





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 34) |
| Dexterity | 20 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 29 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 428/445 |
| Hate | 100/100 |
| Vim | 132/132 |
| Healing Factor | 0.67614973262032 |
| Regeneration | 2.7045989304813 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +42.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 53 |
| Crit Chance | 16% |
| APR | 28 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 53 |
| Crit Chance | 10% |
| APR | 29 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -47% |
| Fire | -49% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 18.413408721348 (66.666666666667%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 12 |
| Physical Save | 27 |
| Spell Save | 17 |
| Mental Save | 23 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 28%(100%) |
| Fire | -8%(100%) |
| All | + 16%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 21% |
| Disarm Resistance | 20% |
| Pinning Resistance | 23% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings can have magical properties. |
| On fingers | marksman's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +9 Defense: +7 (+4 eff.) Changes stats: +2 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | warrior's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
| On fingers | sneakthief's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +4 Dex Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +21% Maximum life: +20.00 Rings can have magical properties. |
| Around waist | hardened leather belt 'Ulykan'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Changes stats: +6 Str / +5 Con Physical save: +9 (+4 eff.) Mental save: +15 (+7 eff.) Mindpower: +15 (+7 eff.) Mental crit. chance: +3% Size category: +1 A belt that goes around your waist. |
| Main armor | stralite mail armour of Eyal (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +12% Life regen: +3.00 Maximum life: +32.00 Healing mod.: +12% A suit of armour made of mail. |
| In off hand | flaming stralite waraxe of vileness (32-44.8 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +10 blight Damage (radius 1) on hit: +7 fire One-handed war axes. |
| In main hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Polymiwen the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 * 10% chance to reduce armor by 32% Changes resistances penetration: +15% mind / +10% acid Changes damage: +9% acid / +15% mind Physical save: +8 (+4 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+7 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Sootzephyr (3 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes stats: +4 Dex / +3 Con Changes resistances: +6% acid / +6% cold / +3% blight Changes resistances penetration: +20% darkness Allows you to breathe in: water Only die when reaching: -20.00 life A suit of armour made of leather. |
Adyra the Airborn (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 lightning Changes resistances: +9% lightning / +3% temporal Changes resistances penetration: +5% lightning / +10% temporal Life regen: +2.00 Maximum life: +28.00 Healing mod.: +10% A suit of armour made of metal plates. |
Achievements
Log
You gain 13.72 gold from the transmogrification of Frostarc (9 def, 6 armour).
You gain 5.63 gold from the transmogrification of rejuvenating iron mail armour of stability (2 def, 4 armour).
You gain 1.97 gold from the transmogrification of prismatic dwarven-steel mail armour (3 def, 8 armour).
You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 2.52 gold from the transmogrification of insulating iron helm of trickery (0 def, 3 armour).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 8.80 gold from the transmogrification of Voranne the Pusspar (1 def, 0 armour).
You gain 11.56 gold from the transmogrification of Kilnstone (0 def, 1 armour).
You gain 3.77 gold from the transmogrification of focusing woollen robe of corrosion (+18%) (0 def, 0 armour).
You gain 3.82 gold from the transmogrification of steel waraxe of evisceration (15-21 power, 3 apr).
Personal New Achievement: Treasure Hunter (Roguelike)!
You gain 0.50 gold from the transmogrification of steel waraxe (12-16.8 power, 3 apr).
You gain 1.24 gold from the transmogrification of chilling steel waraxe (12.5-17.5 power, 3 apr).
You gain 5.28 gold from the transmogrification of ethereal yew starstaff (20-24 power, 4 apr, physical element).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, arcane element).
You gain 0.50 gold from the transmogrification of cured leather sling.
You gain 1.49 gold from the transmogrification of horrifying vined mindstar (4-4.4 power, 18 apr, nature damage).
You gain 1.44 gold from the transmogrification of flaming steel mace of massacre (19.5-27.3 power, 3 apr).
You gain 2.97 gold from the transmogrification of thought-forged steel longsword of amnesia (14.5-20.3 power, 3 apr).
You gain 0.70 gold from the transmogrification of steel longsword of massacre (18-25.2 power, 3 apr).
You gain 2.97 gold from the transmogrification of chilling steel dagger of paradox (11.5-14.95 power, 6 apr).
You gain 1.25 gold from the transmogrification of steel battleaxe of amnesia (19.5-29.25 power, 2 apr).
You gain 2.56 gold from the transmogrification of slime-covered steel battleaxe of erosion (18.5-27.75 power, 2 apr).
Character control switched to worm that walks (servant of Blrleak).
Worm that walks (servant of Blrleak) wears (replacing copper ring): sneakthief's copper ring of tenacity.
Worm that walks (servant of Blrleak) deactivates Worm that Walks Link.
Worm that walks (servant of Blrleak) deactivates Ruin.
Blrleak deactivates Chaos Orbs.






































