





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 25 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 59 (base 55) |
| Dexterity | 19 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 29 (base 19) |
| Willpower | 14 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 289/517 |
| Mana | 184/216 |
| Stamina | 173/182 |
| Healing Factor | 1.2545771506546 |
| Regeneration | 2.5091543013091 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 38 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 28.26934837382 (74.651787968034%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 30 |
| Physical Save | 27 |
| Spell Save | 19 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 30%(100%) |
| Light | + 7%(100%) |
| Nature | + 20%(100%) |
| Blight | + 16%(100%) |
| Darkness | + 10%(100%) |
| Mind | + 9%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 2 times. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Glass | 1.00 |
| 3/5 |
Generic Talents
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | All damage decreased by 10%. Dazzled |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Equipment
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| In off hand | exposing stralite shield of purity (0 def, 8 armour, 148.5 block)Requires: - Shield usage training - Strength 35 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 5% chance to reduce all saves and defense by 10 Effects when hit in melee: * 14% chance to reduce all saves and defense by 10 Changes resistances: +11% nature / +12% blight Talent granted: +1 Block Handheld deflection devices. |
| Main armor | Bloomwake the dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Dex / +6 Mag Changes resistances: +5% mind / +6% nature Changes resistances penetration: +10% cold Reduces incoming crit damage: 15.00% Mental save: +16 (+8 eff.) A suit of armour made of metal plates. |
| In main hand | This item will automatically be transmogrified when you leave the level.Pitchwrack (42-58 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +5 darkness Damage (radius 2) on crit: +4 darkness Damage against: +12% Living When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +12.0% Physical power: +9 (+3 eff.) Defense: +5 (+5 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 9% Damage when hit (Melee): 4 light Changes resistances: +3% light / +6% darkness Changes damage: +3% light Disarm immunity: +34% One-handed war axes. |
Inventory
arcing steel mace of the mystic (14-20 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +7 (+4 eff.) Blunt and deadly. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Achievements
Log
Lord of Skulls (archer)'s Shoot hits Skreppur for 63 physical damage.
Skreppur's firestorm hits Lord of Skulls (archer) for 179 fire damage.
Skreppur's Body of Fire hits Lord of Skulls (archer) for 69 fire damage.
Ghoul's purging blight area effect hits Glass golem (servant of Skreppur) for 34 blight damage.
Elder vampire receives 47 healing from Ghoul's purging blight area effect.
Talent Imbue Item is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Command Staff is ready to use.
Bleeding from The Master hits Skreppur for 14 physical damage.
Glass golem (servant of Skreppur) uses Glass Splinters.
Elder vampire is weakened by the darkness!
Elder vampire starts to bleed due to glass splinters.
Glass golem (servant of Skreppur) hits Elder vampire for 46 arcane, 1 darkness (47 total damage).
Glass golem (servant of Skreppur) is knocked back!
The Master's Strike hits Glass golem (servant of Skreppur) for 133 physical damage.
Skreppur's Body of Fire hits Elder vampire for 147 fire damage.
Heavy bone giant uses Throw Bones.
Skreppur casts Golem Portal.
Lord of Skulls (archer) uses Crippling Shot.
Elder vampire hits Elder vampire for 3 arcane damage.
Glass Splinters hits Elder vampire for 8 arcane, 8 arcane (16 total damage).
Skreppur casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Ghoul's purging blight area effect hits Skreppur for 15 blight damage.
Skreppur's Body of Fire hits Lord of Skulls (archer) for 85 fire damage.
Character control switched to glass golem (servant of Skreppur).
Bleeding from The Master hits Skreppur for 19 physical damage.
Bleeding from The Master killed Skreppur!




















