Zerk the level 9 Higher Berserker by pegorix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHigher
ClassBerserker
Level / Exp9 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 29)
Dexterity14 (base 11)
Constitution33 (base 26)
Magic13 (base 10)
Willpower17 (base 10)
Cunning12 (base 10)

Resources

Life500/500
Stamina122/122
Healing Factor1.2289294477287
Regeneration4.5071564803312

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite7
Infravision5
See Stealth6
See Invisible6

Offense: Mainhand

Damage62
Accuracy33
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)30.317011280365 (72.903125182002%)
Defense5
Ranged Defense5
Fatigue20
Physical Save24
Spell Save10
Mental Save23

Defense: Resistances

Acid+ 25%( 70%)
Light+ 10%( 70%)
Physical+ 12%( 70%)
Mind+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Disarm Resistance21%
Instadeath Resistance100%
Blind Resistance25%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.30
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
2/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
active
done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Zerk the Higher Berserker level 7
2nd Summertide 122nd year of Ascendancy at 11:47
see stats

Log


Talent Infusion: Wild is ready to use.

Zerk wears (replacing
Fireborn the pair of iron boots (2 def, 3 armour)): Betytira (0 def, 3 armour).

Resting starts...

Talent Death Dance is ready to use.
Talent Rush is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
overpowered elm wand of lightning storm [power 170] (21 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.55 gold from the transmogrification of
shocking iron shield (0 def, 2 armour, 21 block).
You gain 1.09 gold from the transmogrification of
spellwoven linen wizard hat (1 def, 0 armour).
You gain 6.84 gold from the transmogrification of
linen wizard hat 'Arthymafast' (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 1.51 gold from the transmogrification of
clarifying linen wizard hat of blight (+11%) (1 def, 0 armour).
You gain 3.85 gold from the transmogrification of
Stormspawner (0 def, 3 armour).
You gain 5.30 gold from the transmogrification of
Healspawn the iron helm (0 def, 3 armour).
You gain 5.97 gold from the transmogrification of
Morbusmarrow the pair of rough leather boots (0 def, 1 armour).
You gain 8.83 gold from the transmogrification of
Nohad the Hellnaught (101% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, physical element).
You gain 5.18 gold from the transmogrification of
iron greatmaul 'Sunreek' (116% power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (97% power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)