Amev the level 1 Cornac Wanderer by Azzatur

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWanderer
Level / Exp1 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Mana110/110
Soul6/10
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy6
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Advanced-golemancy1.00
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.20
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Lethality1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Wolf hits Amev for 4 physical damage.
Wolf is dazed!


Wolf damages himself through Martyrdom!
Amev hits Wolf for 0 physical damage.
Wolf hits Amev for 4 physical damage.
Amev hits Wolf for 11 physical damage.
Amev killed Wolf!
Wolf misses Amev.

Wolf is not dazed anymore.

Amev hits Wolf for 9 physical damage.
Dread hits Wolf for 18 physical damage.
Wolf hits Amev for 4 physical damage.

Amev misses Wolf.
Something hits Wolf for
17 physical damage.
Wolf hits Something for 3 physical damage.

Amev hits Wolf for 15 physical damage.
Amev killed Wolf!
Amev feels pain again.

Amev stops regenerating health quickly.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).