Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 | 
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Yeek | 
| Class | Solipsist | 
| Level / Exp | 26 / 44% | 
| Size | small | 
| Lifes / Deaths | Killed by ritch flamespitter at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:23 0 / 7Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 13:46 Killed by Wrathroot at level 16 on the 69th Dusk 122nd year of Ascendancy at 12:04 Killed by Zuberin the vampire at level 25 on the 61st Haze 122nd year of Ascendancy at 19:14 Killed by The Master at level 25 on the 63rd Haze 122nd year of Ascendancy at 17:33 Killed by skeleton warrior at level 25 on the 66th Haze 122nd year of Ascendancy at 15:18 Killed by ogre pounder at level 26 on the 68th Haze 122nd year of Ascendancy at 11:46  | 
Primary Stats
| Strength | 4.8495220925548 (base 10) | 
| Dexterity | 11 (base 10) | 
| Constitution | 34.190195193769 (base 49) | 
| Magic | 13 (base 10) | 
| Willpower | 69 (base 57) | 
| Cunning | 21 (base 14) | 
Resources
| Life | -64/278 | 
| Mana | 457/457 | 
| Psi | 115/343 | 
| Psi_feedback | 110/110 | 
| Healing Factor | 1.15 | 
| Regeneration | 92.5405 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +96.339078149758% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 7 | 
Offense: Mainhand
| Damage | 17 | 
| Accuracy | 44 | 
| Crit Chance | 8% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 13 | 
| Accuracy | 44 | 
| Crit Chance | 7% | 
| APR | 32 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 25 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 47.233333333333 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 16 (30%) | 
| Defense | 22.675 | 
| Ranged Defense | 24.175 | 
| Fatigue | 3 | 
| Physical Save | 30.820046582104 | 
| Spell Save | 33.143944677772 | 
| Mental Save | 36.531944677772 | 
Defense: Resistances
| All | -20%( 70%) | 
Defense: Immunities
| Pinning Resistance | 5% | 
| Confusion Resistance | 66% | 
| Instadeath Resistance | 100% | 
| Stun Resistance | 20% | 
| Poison Resistance | 30% | 
| Blind Resistance | 15% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 394 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 4 turns. Its effects scale with your Willpower stat.  | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Thought-Forms | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Dream Smith | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Nightmare | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Psionic / Solipsism | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Slumber | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Psionic / Distortion | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Feedback | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 2/5 | 
| Psionic / Mentalism | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Dreaming | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Yeek | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Lucid Dreamer | 
| talent | Premonition | 
| talent | Night Terror | 
| detrimental effect | The target is on fire, taking 37.16 fire damage per turn. Burning | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-4% global speed). Solipsism | 
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked | 
| beneficial effect | A flow of life spins around the target, regenerating 78.72 life per turn. Regeneration | 
| beneficial effect | Reduces acid damage received by 14%. Premonition Shield | 
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Damage reduced by 1 Slowed by 0 Damage per turn 30  | 
| detrimental effect | The target is infected by a disease, reducing its strength by 2 and doing 11.25 blight damage per turn. Weakness Disease | 
| beneficial effect | The target is recovering 7 life each turn. Recovery | 
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 35.49 blight damage per turn. Rotting Disease | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You failed to protect the injured seer from death by Zinten. Escort: injured seer (level 2 of Norgos Lair) | failed | 
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +1.  | done | 
You failed to protect the lost anorithil from death by treant. Escort: lost anorithil (level 3 of Old Forest) | failed | 
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 79.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather.  | 
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch.  | 
| On head | Xudheldawen (2 def, 0 armour) Xudheldawen (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% cold / +5% fire Physical save: +9 (+3 eff.) Blindness immunity: +15% Pinning immunity: +5% A pointy cloth hat, very wizardly...  | 
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool | dwarven-steel torque of psychoportation [power 34]  (30 cooldown) dwarven-steel torque of psychoportation [power 34]  (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 34), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties.  | 
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+7 eff.) Armour penetration: +8 Physical power: +6 (+6 eff.) Defense: +8 (+4 eff.) Changes stats: +2 Wil Changes resistances penetration: +10% mind Critical mult.: +5.00% Mental save: +6 (+3 eff.) Confusion immunity: +21% Spellpower: +7 (+4 eff.) Mindpower: +6 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 251 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.  | 
| In main hand | pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist | Xanyriawe the hardened leather belt Xanyriawe the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes resistances: +6% mind Confusion immunity: +10% Mana each turn: +0.25 Only die when reaching: -60.00 life Maximum mana: +32.00 A belt that goes around your waist.  | 
| In off hand | horrifying thorny mindstar of venom (7.5-8.25 power, 24 apr, nature damage) horrifying thorny mindstar of venom (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid / 4 mind / 5 darkness Changes resistances: +7% acid Changes resistances penetration: +6% acid Changes damage: +8% acid / +2% mind / +4% darkness Life regen: +0.50 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak | Brodisus the cashmere cloak (2 def, 7 armour) Brodisus the cashmere cloak (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +1% physical / +3% nature / +18% cold Maximum life: +40.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.18 to 159.55 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck.  | 
Inventory
shielding rune of the psychic (absorb 317 for 4 turns) shielding rune of the psychic (absorb 317 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
dwarven-steel pickaxe of endurance (dig speed 30 turns) dwarven-steel pickaxe of endurance (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Zinten the Yeek Solipsist level 13
40th Dusk 122nd year of Ascendancy at 18:23 see stats
			Exterminator
			Killed 1000 creatures.By Zinten the Yeek Solipsist level 18
16th Haze 122nd year of Ascendancy at 20:48 see stats
			Fear me not!
