage: +9% lightning / +16% physical Defense after a teleport: +10 Longbows are used to shoot arrows at your foes. |
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elm longbow of natureelm longbow of nature Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 nature When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +6% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage)mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Guneregund (15-18 power, 3 apr, cold element) Guneregund (15-18 power, 3 apr, cold element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Changes damage: +15% lightning / +15% cold / +15% arcane / +15% fire Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +5 (+2 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold A belt that goes around your waist. |
insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Mental save: +5 (+2 eff.) Spellpower: +3 (+2 eff.) A belt that goes around your waist. |
heroic rough leather gloves (0 def, 5 armour) heroic rough leather gloves (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Mental save: +6 (+3 eff.) Maximum life: +43.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather gloves of strength (+3) (0 def, 1 armour) radiant rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 5 light Changes stats: +3 Str Changes resistances: +5% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Weeppain' (0 def, 3 armour) iron helm 'Weeppain' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. rough leather armour 'Eladhenn' (1 def, 2 armour)rough leather armour 'Eladhenn' (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 10 physical Changes resistances: +3% blight Disease immunity: +5% Knockback immunity: +5% A suit of armour made of leather. |
rough leather armour of delving (1 def, 2 armour) rough leather armour of delving (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes stats: +4 Str Changes resistances: +10% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening iron plate armour of the dragon (3 def, 7 armour)enlightening iron plate armour of the dragon (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +2 Str / +4 Wil / +3 Cun / +1 Con Changes resistances: +6% acid / +6% physical / +7% cold / +5% lightning / +6% fire Talent cooldown: Rush (-5 turns) Mental save: +11 (+5 eff.) Disarm immunity: +20% Stun/Freeze immunity: +21% Knockback immunity: +20% A suit of armour made of metal plates. |
quiver of elm arrows (13/13, 15-21 power, 5 apr) quiver of elm arrows (13/13, 15-21 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 13 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Evibat the Yeek Archer level 13
3rd Summertide 122nd year of Ascendancy at 04:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Evibat the Yeek Archer level 10
4th Mirth 122nd year of Ascendancy at 15:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Evibat the Yeek Archer level 4
76th Pyre 122nd year of Ascendancy at 09:23 see stats
Log
Evibat slows down.
Bleeding from Cultist hits Evibat for 10 physical damage.
Cultist casts Timeless.
Cultist misses Evibat.
A part of Cultist's bone shield regenerates.
Cultist's Blood Grasp drains life from Evibat!
Cultist resists the mind attack!
Cultist has temporarily forgotten Rune: Shielding!
Cultist has temporarily forgotten Soul Rot!
Cultist has temporarily forgotten Bone Spear!
Cultist's Blood Grasp hits Evibat for 96 blight damage.
Evibat's Shoot hits Cultist for (72 to bones), 0 mind, 5 lightning, , 8 mind, 9 darkness, 4 mind (26 total damage).
Evibat's Shoot hits Polegath the golem for 8 mind damage.
Cultist receives 48 healing from Evibat.
Evibat shoots!
Evibat's Shoot hits Cultist for 62 mind damage.
Bleeding from Cultist hits Evibat for 10 physical damage.
Evibat's Shoot killed Cultist!
Polegath the golem casts Impending Doom.
Evibat is doomed!
Cultist casts Bone Spear.
Cultist hits Evibat for 117 physical damage.
Evibat the level 15 yeek archer was torn limb from limb to death by a Cultist on level 11 of Infinite Dungeon.
Evibat stops bleeding.
Evibat is freed from the impending doom.
Evibat deactivates Slow Motion.
Evibat deactivates Aim.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
