Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Brawler |
| Level / Exp | 22 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by stone troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:33 / 170Killed by Aneriel the Invoker at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:25 Killed by Aneriel the Invoker at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:36 Killed by Aneriel the Invoker at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:42 Killed by Aneriel the Invoker at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:54 Killed by sabertooth tiger at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:17 Killed by ancient elven mummy at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:59 Killed by midge swarm at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:15 Killed by midge swarm at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:06 Killed by spitting spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:29 Killed by spitting spider at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:38 Killed by ancient elven mummy at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:58 Killed by ancient elven mummy at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:11 Killed by Poridhenn the ink squid at level 6 on the 2nd Mirth 122nd year of Ascendancy at 09:50 Killed by Poridhenn the ink squid at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:02 Killed by Poridhenn the ink squid at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:53 Killed by Poridhenn the ink squid at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:56 Killed by thief at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:58 Killed by copperhead snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:43 Killed by Bill the Stone Troll at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:38 Killed by greater shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:36 Killed by greater shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:38 Killed by greater shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:41 Killed by shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:45 Killed by greater shivgoroth at level 9 on the 7th Mirth 122nd year of Ascendancy at 01:55 Killed by shivgoroth at level 9 on the 7th Mirth 122nd year of Ascendancy at 09:18 Killed by shivgoroth at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:55 Killed by ultimate shivgoroth at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:09 Killed by snowman at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:33 Killed by ultimate shivgoroth at level 9 on the 8th Mirth 122nd year of Ascendancy at 19:38 Killed by Glorinne the snowman at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:38 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:24 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 07:00 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 08:03 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 09:15 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:32 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 11:52 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 13:10 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:13 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 16:18 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 17:31 Killed by Nikolas, the Dwarven Paddlestriker at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:42 Killed by Cyrolramina the yaech hunter at level 11 on the 3rd Summertide 122nd year of Ascendancy at 05:19 Killed by fire drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:11 Killed by Half-Finished Bone Giant at level 12 on the 1st Flare 122nd year of Ascendancy at 14:42 Killed by Yvira the large white snake at level 12 on the 2nd Flare 122nd year of Ascendancy at 11:33 Killed by Yvira the large white snake at level 12 on the 2nd Flare 122nd year of Ascendancy at 12:23 Killed by storm drake hatchling at level 12 on the 3rd Flare 122nd year of Ascendancy at 13:59 Killed by armoured skeleton warrior at level 13 on the 4th Flare 122nd year of Ascendancy at 03:43 Killed by Ce'Nuldakira the fire drake hatchling at level 13 on the 5th Flare 122nd year of Ascendancy at 13:17 Killed by Ce'Nuldakira the fire drake hatchling at level 13 on the 5th Flare 122nd year of Ascendancy at 15:55 Killed by Ivirialle the white ooze at level 13 on the 6th Flare 122nd year of Ascendancy at 01:08 Killed by Glorodassra the copperhead snake at level 13 on the 6th Flare 122nd year of Ascendancy at 06:47 Killed by Glorodassra the copperhead snake at level 13 on the 6th Flare 122nd year of Ascendancy at 07:40 Killed by Glorodassra the copperhead snake at level 13 on the 6th Flare 122nd year of Ascendancy at 08:31 Killed by Glorodassra the copperhead snake at level 13 on the 6th Flare 122nd year of Ascendancy at 09:39 Killed by Eilinodagatira the manaworm at level 14 on the 8th Flare 122nd year of Ascendancy at 23:22 Killed by Arariassra the skeleton mage at level 14 on the 9th Flare 122nd year of Ascendancy at 23:32 Killed by devourer at level 15 on the 10th Flare 122nd year of Ascendancy at 19:13 Killed by Belythra the elven tempest at level 15 on the 1st Dusk 122nd year of Ascendancy at 05:45 Killed by Adyda the orc warrior at level 15 on the 1st Dusk 122nd year of Ascendancy at 09:25 Killed by Globrevea the red ooze at level 15 on the 3rd Dusk 122nd year of Ascendancy at 14:58 Killed by Glyba the skeleton warrior at level 15 on the 4th Dusk 122nd year of Ascendancy at 03:30 Killed by Xanusewen the animated blood at level 15 on the 4th