





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40 (base 40) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 71/342 |
| Mana | 132/164 |
| Stamina | 119/148 |
| Healing Factor | 1.2191526171258 |
| Regeneration | 1.2191526171258 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 30 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 30.497011280365 (66.403125182002%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 26 |
| Physical Save | 27 |
| Spell Save | 12 |
| Mental Save | 9 |
Defense: Resistances
| Darkness | + 23%(100%) |
| All | + 4%(100%) |
| Physical | + 9%(100%) |
| Cold | + 42%(100%) |
| Nature | + 23%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Glass | 1.00 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 16. Intimidated |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Equipment
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+8 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Main armor | This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour of stability (2 def, 14 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +5% physical Physical save: +11 (+5 eff.) A suit of armour made of mail. |
| In main hand | dwarven-steel longsword of crippling (24-34 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Sharp, long, and deadly. |
Inventory
Achievements
Log
Glass golem (servant of Skreppur) is pulled in!
Islirawyn the blade horror hits Glass golem (servant of Skreppur) for 29 physical damage.
Islirawyn the blade horror hits Skreppur for 29 physical damage.
Glass golem (servant of Skreppur) casts Eye Beam.
You collect a new ingredient: bloated horror heart (1).
Glass golem (servant of Skreppur) hits Bloated horror for 22 cold damage.
Glass golem (servant of Skreppur) killed Bloated horror!
Skreppur uses Infusion: Regeneration.
Skreppur starts regenerating health quickly.
Islirawyn the blade horror uses Block.
Glass golem (servant of Skreppur) casts Rune: Shielding.
A shield forms around glass golem (servant of Skreppur).
Glass golem (servant of Skreppur) misses Islirawyn the blade horror.
Shards of metal explode from Islirawyn the blade horror's shield!
Skreppur starts to bleed.
Skreppur's Body of Fire hits Islirawyn the blade horror for (51 blocked), 0 fire (0 total damage).
Islirawyn the blade horror hits Glass golem (servant of Skreppur) for (29 absorbed), 0 physical (0 total damage).
Islirawyn the blade horror hits Skreppur for 29 physical damage.
Islirawyn the blade horror uses Shattering Shout.
The shield around glass golem (servant of Skreppur) crumbles.
Islirawyn the blade horror hits Glass golem (servant of Skreppur) for (71 absorbed), 86 physical (86 total damage).
Islirawyn the blade horror hits Skreppur for 156 physical damage.
Character control switched to glass golem (servant of Skreppur).
Bleeding from Islirawyn the blade horror hits Skreppur for 29 physical damage.
Islirawyn the blade horror uses Shield Pummel.
Glass golem (servant of Skreppur) is stunned!
Bleeding from Islirawyn the blade horror killed Skreppur!
Islirawyn the blade horror hits glass golem (servant of Skreppur) for 19 physical, 15 acid, 23 physical, 15 acid (72 total damage).

















