Teneasy the level 2 Cornac Writhing One by Hexarch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceCornac
ClassWrithing One
Level / Exp2 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic18 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life137/137
Insanity0/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage10
Accuracy14
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+3%
All0%

Defense: Base

Armour (hardiness)6.5 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9
Spell Save9
Mental Save7

Defense: Resistances

Acid+ 15%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.50
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Talent Carrion Feet is ready to use.
Talent Dig is ready to use.
Talent Chaos Orbs is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shed Skin is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Saving done.


You are sent back to the material plane!
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (8 cooldown).
You gain 7.95 gold from the transmogrification of
steel mail armour 'Firestreak' (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18.5-27.75 power, 1 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (9.5-12.35 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is an exit to the worldmap (necrotic air) here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.