














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 35 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Sneakblade Throatopener at level 35 on the 76th Pyre 123rd year of Ascendancy at 20:54 / 1 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 109 (base 60) |
| Constitution | 40 (base 10) |
| Magic | 44 (base 25) |
| Willpower | 15 (base 10) |
| Cunning | 84 (base 60) |
Resources
| Life | -80/791 |
| Mana | 169/329 |
| Stamina | 206/256 |
| Healing Factor | 1.3222297605397 |
| Regeneration | 13.552855045532 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 46.453993780778 |
| See Invisible | 55.453993780778 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 87 |
| Crit Chance | 61% |
| APR | 32 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 100 |
| Accuracy | 87 |
| Crit Chance | 61% |
| APR | 32 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +10% |
| Nature | +9% |
| Physical | +15% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (38.594633868923%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 31 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 49%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 32%( 70%) |
| Fire | + 13%( 70%) |
| Physical | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 10% |
| Pinning Resistance | 25% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 393. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed black mamba head. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layemithra the Tundrastoker (20 def, 5 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +7 Lck +2 Con dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +3% cold ----- def ----- Armour +5 Defense +20 (+5 eff.) Resists +6% acid Stealth +8 Die.at -40.00 life A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Betywe (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +7 Dex +5 Mag +2 Cun ----- def ----- Armour +3 Fatigue +3% Resists +16% darkness +6% acid ---------- misc Infravis +4 See.Invis +6 A cap made of leather. |
| On hands | Ulfirach (0 def, 10 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +13% Mind.crit +12% Crit.mult +10.00% S.pwr/crit +6 Acc +20 (+4 eff.) Apr +3 ----- def ----- Armour +10 Resists +12% temporal Die.at -40.00 life Unarmed combat: Power 127% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +12.0% Atk.spd 100% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Stormblast the steel torque of psionic shield [power 53] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +15% blight +6% temporal Spell.save +9 (+4 eff.) ---------- misc Light +1 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 21 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Xeriwen'0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +9 Con dps ---------- Phys.pwr +5 (+1 eff.) Apr +1 ----- def ----- Resists +6% temporal Spell.save +12 (+6 eff.) Max.HP +20.00 Disarm- +24% Pinning- +25% Knockbk- +25% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +16 Dex +2 Mag +2 Wil +6 Cun +4 Con dps ---------- Acc +16 (+3 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +25% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | wanderer's gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +11 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | quick voratun dagger of projection (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +22 (+4 eff.) Sharp, short and deadly. |
| Around waist | Aerynariregorim the Hailrace1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Mag +4 Cun dps ---------- Phys.crit +7.0% Mind.crit +8% Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +9% cold ---------- misc Light +3 See.Invis +3 A belt that goes around your waist. |
| In off hand | voratun dagger 'Zubytta' (162% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 162% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Acc +30 (+6 eff.) Apr +2 Melee Ret 10 mind ----- def ----- Resists +5% arcane ---------- misc Max.stam +30.00 Sharp, short and deadly. |
| Cloak | Lelyrand (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +5 Str +1 Mag +6 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% cold +3% fire +1% physical Phys.save +7 (+3 eff.) Max.HP +73.00 HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Betiriabeth the Mirequeller (36 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.pwr +25 (+7 eff.) Dmg.mod +9% nature +15% physical Apr +6 ----- def ----- Armour +4 Defense +36 (+9 eff.) Fatigue +7% Resists +19% cold ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
Inventory
healing infusion (heal 49; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 49 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 281; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 727%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 562; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 562 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 320 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 38; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 446; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 446 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arthemnir0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +9 (+4 eff.) Dmg.mod +9% blight +7% fire +12% mind ----- def ----- Armour +4 Resists +6% acid +6% temporal +5% arcane +6% nature Max.HP +80.00 Cut- +20% Amulets make your neck look great! |
Blazehack0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +6% lightning ----- def ----- Defense +10 (+3 eff.) Resists +18% lightning +15% temporal +9% darkness Phys.save +6 (+3 eff.) Amulets make your neck look great! |
