Dan The XVI the level 12 Cornac Corruptor by backman14

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassCorruptor
Level / Exp12 / 69%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity15 (base 10)
Constitution19 (base 19)
Magic38 (base 36)
Willpower27 (base 20)
Cunning15 (base 10)

Resources

Life317/317
Positive0/83
Vim64/146
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage15
Accuracy15
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance6%
Speed1

Offense: Mind

Mindpower22.45
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense14.75
Ranged Defense16.75
Fatigue0
Physical Save11.2
Spell Save31.375
Mental Save14.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Confusion Resistance20%
Disarm Resistance22%
Silence Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
3/5
1/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
5/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
2/5
1/5
1/5
Corruption / Bone1.30
1/5
1/5
1/5
1/5

Generic Talents

Corruption / Hexes1.30
0/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
5/5
1/5
5/5
1/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
active
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Dan The XVI the Cornac Corruptor level 10
6th Dusk 122nd year of Ascendancy at 03:18
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Dan The XVI the Cornac Corruptor level 7
3rd Mirth 122nd year of Ascendancy at 09:41
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Dan The XVI the Cornac Corruptor level 7
4th Mirth 122nd year of Ascendancy at 20:15
see stats

Log

Dan The XVI picks up (j.): spellwoven linen robe of lightning (+16%) (0 def, 0 armour).
Dan The XVI picks up (g.):
hateful mossy mindstar of venom (3-3.3 power, 12 apr, mind damage).
Dan The XVI picks up (h.):
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 1.60 gold from the transmogrification of
spiked rough leather armour of resilience (1 def, 2 armour).
You gain 1.06 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 1.81 gold from the transmogrification of
spiked iron mail armour of clarity (2 def, 4 armour).
You gain 2.57 gold from the transmogrification of
steady hardened leather gloves of magic (+2) (0 def, 2 armour).
You gain 1.21 gold from the transmogrification of
spellwoven linen robe of lightning (+16%) (0 def, 0 armour).
You gain 4.30 gold from the transmogrification of
lifebinding ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 4.98 gold from the transmogrification of
infernal elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.77 gold from the transmogrification of
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, mind damage).
You gain 6.22 gold from the transmogrification of
hateful mossy mindstar of venom (3-3.3 power, 12 apr, mind damage).
You gain 2.38 gold from the transmogrification of
thought-forged steel dagger (12-15.6 power, 6 apr).
You gain 3.32 gold from the transmogrification of
quick iron dagger of purging (10.5-13.65 power, 5 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a A gate into the Maze here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


Dan The XVI deactivates Bone Shield.

Dan The XVI deactivates Blood Vengeance.

Dan The XVI deactivates Willful Tormenter.

Dan The XVI deactivates Overkill.