			Survived the Fearscape!By Zinten the Yeek Solipsist level 25
66th Haze 122nd year of Ascendancy at 19:14 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zinten the Yeek Solipsist level 22
48th Haze 122nd year of Ascendancy at 13:56 see stats
			Level 10
			Got a character to level 10.By Zinten the Yeek Solipsist level 10
3rd Dusk 122nd year of Ascendancy at 12:52 see stats
			Level 20
			Got a character to level 20.By Zinten the Yeek Solipsist level 20
27th Haze 122nd year of Ascendancy at 01:48 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Zinten the Yeek Solipsist level 13
32nd Dusk 122nd year of Ascendancy at 02:32 see stats
			Tales of the Spellblaze
			Learned the eight chapters of the Spellblaze Chronicles.By Zinten the Yeek Solipsist level 22
48th Haze 122nd year of Ascendancy at 14:34 see stats
			The secret city
			Discovered the truth about mages.By Zinten the Yeek Solipsist level 15
61st Dusk 122nd year of Ascendancy at 20:40 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Zinten the Yeek Solipsist level 18
17th Haze 122nd year of Ascendancy at 01:53 see stats
Log
Zinten receives 109 healing (143 psi heal) from Conversion.
Elven warrior activates Secrets of the Eternals.
Zinten converts some damage to Psi!
Terror hits Elven guard for 41 darkness damage.
Zinten hits Elven guard for 9 acid, 4 mind, 5 darkness (18 total damage).
Zinten hits Mean looking elven guard for 10 acid, 4 mind, 5 darkness (18 total damage).
Restless Night from Zinten hits Elven warrior for 12 mind damage.
Restless Night from Zinten hits Elven guard for 14 mind damage.
Restless Night from Zinten hits Elven guard for 12 mind damage.
Terror hits Elven guard for 45 darkness damage.
Rotting Disease from Eilinassra the elven cultist hits Elven guard for 11 blight damage.
Burning from Eilinassra the elven cultist hits Elven corruptor for (37 to bones), 0 fire (0 total damage).
Decrepitude Disease from Eilinassra the elven cultist hits Ogre pounder for (11 resist armour), 0 blight (0 total damage).
Wretchling's acid area effect hits Eilinassra the elven cultist for 18 acid damage.
Elven guard hits Zinten for 30 to psi, 35 physical (65 total damage).
Wretchling's acid area effect hits Eilinassra the elven cultist for 18 acid damage.
Mean looking elven guard hits Zinten for 28 to psi, 32 physical, 4 to psi, 5 darkness (69 total damage).
Wretchling's acid area effect hits Eilinassra the elven cultist for 18 acid damage.
Elven corruptor casts Timeless.
Elven corruptor stops burning.
Elven warrior misses Terror.
Restless Night from Zinten hits Elven warrior for 14 mind damage.
Zinten converts some damage to Psi!
Ogre pounder hits Zinten for 7 to psi, 8 physical (14 total damage).
Zinten hits Ogre pounder for (10 resist armour), 0 acid, (4 resist armour), 0 mind, (5 resist armour), 0 darkness (0 total damage).
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
Zinten converts some damage to Psi!
Elven cultist's Soul Rot hits Zinten for 136 to psi, 158 blight (294 total damage).
Saving game...
