Zomg the level 13 Whitehoof Archmage by korapshin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp13 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic47 (base 39)
Willpower33 (base 28)
Cunning15 (base 11)

Resources

Life-26/274
Mana204/299
Healing Factor1.1691526171258
Regeneration2.6305933885329

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy6
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower44
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+25%
Mind+5%
Darkness+11%

Defense: Base

Armour (hardiness)4 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save24
Spell Save24
Mental Save16

Defense: Resistances

Darkness+ 31%( 70%)
Nature+ 29%( 70%)
Blight+ 29%( 70%)
Fire+ 15%( 70%)
Cold+ 42%( 70%)
All+ 11%( 70%)

Defense: Immunities

Disarm Resistance22%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance75%
Pinning Resistance20%
Poison Resistance100%
Knockback Resistance23%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
4/5
4/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Whitehooves1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Zomg the Whitehoof Archmage level 9
18th Retaking 124th year of Ascendancy at 04:27
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Zomg the Whitehoof Archmage level 12
23rd Retaking 124th year of Ascendancy at 03:29
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Zomg the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 07:06
see stats

Log

Resting starts...
The shield around Zomg crumbles.

Talent Chain Lightning is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Zomg picks up (n.):
mighty ash longbow of lightning.
Zomg picks up (t.):
arcing steel steamsaw of cold resistance (+15%) (14-21 power, 0 apr).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the north (elven astromancer)).

Zomg casts
Chain Lightning.
Zomg hits Elven astromancer for 231 lightning damage.
Elven astromancer casts
Plasma Bolt.
Elven astromancer's spell attains critical power!
Orc gunslinger uses
Overheat Bullets.
Orc gunslinger tweaks some of his bullets.

Orc gunslinger uses
Infusion: Movement.
Orc gunslinger is moving at extreme speed!

Elven astromancer's Plasma Bolt hits
Zomg for (1 flat reduction), 54 physical, (1 flat reduction), 102 light, (1 flat reduction), 54 physical, (1 flat reduction), 91 darkness (301 total damage).
Elven astromancer's Plasma Bolt hits Orc gunslinger for
62 physical, 116 light, 62 physical, 117 darkness (356 total damage).
Zomg the level 13 whitehoof archmage was swallowed by the void to death by an elven astromancer on level 3 of Sunwall Outpost.