Bregurobar the Raingore0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +30 (+12 eff.) Dmg.mod +3% mind +9% blight Res.pen +20% cold Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Resists +6% cold ---------- misc Hate/m.crit +4.00 Amulets make your neck look great! |
Starshaper the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +12% light +12% physical Apr +4 ----- def ----- Armour +12 Resists +23% light +20% darkness Blind- +36% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unrarim0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +8 Lck dps ---------- Phys.crit +1.0% Dmg.mod +9% mind +3% physical Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Defense +22 (+6 eff.) Resists +12% mind Unseen.red 12% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Boltpunish'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +15% lightning Res.pen +5% lightning ----- def ----- Armour +4 Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
stralite amulet 'Radhogokaltholin'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Crit.mult +18.00% Spell.pwr +9 (+4 eff.) Dmg.mod +9% blight +9% fire Res.pen +5% physical Apr +2 On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +2 Resists +3% acid Phys.save +15 (+7 eff.) Spell.save +16 (+8 eff.) Mind.save +13 (+6 eff.) Die.at -20.00 life ---------- misc Masteries +0.29 Cunning/Dirty fighting +0.29 Cunning/Poisons Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Duvylen the Splendourriver0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Melee+ 20 light Ranged+ 19 light Dmg.mod +22% light ----- def ----- Armour +16 Resists +18% cold +12% fire HP.reg +4.00 ---------- misc Light +2 Rings make your fingers look great! |
Layorille the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% acid +15% cold ----- def ----- Resists +9% acid +30% cold Spell.save +11 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +33.00 Rings make your fingers look great! |
Manontir0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +10% acid Res.pen +5% physical ----- def ----- Resists +20% acid +3% physical Heal.mod +5% Rings make your fingers look great! |
Ravenmistress0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% lightning Res.pen +15% acid On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Resists +22% lightning ---------- misc Light +3 Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
marksman's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+1 eff.) Rings make your fingers look great! |
rogue's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +8 (+2 eff.) Resists +24% cold Rings make your fingers look great! |
plaguebringer's dwarven-steel battleaxe of projection (137% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Arcane/Psionic Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 18 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +14% Massive two-handed battleaxes. |
stralite battleaxe 'Freezestone' (171% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 172% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +20 fire On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 While equipped: Stats +1 Wil dps ---------- Mind.crit +4% Dmg.mod +3% cold ----- def ----- Mind.save +12 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Massive two-handed battleaxes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Light Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Cun, 50% Dex, 15% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 81.85 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
blazebringer's stralite dagger of torment (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 134% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +47 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +1% Res.pen +12% fire Sharp, short and deadly. |
chilling steel dagger of evisceration (102% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 102% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 cold On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Sharp, short and deadly. |
dwarven-steel dagger 'Blindrage' (120% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 nature On Hit.r1 +16 nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +4 Resists +12% mind +15% fire Sharp, short and deadly. |
elemental stralite dagger of corruption (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane Power 134% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 On Hit: * Create an explosion dealing 55 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +9% cold Res.pen +13% cold Sharp, short and deadly. |
steel dagger 'Cutholahell' (102% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 102% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Dmg.mod +6% blight Res.pen +10% blight +25% arcane ---------- misc Max.mana +40.00 Max.vim +50.00 Sharp, short and deadly. |
truestriking stralite dagger of massacre (147% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 147% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +15 (+3 eff.) Apr +8 Sharp, short and deadly. |
Xadhevena the steel greatsword (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 126% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Con +10 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Defense +20 (+5 eff.) Resists +3% light +9% cold Crit.chn- 5.00% Max.HP +40.00 Blind- +20% Stun/Frz- +10% Teleport- +10% Massive two-handed swords. |
blazebringer's stralite greatsword of erosion (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 nature On Crit.r2 +48 fire While equipped: dps ---------- All.spd +7% Res.pen +12% fire Massive two-handed swords. |
