OgMarNight the level 17 Ogre Marauder by beysl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassMarauder
Level / Exp17 / 23%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 31)
Dexterity50 (base 43)
Constitution19 (base 15)
Magic12 (base 10)
Willpower10 (base 10)
Cunning22 (base 11)

Resources

Life592/592
Mana196/196
Stamina128/128
Healing Factor1.1
Regeneration0.27500000000003

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite4
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage42
Accuracy32
Crit Chance29%
APR43
Speed1.00

Offense: Offhand

Damage25
Accuracy32
Crit Chance34%
APR48
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance10%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)16 (30%)
Defense34
Ranged Defense34
Fatigue10
Physical Save24
Spell Save23
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance43%
Confusion Resistance43%
Pinning Resistance42%
Disarm Resistance41%
Instadeath Resistance100%
Knockback Resistance41%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
1/5
1/5
Technique / Dual weapons1.20
5/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Bloodthirst1.10
4/5
4/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
1/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
3/5
4/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
active
done
done
done
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By OgMarNight the Ogre Marauder level 15
52nd Haze 122nd year of Ascendancy at 05:35
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By OgMarNight the Ogre Marauder level 16
69th Haze 122nd year of Ascendancy at 16:01
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By OgMarNight the Ogre Marauder level 10
38th Dusk 122nd year of Ascendancy at 11:38
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By OgMarNight the Ogre Marauder level 13
67th Dusk 122nd year of Ascendancy at 06:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By OgMarNight the Ogre Marauder level 11
47th Dusk 122nd year of Ascendancy at 15:19
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By OgMarNight the Ogre Marauder level 11
50th Dusk 122nd year of Ascendancy at 16:55
see stats

Log


Saving done.

OgMarNight receives 23 healing.
Bleeding from Cyroriathra the sandworm hits
OgMarNight for 45 physical damage.
Poison from Cyroriathra the sandworm hits
OgMarNight for 80 nature damage.
OgMarNight the level 17 ogre marauder was naturalised to death by Cyroriathra the sandworm on level 2 of Sandworm lair.
You have 1 life(s) left.
OgMarNight no longer revels in blood quite so much.

OgMarNight stops bleeding.

OgMarNight has finished recovering.

OgMarNight stops being poisoned.

OgMarNight deactivates Precision.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Poison from Cyroriathra the sandworm killed OgMarNight!
Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Flurry is ready to use.
Talent Rune: Shielding is ready to use.
Talent Precision is ready to use.
OgMarNight activates Precision.

Talent Vitality is ready to use.
Talent Rush is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.


Saving done.

Saving game...