Pal the level 2 Higher Sun Paladin by Hexarch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceHigher
ClassSun Paladin
Level / Exp2 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic19 (base 18)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life125/133
Positive23/23
Stamina106/106
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.118138619369 (71.297102139833%)
Defense7
Ranged Defense7
Fatigue23
Physical Save18
Spell Save10
Mental Save7

Defense: Resistances

Physical+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Pal wears (replacing
iron mace (14-19 power, 2 apr)): balanced iron waraxe of erosion (12-16 power, 2 apr).

Pal wears:
rough leather cap of constitution (+2) (0 def, 1 armour).

Pal wears:
pair of iron boots (0 def, 3 armour).

You gain 0.69 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 1.75 gold from the transmogrification of
coral trident of phasing (13-21 power, 18 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (20-33 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (20-32 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-23 power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (11-18 power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (14-22 power, 6 apr).
You gain 1.72 gold from the transmogrification of
potent elm vilestaff of might (12-14 power, 2 apr, fire element).
You gain 2.65 gold from the transmogrification of
potent elm starstaff of warding (12-14 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.95 gold from the transmogrification of
blooming mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).