caustic stralite greatsword of rage (162% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 163% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +19 acid +17 nature While equipped: Stats +7 Str dps ---------- Dmg.mod +13% physical Res.pen +13% acid +13% nature Acc +17 (+3 eff.) Apr +13 Massive two-handed swords. |
dwarven-steel greatsword 'Jetswift' (143% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 144% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 darkness On Hit.r1 +14 fire On Hit: * 20% chance to reduce damage dealt by 18% * 20% chance to reduce strength, dexterity, and constitution by 18 While equipped: dps ---------- Dmg.mod +30% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 Massive two-handed swords. |
hateful dwarven-steel greatsword of amnesia (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 145% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +17 darkness Against +14% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
iron greatsword of crippling (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 113% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed swords. |
quick stralite greatsword of crippling (160% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Acc +10 (+2 eff.) Massive two-handed swords. |
Swampmonster the yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Acc +11 (+2 eff.) Melee Ret 4 nature ----- def ----- Defense +30 (+8 eff.) Resists +9% nature Phys.save +12 (+6 eff.) Disarm- +20% Longbows are used to shoot arrows at your foes. |
Chargeonslaught the stralite longsword (139% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Disrupt/Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +17% Unnatural On Hit.r1 +8 lightning On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Wil dps ---------- Phys.crit +10.0% Phys.pwr +7 (+2 eff.) Res.pen +15% lightning +9% all Acc +12 (+2 eff.) Apr +9 Melee Ret 6 lightning ----- def ----- Resists +3% lightning +5% arcane +3% light Sharp, long, and deadly. |
hateful dwarven-steel longsword of phasing (127% power, 17 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Psionic Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +17 Crit +3.5% Atk.spd 100% Phasing +13% Melee+ +10 darkness Against +11% Living Sharp, long, and deadly. |
stralite longsword 'Duretar' (144% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +14 fire On Crit.r2 +4 mind While equipped: dps ---------- Res.pen +13% all +9% physical Acc +34 (+6 eff.) Apr +22 ----- def ----- Resists +6% light +6% darkness Die.at -40.00 life Heal.mod +5% Stun/Frz- +20% Sharp, long, and deadly. |
Daypanic the dwarven-steel mace (131% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 18 While equipped: dps ---------- Dmg.mod +21% light On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +18% acid Disease- +19% Pinning- +20% ---------- misc Light +3 Blunt and deadly. |
Ebonyknight the steel mace (112% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+1 eff.) ----- def ----- Defense +19 (+5 eff.) Resists +6% fire +9% darkness +2% physical Phys.save +6 (+3 eff.) Mind.save +18 (+7 eff.) Die.at -80.00 life Disarm- +30% Knockbk- +20% Blunt and deadly. |
horrifying pulsing mindstar of life (109% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 6 mind 11 darkness Dmg.mod +5% mind +5% darkness ----- def ----- Max.HP +42.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of balance (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +4% mind Res.pen +4% mind ----- def ----- Resists +6% mind Dmg.Resnn +14% Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.20 Psi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mage-hunter's cured leather sling of piercing4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +7 (+3 eff.) Res.pen +9% all Acc +9 (+1 eff.) Apr +7 On Hit (Ranged): * 9 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
ash magestaff 'Galeviper' (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +7% Spell.pwr +6 (+3 eff.) Dmg.mod +12% blight +15% cold +15% lightning Res.pen +15% blight Phasing +30% ----- def ----- Resists +15% lightning Phys.save +9 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood vilestaff of warding (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% fire ----- def ----- Armour +8 Hardiness +2% Defense +8 (+2 eff.) Phys.save +6 (+3 eff.) ---------- misc Wards +2 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's blue-steel trident (116% power, 8 apr)3.0 T2 trident 2H weapon [Ego+] Arcane Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 18 While equipped: ----- def ----- Disease- +20% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
manaburning dwarven-steel waraxe of erosion (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature/Disrupt Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 nature On Hit: * 15 arcane resource burn One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Demonsteel'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +13% physical +27% darkness Res.pen +12% physical Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +6% acid +6% fire A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +7% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Islithra'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light +1% physical Max.HP +30.00 ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Airshine the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% light Res.pen +10% lightning On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +3% cold Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chillhunter the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex dps ---------- Mind.crit +4% Dmg.mod +3% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% light Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gebrerin the Woedeath (1 def, 4 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil dps ---------- Phys.crit +3.0% Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +4 Defense +1 (+0 eff.) Phys.save +3 (+1 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mydehad the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex ----- def ----- Armour +4 Defense +1 (+0 eff.) Phys.save +24 (+12 eff.) Mind.save +12 (+5 eff.) Die.at -50.00 life Blind- +10% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Belogarabeth' (2 def, 18 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +18% physical Res.pen +20% mind Apr +2 Melee Ret 8 mind ----- def ----- Armour +18 Defense +2 (+1 eff.) Resists +22% cold Phys.save +6 (+3 eff.) ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Porobrelle' (7 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Cun +3 Mag dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind ----- def ----- Defense +7 (+2 eff.) Phys.save +10 (+5 eff.) ---------- misc Equi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of protection (7 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kheloduzilalen the linen robe (0 def, 4 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +4 Dex +5 Mag +5 Wil +2 Con dps ---------- Phys.crit +2.0% Melee Ret 6 physical ----- def ----- Armour +4 Resists +7% all ---------- misc Mana/turn +0.13 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Voralrakira (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +3% arcane +17% fire Res.pen +10% blight +10% arcane Melee Ret 4 arcane ----- def ----- Resists +15% darkness +17% blight +25% fire +12% mind +13% all Phys.save +13 (+6 eff.) Spell.save +14 (+7 eff.) Mind.save +27 (+10 eff.) Max.HP +76.00 HP.reg +3.80 Heal.mod +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% acid +13% physical +9% cold +12% temporal +8% fire Res.pen +7% temporal +7% physical ----- def ----- Resists +12% acid +12% physical +10% fire +12% cold +9% all Anom.red +10 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +18% darkness +14% mind +13% all Phys.save +15 (+7 eff.) Spell.save +14 (+7 eff.) Mind.save +27 (+10 eff.) Max.HP +73.00 HP.reg +4.60 Heal.mod +22% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of time (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Resists +11% all +10% temporal Mind.save +19 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of lightning (+22%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Resists +22% lightning +13% all Mind.save +21 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of blight (+15%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +7% Spell.pwr +9 (+4 eff.) Dmg.mod +15% blight +8% light +17% darkness ----- def ----- Resists +15% blight +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +8% lightning +10% physical +17% cold ----- def ----- Resists +8% blight +7% cold +9% lightning +11% all Max.HP +59.00 HP.reg +2.60 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) Dmg.mod +8% acid +12% physical +5% temporal +7% fire +16% arcane +13% cold ----- def ----- Resists +14% acid +14% physical +10% fire +13% cold +13% all ---------- misc Max.mana +37.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +7% blight +11% all Max.HP +48.00 HP.reg +3.00 Heal.mod +16% Poison- +26% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aereganne the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Wil +2 Con dps ---------- Spell.pwr +3 (+1 eff.) S.pwr/crit +4 ----- def ----- Armour +3 Fatigue +2% ---------- misc See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethanne the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Acc +30 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +7% temporal +2% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daywake (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Dex +7 Con dps ---------- Mind.crit +1% Melee Ret 2 light ----- def ----- Armour +1 Resists +3% light Rush: Puts all charms on 21 cooldown Level 1.3 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eryyamas the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +7.0% Crit.mult +20.00% Dmg.mod +6% blight Res.pen +10% blight Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Armour +3 ---------- misc Stam/turn +0.90 Max.stam +27.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Blastqueen' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun +2 Mag dps ---------- Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue +3% Resists +15% acid +12% darkness +9% lightning Spell.save +6 (+3 eff.) HP.reg +6.00 Heal.mod +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of dwarven-steel boots of rushing (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +8% fire +7% lightning +5% cold Rush: Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue -3% Phys.save +8 (+4 eff.) ---------- misc Max.enc +23 Stam/turn +0.30 Max.stam +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arthymas (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun +3 Con dps ---------- Spell.crit +5% Spell.pwr +7 (+3 eff.) Dmg.mod +3% arcane Res.pen +25% blight Acc +7 (+1 eff.) ----- def ----- Armour +2 Phys.save +24 (+12 eff.) Spell.save +8 (+4 eff.) Mind.save +12 (+5 eff.) Disarm- +55% ---------- misc Mana/turn +0.16 Max.hate +2.00 Unarmed combat: Power 114% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 arcane +17 physical On Hit: 10% Perfect Control 3 On Hit: 10% Juggernaut 1 On Hit: 10% Elemental Bolt 3 Juggernaut: (Instant) Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Velyssra the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +4 Wil dps ---------- Mind.pwr +15 (+7 eff.) Acc +18 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +2 Fatigue +3% ---------- misc Psi/ret +0.16 Light +1 Unarmed combat: Power 121% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +15.