Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 301/301 |
| Mana | 35/118 |
| Stamina | 136/136 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 48 |
| Crit Chance | 11% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.38 (100%) |
| Defense | 4.7 |
| Ranged Defense | 4.7 |
| Fatigue | 22 |
| Physical Save | 17.80662934304 |
| Spell Save | 12.895782899218 |
| Mental Save | 8.8633734905285 |
Defense: Resistances
| All | + 16%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Main armor | impenetrable steel plate armour of fire resistance (4 def, 17 armour) impenetrable steel plate armour of fire resistance (4 def, 17 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +17 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +1% all / +19% fire A suit of armour made of metal plates. |
| In main hand | Festersnake the steel greatmaul (29.5-44.25 power, 2 apr) Festersnake the steel greatmaul (29.5-44.25 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +10.0% Damage when hit (Melee): 8 darkness Changes resistances: +3% nature Changes resistances penetration: +5% nature Massive two-handed mauls. |
Inventory
dwarven-steel plate armour 'Sunoracle' (5 def, 11 armour) dwarven-steel plate armour 'Sunoracle' (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Damage when hit (Melee): 4 mind Changes resistances: +5% mind Changes resistances penetration: +10% light Mental save: +12 (+12 eff.) Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
prismatic steel plate armour (4 def, 10 armour) prismatic steel plate armour (4 def, 10 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +11% darkness / +11% light / +1% all A suit of armour made of metal plates. |
Achievements
Log
Azm casts Refit Golem.
Dagor (servant of Azm) receives 519 healing from Azm.
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You cannot use items on the world map.
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
You have no more inscription slots.
You are now inscribed with Infusion: Healing.
You have no more inscription slots.
You are now inscribed with Infusion: Regeneration.
Character control switched to Dagor (servant of Azm).
Dagor (servant of Azm) activates Reflective Skin.
Azm casts Rune: Manasurge.
Azm starts to surge mana.
Character control switched to Azm.
Character control switched to Dagor (servant of Azm).
Saving game...
Saving done.
Dagor (servant of Azm) deactivates Reflective Skin.
Azm stops regenerating health quickly.
Azm deactivates Defensive Posture.
Azm deactivates Flame Infusion.
Azm stops surging mana.
