Rigton the level 7 Cornac Summoner by tkuamoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp7 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 11)
Constitution12 (base 12)
Magic10 (base 10)
Willpower20 (base 20)
Cunning30 (base 27)

Resources

Life170/170
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5

Offense: Mainhand

Damage5
Accuracy22
Crit Chance13%
APR15
Speed1.00

Offense: Offhand

Damage4
Accuracy22
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense2
Ranged Defense2
Fatigue7
Physical Save8
Spell Save10
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Tool
On feet
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Rigton picks up (q.): zircon.
Rigton picks up (b.):
copper ring.
Rigton picks up (k.):
agate.
Rigton picks up (s.):
zircon.
You pickup 0.55 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.40 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.65 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Talent Nature's Touch is ready to use.
Talent Hydra is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.51 gold from the transmogrification of
barbed quiver of elm arrows (22/22, 13-18.2 power, 5 apr).
You gain 1.79 gold from the transmogrification of
spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 3.78 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 3.50 gold from the transmogrification of
elemental iron mace (11.5-16.1 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.06 gold from the transmogrification of
healing infusion of the duelist (heal 46).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.