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Str +6 Dex +4 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +2 Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 118% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +3 Crit +15.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee+ 9 acid Dmg.mod +7% acid ----- def ----- Armour +3 Resists +7% acid Disarm- +24% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 134% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +9 acid On Hit: 10% Disarm 5 On Hit: 10% Corrosive Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.14 to 93.41 lightning damage (62.28 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
grounding hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +9% temporal A cap made of leather. |
hardened leather cap 'Strikegash' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 10 lightning 8 cold ----- def ----- Armour +3 Fatigue +3% Resists +27% acid +16% light +9% cold +16% darkness +12% lightning A cap made of leather. |
Emelivena (17 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +2 Dex ----- def ----- Armour +6 Defense +17 (+4 eff.) Fatigue +12% Resists +6% blight +19% cold +6% temporal Silence- +20% Confus- +20% A suit of armour made of mail. |
Isera the Brandpiercer (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +25 (+11 eff.) Res.pen +25% fire Melee Ret 6 mind ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +24% lightning +6% light A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +14 (+6 eff.) A suit of armour made of mail. |
fortifying stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +45.00 A suit of armour made of mail. |
steel mail armour 'Weepobeisance' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +25% nature +25% mind Melee Ret 10 acid 4 mind On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% nature +21% cold A suit of armour made of mail. |
Tidegash the drakeskin leather armour (28 def, 16 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Mind.pwr +14 (+7 eff.) Dmg.mod +6% cold ----- def ----- Armour +16 Defense +28 (+7 eff.) Fatigue +8% Resists +18% acid +17% physical +48% cold +42% lightning +21% fire A suit of armour made of leather. |
reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +44.00 HP.reg +2.00 Heal.mod +14% A suit of armour made of leather. |
rejuvenating reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +12 (+3 eff.) Fatigue +8% Resists +6% acid +8% cold HP.reg +5.80 ---------- misc Stam/turn +1.00 Breathe water A suit of armour made of leather. |
dwarven-steel plate armour 'Rainvice' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +25% nature +25% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +11 Fatigue +22% Resists +21% lightning +12% cold A suit of armour made of metal plates. |
Rimequell the dwarven-steel shield (0 def, 6 armour, 148% power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 148% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +20 cold On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +20.00% Phys.pwr +11 (+3 eff.) Dmg.mod +18% mind +21% cold ----- def ----- Armour +6 Fatigue +8% ---------- misc Hate/m.crit +3.00 Talents +1 Block Handheld deflection devices. |
Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training Str 37 [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Wrathroot's Barkwood (9 def, 10 armour, 129% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 130% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
quiver of ash arrows 'Morningwinter' (17/17, 146% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 146% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Ranged+ +8 light +16 fire On Hit.r1 +20 light +16 fire On Crit.r2 +20 light +8 fire Arrows are used with bows to pierce your foes to death. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
654 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Galeking (dig speed 14 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +5 Wil +1 Cun dps ---------- Phys.crit +11.0% Mind.crit +8% Dmg.mod +15% nature Res.pen +10% lightning Acc +5 (+1 eff.) ----- def ----- Resists +6% lightning ---------- misc Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Poralewe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +5% nature ----- def ----- Resists +3% lightning +3% fire +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betherathra2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil +1 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% light +5% arcane Spell.save +6 (+3 eff.) Max.HP +20.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +41.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots of crippling (19/19, 137% power, 3 apr)3.0 T3 shot ammo [Ego++] Master/Psionic Power 137% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +10.0% Capacity 19 Ranged+ +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Boltwitch the steel torque of mindblast [power 180] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +18% lightning Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
