Ten the level 1 Ogre Writhing One by Hexarch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassWrithing One
Level / Exp1 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity12 (base 10)
Constitution16 (base 13)
Magic21 (base 16)
Willpower5 (base 10)
Cunning12 (base 10)

Resources

Life134/134
Insanity0/100
Healing Factor1.0483870967742
Regeneration0.26209677419354

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.649482394541
See Invisible17.649482394541

Offense: Mainhand

Damage13
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue12
Physical Save12
Spell Save9
Mental Save5

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Ten casts Teleport: Kroshkkur.


Saving done.

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a teleporter to the surface here (press '' or right click to use).

Saving game...


Saving done.


Ran for 13 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: something interesting).


Ran for 15 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: something interesting).


Ran for 21 turns (stop reason: at door).


Ran for 2 turns (stop reason: interesting terrain).


Ran for 6 turns (stop reason: didn't move).


Ten deactivates Chaos Orbs.