Dusk 122nd year of Ascendancy at 05:54 Killed by Xanusewen the animated blood at level 15 on the 4th Dusk 122nd year of Ascendancy at 06:51 Killed by wretchling at level 16 on the 5th Dusk 122nd year of Ascendancy at 15:16 Killed by multi-hued drake hatchling at level 16 on the 5th Dusk 122nd year of Ascendancy at 19:47 Killed by Xydavea the multi-hued drake hatchling at level 16 on the 5th Dusk 122nd year of Ascendancy at 20:44 Killed by Xydavea the multi-hued drake hatchling at level 16 on the 5th Dusk 122nd year of Ascendancy at 21:46 Killed by Xydavea the multi-hued drake hatchling's temporal clone at level 16 on the 5th Dusk 122nd year of Ascendancy at 22:59 Killed by Gubeth the bee swarm at level 16 on the 6th Dusk 122nd year of Ascendancy at 13:02 Killed by Porena the giant red ant at level 16 on the 6th Dusk 122nd year of Ascendancy at 17:22 Killed by Porena the giant red ant at level 16 on the 6th Dusk 122nd year of Ascendancy at 18:34 Killed by Shardskin at level 16 on the 7th Dusk 122nd year of Ascendancy at 03:32 Killed by Shardskin at level 16 on the 7th Dusk 122nd year of Ascendancy at 04:48 Killed by Shardskin at level 16 on the 7th Dusk 122nd year of Ascendancy at 05:55 Killed by Shardskin at level 16 on the 7th Dusk 122nd year of Ascendancy at 07:07 Killed by Isina the telugoroth at level 17 on the 10th Dusk 122nd year of Ascendancy at 03:00 Killed by Glorylralaith the giant blue ant at level 18 on the 13rd Dusk 122nd year of Ascendancy at 03:10 Killed by Epoch at level 19 on the 15th Dusk 122nd year of Ascendancy at 18:42 Killed by Epoch at level 19 on the 15th Dusk 122nd year of Ascendancy at 20:45 Killed by Epoch at level 19 on the 15th Dusk 122nd year of Ascendancy at 21:40 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 00:19 Killed by cold drake at level 19 on the 16th Dusk 122nd year of Ascendancy at 01:48 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 03:25 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 06:31 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 11:16 Killed by Nerevea the vampire rat at level 19 on the 16th Dusk 122nd year of Ascendancy at 13:17 Killed by storm drake hatchling at level 19 on the 16th Dusk 122nd year of Ascendancy at 14:50 Killed by Nerevea the vampire rat at level 19 on the 16th Dusk 122nd year of Ascendancy at 15:31 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 19:45 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 20:58 Killed by Epoch at level 19 on the 16th Dusk 122nd year of Ascendancy at 21:45 Killed by carrion worm mass at level 19 on the 17th Dusk 122nd year of Ascendancy at 00:43 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 01:29 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 02:44 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 04:11 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 08:21 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 09:58 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 12:45 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 15:07 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 17:08 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 18:47 Killed by Epoch at level 19 on the 17th Dusk 122nd year of Ascendancy at 20:13 Killed by multi-hued drake hatchling at level 19 on the 18th Dusk 122nd year of Ascendancy at 15:15 Killed by animated mummy wrappings at level 20 on the 19th Dusk 122nd year of Ascendancy at 01:02 Killed by Porarianne the elven warrior at level 20 on the 19th Dusk 122nd year of Ascendancy at 02:04 Killed by elven guard at level 20 on the 19th Dusk 122nd year of Ascendancy at 03:20 Killed by umbral horror at level 20 on the 20th Dusk 122nd year of Ascendancy at 07:27 Killed by Silinn the elven warrior at level 20 on the 21st Dusk 122nd year of Ascendancy at 05:20 Killed by Nerida the teluvorta at level 20 on the 21st Dusk 122nd year of Ascendancy at 06:43 Killed by Nerida the teluvorta at level 20 on the 21st Dusk 122nd year of Ascendancy at 06:43 Killed by Silinn the elven warrior at level 20 on the 21st Dusk 122nd year of Ascendancy at 12:11 Killed by ghoulish rat at level 21 on the 22nd Dusk 122nd year of Ascendancy at 14:22 Killed by armoured skeleton warrior at level 21 on the 22nd Dusk 122nd year of Ascendancy at 16:13 Killed by forest wight at level 21 on the 22nd Dusk 122nd year of Ascendancy at 18:09 Killed by forest wight at level 21 on the 22nd Dusk 122nd year of Ascendancy at 19:44 Killed by forest wight at level 21 on the 22nd Dusk 122nd year of Ascendancy at 20:30 Killed by skeleton warrior at level 21 on the 22nd Dusk 122nd year of Ascendancy at 23:11 Killed by skeleton archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 00:25 Killed by skeletal rat at level 21 on the 23rd Dusk 122nd year of Ascendancy at 09:33 Killed by ruin banshee at level 21 on the 23rd Dusk 122nd year of Ascendancy at 11:11 Killed by ruin banshee at level 21 on the 23rd Dusk 122nd year of Ascendancy at 12:14 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 13:10 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 13:29 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 13:47 Killed by ruin banshee at level 21 on the 23rd Dusk 122nd year of Ascendancy at 13:58 Killed by elder vampire at level 21 on the 23rd Dusk 122nd year of Ascendancy at 14:38 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 15:28 Killed by animated mummy wrappings at level 21 on the 23rd Dusk 122nd year of Ascendancy at 16:31 Killed by animated mummy wrappings at level 21 on the 23rd Dusk 122nd year of Ascendancy at 17:13 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 