evasive yew totem of stinging [power 284] (13 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 310 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Zistir the Pyrewitch [power 296] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Con dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +25% fire +15% temporal ----- def ----- Armour +8 Defense +15 (+4 eff.) Resists +15% fire Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of shielding [power 356] (20 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 356 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sneakblade Throatopener the Shalore Rogue level 28
7th Decay 122nd year of Ascendancy at 21:29 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Sneakblade Throatopener the Shalore Rogue level 31
26th Pyre 123rd year of Ascendancy at 21:21 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sneakblade Throatopener the Shalore Rogue level 32
48th Pyre 123rd year of Ascendancy at 15:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sneakblade Throatopener the Shalore Rogue level 22
10th Haze 122nd year of Ascendancy at 15:46 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sneakblade Throatopener the Shalore Rogue level 29
10th Allure 123rd year of Ascendancy at 16:12 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sneakblade Throatopener the Shalore Rogue level 32
48th Pyre 123rd year of Ascendancy at 00:33 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sneakblade Throatopener the Shalore Rogue level 28
7th Decay 122nd year of Ascendancy at 21:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sneakblade Throatopener the Shalore Rogue level 10
10th Mirth 122nd year of Ascendancy at 06:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sneakblade Throatopener the Shalore Rogue level 20
69th Dusk 122nd year of Ascendancy at 07:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sneakblade Throatopener the Shalore Rogue level 30
12nd Regrowth 123rd year of Ascendancy at 18:12 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Sneakblade Throatopener the Shalore Rogue level 23
29th Haze 122nd year of Ascendancy at 01:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sneakblade Throatopener the Shalore Rogue level 33
60th Pyre 123rd year of Ascendancy at 11:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sneakblade Throatopener the Shalore Rogue level 10
1st Summertide 122nd year of Ascendancy at 02:49 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Sneakblade Throatopener the Shalore Rogue level 28
7th Decay 122nd year of Ascendancy at 21:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sneakblade Throatopener the Shalore Rogue level 15
20th Dusk 122nd year of Ascendancy at 12:43 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Sneakblade Throatopener the Shalore Rogue level 35
73rd Pyre 123rd year of Ascendancy at 01:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sneakblade Throatopener the Shalore Rogue level 21
3rd Haze 122nd year of Ascendancy at 08:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sneakblade Throatopener the Shalore Rogue level 16
41st Dusk 122nd year of Ascendancy at 13:02 see stats
Log
Deadly Poison from Sneakblade Throatopener hits Sneakblade Throatopener for 14 nature damage.
Melee retaliation hits Sneakblade Throatopener for 3 mind damage.
Garrote from Sneakblade Throatopener hits Sneakblade Throatopener for (29 parried), 9 physical (9 total damage).
Garrote from Sneakblade Throatopener strangles Sneakblade Throatopener!
Deadly Poison from Sneakblade Throatopener hits Sneakblade Throatopener for 14 nature damage.
Melee retaliation hits Sneakblade Throatopener for 6 mind damage.
Garrote from Sneakblade Throatopener hits Sneakblade Throatopener for (29 parried), 10 physical (10 total damage).
Garrote from Sneakblade Throatopener strangles Sneakblade Throatopener!
Talent Hidden Blades is ready to use.
Deadly Poison from Sneakblade Throatopener hits Sneakblade Throatopener for 17 nature damage.
Melee retaliation hits Sneakblade Throatopener for 8 mind damage.
Garrote from Sneakblade Throatopener hits Sneakblade Throatopener for 24 physical damage.
Sneakblade Throatopener starts regenerating health quickly.
Garrote from Sneakblade Throatopener strangles Sneakblade Throatopener!
Sneakblade Throatopener strikes Sneakblade Throatopener with hidden blades!
Sneakblade Throatopener performs a melee critical strike against Sneakblade Throatopener!
Rested for 5 turns (stop reason: taken damage).
Garrote from Sneakblade Throatopener performs a melee critical strike against Sneakblade Throatopener!
Sneakblade Throatopener uses Cripple.
Garrote from Sneakblade Throatopener performs a melee critical strike against Sneakblade Throatopener!
Garrote from Sneakblade Throatopener performs a melee critical strike against Sneakblade Throatopener!
Garrote from Sneakblade Throatopener performs a melee critical strike against Sneakblade Throatopener!
Poison bursts out of Sneakblade Throatopener's corpse!
Sneakblade Throatopener is crippled.
Talent Secrets of the Eternals is ready to use.
Garrote from Sneakblade Throatopener hits Sneakblade Throatopener for 47 physical, 343 physical, 237 physical, 69 physical (696 total damage).
Deadly Poison from Sneakblade Throatopener hits Sneakblade Throatopener for 17 nature damage.
Melee retaliation hits Sneakblade Throatopener for 4 mind, 8 mind, 4 mind (15 total damage).
Sneakblade Throatopener hits Sneakblade Throatopener for 97 physical, 46 physical (143 total damage).
Sneakblade Throatopener the level 35 shalore rogue was tortured to death by herself out of supreme humility on level 1 of Ruined Dungeon.






































































































































































