Hope the level 2 Yeek Oozemancer by Neko Blanchard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassOozemancer
Level / Exp2 / 72%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution9 (base 14)
Magic10 (base 10)
Willpower22 (base 16)
Cunning19 (base 15)

Resources

Life79/91
Equilibrium28
Healing Factor0.99162011173184
Regeneration0.24790502793296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance5%
APR15
Speed1.00

Offense: Offhand

Damage10
Accuracy16
Crit Chance5%
APR15
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save12
Spell Save17
Mental Save20

Defense: Resistances

Nature+ 11%( 70%)
Blight+ 11%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance0%
Poison Resistance20%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
0/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

On fingers
Around neck
In main hand
On feet
In off hand
Main armor
Light source

Inventory

Achievements

Log


Hope picks up (d.):
elm vilestaff of fate (10-12 power, 2 apr, darkness element).

Ran for 10 turns (stop reason: didn't move).


Hope picks up (c.):
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).

There is a next level here (press '' or right click to use).

The air bubbles are depleted!

There is a next level here (press '' or right click to use).

Hope wears:
savior's copper ring.

Hope wears:
cleansing copper amulet.

Hope wears (replacing
pair of rough leather boots (0 def, 1 armour)): insulating pair of rough leather boots (0 def, 1 armour).

Hope can not wear (light source):
scorching brass lantern (antimagic).
Hope can not wear (light source):
scorching brass lantern (antimagic).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 2.85 gold from the transmogrification of
flaming iron waraxe of paradox (12-16.8 power, 2 apr).
You gain 2.65 gold from the transmogrification of
potent elm magestaff of warding (12-14.4 power, 2 apr, fire element).
You gain 1.49 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
There is a previous level here (press '' or right click to use).
Hope deactivates Mitosis.

Hope deactivates Psiblades.