18:02 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 19:21 Killed by skeleton master archer at level 21 on the 23rd Dusk 122nd year of Ascendancy at 20:17 Killed by skeleton master archer at level 21 on the 24th Dusk 122nd year of Ascendancy at 06:02 Killed by skeleton master archer at level 21 on the 24th Dusk 122nd year of Ascendancy at 07:13 Killed by skeleton master archer at level 21 on the 24th Dusk 122nd year of Ascendancy at 07:54 Killed by skeleton master archer at level 21 on the 24th Dusk 122nd year of Ascendancy at 08:37 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 11:11 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 13:06 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 14:40 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 15:56 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 17:31 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 19:20 Killed by runed bone giant at level 22 on the 24th Dusk 122nd year of Ascendancy at 20:39 Killed by skeleton master archer at level 22 on the 24th Dusk 122nd year of Ascendancy at 22:49 Killed by skeleton master archer at level 22 on the 24th Dusk 122nd year of Ascendancy at 23:34 Killed by skeleton master archer at level 22 on the 25th Dusk 122nd year of Ascendancy at 00:26 Killed by heavy bone giant at level 22 on the 25th Dusk 122nd year of Ascendancy at 02:17 Killed by elder vampire at level 22 on the 25th Dusk 122nd year of Ascendancy at 03:01 Killed by gigantic bone rat at level 22 on the 25th Dusk 122nd year of Ascendancy at 05:04 Killed by ghoulish rat at level 22 on the 25th Dusk 122nd year of Ascendancy at 07:29 Killed by vampire at level 22 on the 25th Dusk 122nd year of Ascendancy at 09:09 Killed by skeleton master archer at level 22 on the 25th Dusk 122nd year of Ascendancy at 11:08 Killed by elder vampire at level 22 on the 25th Dusk 122nd year of Ascendancy at 13:03 Killed by skeleton master archer at level 22 on the 25th Dusk 122nd year of Ascendancy at 14:17 Killed by ghoulking at level 22 on the 25th Dusk 122nd year of Ascendancy at 15:35 Killed by Ce'Nulle the lich at level 22 on the 25th Dusk 122nd year of Ascendancy at 17:01 Killed by lich at level 22 on the 25th Dusk 122nd year of Ascendancy at 17:52 Killed by Ce'Nulle the lich at level 22 on the 25th Dusk 122nd year of Ascendancy at 18:51 Killed by Ce'Nulle the lich at level 22 on the 25th Dusk 122nd year of Ascendancy at 20:15 Killed by Ce'Nulle the lich at level 22 on the 25th Dusk 122nd year of Ascendancy at 21:17 Killed by ghast at level 22 on the 25th Dusk 122nd year of Ascendancy at 22:00 Killed by Ce'Nulle the lich at level 22 on the 25th Dusk 122nd year of Ascendancy at 23:08 Killed by Ce'Nulle the lich at level 22 on the 26th Dusk 122nd year of Ascendancy at 01:16 Killed by Ce'Nulle the lich at level 22 on the 26th Dusk 122nd year of Ascendancy at 03:23 Killed by skeleton warrior at level 22 on the 26th Dusk 122nd year of Ascendancy at 04:14 Killed by Ce'Nulle the lich at level 22 on the 26th Dusk 122nd year of Ascendancy at 05:07 Killed by skeleton warrior at level 22 on the 26th Dusk 122nd year of Ascendancy at 06:48 Killed by ruin banshee at level 22 on the 26th Dusk 122nd year of Ascendancy at 14:19 |
Primary Stats
| Strength | 34 (base 14) |
| Dexterity | 46 (base 45) |
| Constitution | 34 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 22 (base 21) |
| Cunning | 34 (base 34) |
Resources
| Life | 658/658 |
| Stamina | 193/193 |
| Healing Factor | 1 |
| Regeneration | 3.3922739800088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
| See Stealth | 17 |
| See Invisible | 16 |
Offense: Barehand
| Damage | 52 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (45%) |
| Defense | 17.6 |
| Ranged Defense | 17.6 |
| Fatigue | 7 |
| Physical Save | 33.4 |
| Spell Save | 41.050966947183 |
| Mental Save | 37.3 |
Defense: Resistances
| All | + 8%( 70%) |
Defense: Immunities
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Pugilism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 47% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | dreamer's pair of hardened leather boots (0 def, 3 armour) dreamer's pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +6 (+3 eff.) A pair of boots made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 167% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 109.41 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| On head | defender's dwarven-steel helm (5 def, 9 armour) defender's dwarven-steel helm (5 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+4 eff.) Fatigue: +4% Changes resistances: +4% all Physical save: +7 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | Viperwarden the steel ring Viperwarden the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 fire Changes resistances: +6% nature / +20% fire Changes damage: +10% fire Rings can have magical properties. |
