Hoodoo the level 6 Whitehoof Archmage by myrkvi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp6 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution19 (base 17)
Magic20 (base 17)
Willpower11 (base 13)
Cunning12 (base 11)

Resources

Life207/207
Mana141/176
Healing Factor1.0714285714286
Regeneration0.26785714285714

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy3
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+15%
Lightning+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save11
Spell Save10
Mental Save8

Defense: Resistances

Lightning+ 21%( 70%)
Cold+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Pinning Resistance21%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
1/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 3.00 gold from the melting of Coral Spray (8 def, 8 armour, 48 block).
You gain 0.50 gold from the melting of
rough leather armour (3 def, 2 armour).
You gain 0.60 gold from the melting of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.76 gold from the melting of
linen wizard hat of nature (+15%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.65 gold from the melting of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 0.43 gold from the melting of
insulating rough leather cap (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
pair of iron boots (0 def, 3 armour).
You gain 1.29 gold from the melting of
elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 2.11 gold from the melting of
cruel elm magestaff (10-12 power, 2 apr, lightning element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (13-18.2 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.45 gold from the melting of
inquisitor's iron mace of massacre (17.5-24.5 power, 2 apr).
You gain 1.34 gold from the melting of
elm longbow of cold.
You collect a new ingredient:
lump of iron (1).
You gain 2.38 gold from the melting of
iron greatsword of vileness (15-24 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.56 gold from the melting of
arcing iron greatsword of paradox (16-25.6 power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.52 gold from the melting of
steel dagger of vileness (11-14.3 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (10.5-13.65 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9.5-12.35 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
flaming iron battleaxe (14-21 power, 1 apr).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You feel very confident walking into this place.