| On fingers | savior's steel ring of corrosion (+22%) savior's steel ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | spellwoven linen robe of light (+18%) (0 def, 0 armour) spellwoven linen robe of light (+18%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% light Changes damage: +12% light Spell save: +15 (+5 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Ginn GinnInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +6% mind Mental save: +15 (+6 eff.) Light radius: +2 See stealth: +7 See invisible: +6 Heals friendly targets nearby when you use a nature summon: +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 56.58 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around waist | insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Mental save: +7 (+3 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (337% speed; 5 turns)movement infusion (337% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 337% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 20; turns 5; dispells darkness)sun infusion (rad 6; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (129 fire damage)heat beam rune (129 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 128.70 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 51)teleportation rune (range 51) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of strength (+2) clarifying copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% mind Confusion immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's gold amulet of magic (+4)savior's gold amulet of magic (+4) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Physical save: +10 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+5 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starlit gold amulet of constitution (+4)starlit gold amulet of constitution (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
Lisatha the Shinevice Lisatha the ShineviceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 light Changes stats: +5 Cun / +5 Dex Changes damage: +3% light / +3% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's stralite ring of arcana(+0.10/turn)conjurer's stralite ring of arcana(+0.10/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Silence immunity: +20% Mana each turn: +0.10 Spellpower: +7 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's gold ring of miserysavage's gold ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Cun / +2 Con Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum stamina: +12.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of miseryvoratun ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +3 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's gold ring of tenacitywizard's gold ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +25.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of amnesia (56.5-84.75 power, 4 apr)balanced voratun battleaxe of amnesia (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+5 eff.) Disarm immunity: +48% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger of phasing (15-19.5 power, 15 apr)chilling dwarven-steel dagger of phasing (15-19.5 power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +15 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +26% Damage (Melee): +8 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of purging (16-20.8 power, 7 apr)dwarven-steel dagger of purging (16-20.8 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite dagger of erosion (26.5-34.45 power, 9 apr)manaburning stralite dagger of erosion (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11 arcane resource burn Damage (Melee): +4 temporal / +14 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatmaul of projection (56.5-84.75 power, 3 apr)balanced stralite greatmaul of projection (56.5-84.75 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 mind When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +16 (+9 eff.) Disarm immunity: +34% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatmaul (28.5-42.75 power, 2 apr)steel greatmaul (28.5-42.75 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Abyssrebel (46-73.6 power, 2 apr)Abyssrebel (46-73.6 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to daze Burst (radius 1) on hit: +12 fire When wielded/worn: Damage when hit (Melee): 8 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword of daylight (46-73.6 power, 3 apr)acidic stralite greatsword of daylight (46-73.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid / +13 light Damage against: +14% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of erosion (52-83.2 power, 3 apr)insidious stralite greatsword of erosion (52-83.2 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +37 insidious poison / +13 temporal / +14 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mage-hunter's yew longbow of true flightmage-hunter's yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +7.0% Effects on ranged hit: * 11 arcane resource burn Changes stats: +1 Cun / +2 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Islylle (12.5-17.5 power, 3 apr) Islylle (12.5-17.5 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +7 nature When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 8 mind Changes resistances: +3% mind Equilibrium when hit: +0.08 Maximum hate: +4.00 Mental crit. chance: +3% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite mace of the leech (35.5-49.7 power, 5 apr)hateful stralite mace of the leech (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 8% * leeches stamina from the target Damage (Melee): +9 darkness Damage against: +7% Living When wielded/worn: Damage when hit (Melee): 8 nature slow Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caustic hardened leather sling of naturecaustic hardened leather sling of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 11% chance to corrode armour Damage (Ranged): +17 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature / +6% acid Life regen: +0.60 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of recursionsteady reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +10 (+3 eff.) Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of true flightsteady reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +17 (+6 eff.) Physical crit. chance: +8.0% Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+6 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness element)blighted dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 9% chance to disease Changes resistances penetration: +15% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +26.00 Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater ash magestaff of projection (15-18 power, 3 apr, cold element)greater ash magestaff of projection (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning / +15% fire / +15% arcane / +15% cold Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% It can be used to project a bolt from the staff (to range 7) dealing 15.31 - 18.37 cold damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding elm magestaff (10-12 power, 2 apr, cold element)lifebinding elm magestaff (10-12 power, 2 apr, cold element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +10% cold Talent granted: +1 Command Staff Life regen: +0.60 Spellpower: +7 (+4 eff.) Spell crit. chance: +1% Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of protection (25-30 power, 5 apr, darkness element)shimmering elven-wood starstaff of protection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.14 Maximum mana: +62.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging dragonbone vilestaff of might (30-36 power, 6 apr, fire element)surging dragonbone vilestaff of might (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +15 (+8 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood starstaff of greater warding (25-30 power, 5 apr, physical element)void walker's elven-wood starstaff of greater warding (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +6 (+4 eff.) Changes resistances: +5% darkness / +7% temporal Maximum wards: +3 physical Changes damage: +25% physical Talents granted: +1 Ward +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Defense after a teleport: +20 Resist all after a teleport: +5% New effects duration reduction after a teleport: +17% Reduces paradox anomalies(equivalent to willpower): +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe (32.5-45.5 power, 5 apr)warbringer's stralite waraxe (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +14% One-handed war axes. |
noble's rough leather belt noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +17% Summoned A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of protection (3 def, 6 armour)thick elven-silk cloak of protection (3 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Changes resistances: +16% cold Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (2 def, 0 armour)verdant cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +4 Con Changes damage: +5% nature Poison immunity: +20% Disease immunity: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of corrosion (+15%) (3 def, 0 armour)verdant silk robe of corrosion (+15%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +6 Con Changes resistances: +15% acid Changes damage: +9% nature / +10% acid Poison immunity: +25% Disease immunity: +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of the mind (+12%) (0 def, 0 armour)woollen robe of the mind (+12%) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% mind Changes damage: +12% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots (0 def, 4 armour)dreamer's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)dreamer's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +3% Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of dispersion (0 def, 2 armour)dwarven-steel gauntlets of dispersion (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane Changes stats: +4 Mag / +6 Wil Changes resistances: +3% arcane When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +6 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of strength (+3) (0 def, 1 armour) restful iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +12.00 When used to modify unarmed attacks: Base power: 14.0 - 19.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Slumber (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm (0 def, 4 armour)bladed dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 5 physical Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 67.5 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of constitution (+4) (0 def, 4 armour)dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+2) (0 def, 3 armour) iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of darkness (+16%) (1 def, 0 armour) linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% darkness Changes damage: +11% darkness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. linen wizard hat of madness (1 def, 0 armour)linen wizard hat of madness (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Mental save: +12 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 92 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of implacability (4 def, 15 armour)enlightening stralite mail armour of implacability (4 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+3 eff.) Fatigue: +10% Changes stats: +3 Cun / +4 Wil Physical save: +7 (+4 eff.) Mental save: +14 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of command (14 def, 14 armour)spiked voratun mail armour of command (14 def, 14 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +14 (+8 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Changes stats: +4 Cun Mental save: +10 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of clarity (5 def, 8 armour)cleansing drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Changes resistances: +13% blight / +6% mind / +10% nature Mental save: +16 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of cold resistance (3 def, 6 armour)hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +17% cold A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Darkkill the dwarven-steel plate armour (5 def, 11 armour)Darkkill the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+4 eff.) Fatigue: +24% Damage when hit (Melee): 8 darkness Changes resistances: +6% arcane / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +3% darkness / +6% mind Spell save: +10 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of Eyal (5 def, 11 armour)dwarven-steel plate armour of Eyal (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+4 eff.) Fatigue: +24% Life regen: +1.00 Maximum life: +57.00 Healing mod.: +16% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of command (17 def, 19 armour)radiant voratun plate armour of command (17 def, 19 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Defense: +17 (+10 eff.) Fatigue: +26% Damage when hit (Melee): 4 light Changes stats: +2 Cun / +3 Wil Changes resistances: +10% blight / +10% darkness Mental save: +12 (+5 eff.) Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield (12 def, 3 armour, 186 block)coruscating voratun shield (12 def, 3 armour, 186 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+7 eff.) Ranged Defense: +12 (+7 eff.) Fatigue: +14% Damage when hit (Melee): 32 fire Changes stats: +3 Str Changes resistances: +13% fire Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. hateful quiver of ash arrows of daylight (17/17, 22.5-31.5 power, 7 apr)hateful quiver of ash arrows of daylight (17/17, 22.5-31.5 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 Damage (Ranged): +9 darkness / +7 light Damage against: +5% Living / +5% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of yew arrows (18/18, 32-44.8 power, 10 apr)hateful quiver of yew arrows (18/18, 32-44.8 power, 10 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 18 Damage (Ranged): +9 darkness Damage against: +6% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of ash arrows of crippling (15/15, 23-32.2 power, 7 apr)psychokinetic quiver of ash arrows of crippling (15/15, 23-32.2 power, 7 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 15 On weapon hit: * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +19 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elm arrows of crippling (17/17, 15-21 power, 5 apr)quiver of elm arrows of crippling (17/17, 15-21 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +7.0% Capacity: 17 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
121 alchemist agate 121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of delving (dig speed 38 turns) iron pickaxe of delving (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. alchemist's lampalchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. bright dwarven lantern of the zealotbright dwarven lantern of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+2 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of thermal psionic shield 'Relgigorn' [power 41] (14 cooldown)dwarven-steel torque of thermal psionic shield 'Relgigorn' [power 41] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to disease Changes stats: +1 Mag Critical mult.: +5.00% Maximum vim: +20.00 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 41 for 7 turns, putting all charms on cooldown for 14 turns. When used: 200% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. psionic steel torque of clear mind [power 2] (10 cooldown)psionic steel torque of clear mind [power 2] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded stralite torque of charged psionic shield [power 97] (20 cooldown)warded stralite torque of charged psionic shield [power 97] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +1 physical / +2 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 97 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By YOBA the Higher Brawler level 11
2nd Summertide 122nd year of Ascendancy at 01:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By YOBA the Higher Brawler level 21
24th Dusk 122nd year of Ascendancy at 07:10 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By YOBA the Higher Brawler level 12
3rd Flare 122nd year of Ascendancy at 12:28 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By YOBA the Higher Brawler level 19
17th Dusk 122nd year of Ascendancy at 21:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By YOBA the Higher Brawler level 10
8th Mirth 122nd year of Ascendancy at 21:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By YOBA the Higher Brawler level 20
18th Dusk 122nd year of Ascendancy at 22:57 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By YOBA the Higher Brawler level 10
10th Mirth 122nd year of Ascendancy at 19:46 see stats
Log
Digging starts...
Dug for 38 turns.
Lava floor burns YOBA!
Lava floor hits YOBA for (10 resist armour), 5 fire (5 total damage).
Lava floor burns YOBA!
Lava floor hits YOBA for (10 resist armour), 7 fire (7 total damage).
Lava floor burns YOBA!
Lava floor hits YOBA for (10 resist armour), 1 fire (1 total damage).
YOBA uses Butterfly Kick.
YOBA wears (replacing Axe of Fluffy Evil): iron pickaxe of delving (dig speed 38 turns).
YOBA uses Dig.
Digging starts...
Talent Dig is ready to use.
Dug for 38 turns.
YOBA wears (replacing iron pickaxe of delving (dig speed 38 turns)): Axe of Fluffy Evil.
Talent Dig is ready to use.
YOBA uses Dig.
Digging starts...
Dug for 38 turns.
YOBA deactivates Striking Stance.
