
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 6 / 47% |
Size | medium |
Lifes / Deaths | Killed by Yvemille the large white snake at level 6 on the 1st Summertide 122nd year of Ascendancy at 21:36 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 24 (base 24) |
Constitution | 16 (base 10) |
Magic | 21 (base 20) |
Willpower | 15 (base 10) |
Cunning | 13 (base 13) |
Resources
Life | -5/233 |
Mana | 50/155 |
Stamina | 35/108 |
Healing Factor | 1 |
Regeneration | 5.15 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +90.09009009009% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 21 |
Accuracy | 25 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 25 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17.7 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4.9 (30%) |
Defense | 20.454 |
Ranged Defense | 20.454 |
Fatigue | 1 |
Physical Save | 9.1 |
Spell Save | 12.6 |
Mental Save | 9.8 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 25% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Effects
talent | Shadow Combat |
detrimental effect | Reduces global action speed by 11%. Slow |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (2). Armor Corroded |
Quests
You failed to protect the lost sun paladin from death by green worm mass. Escort: lost sun paladin (level 2 of Trollmire) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On fingers | steel ring 'Chamumas' steel ring 'Chamumas'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Wil Changes resistances: +11% nature / +13% blight Maximum encumbrance: +24 Poison immunity: +25% Disease immunity: +23% Rings can have magical properties. |
In main hand | Arifang the steel dagger (11.5-14.95 power, 6 apr) Arifang the steel dagger (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 insidious poison When wielded/worn: Changes stats: +2 Wil Maximum encumbrance: +10 Mindpower: +2 (+2 eff.) Sharp, short and deadly. |
Main armor | rough leather armour of lightning resistance (1 def, 2 armour) rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +15% lightning A suit of armour made of leather. |
Light source | Murkhash MurkhashInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +6 Con Changes resistances: +16% blight / +6% darkness Changes resistances penetration: +15% blight Life regen: +4.90 Maximum life: +49.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Wil / +1 Mag Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In off hand | insidious iron dagger of erosion (11-14.3 power, 5 apr) insidious iron dagger of erosion (11-14.3 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +9 insidious poison / +5 temporal / +4 nature Sharp, short and deadly. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
arcing iron dagger of projection (10.5-13.65 power, 5 apr) arcing iron dagger of projection (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +4 mind / +4 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
flaming iron dagger of daylight (10-13 power, 5 apr) flaming iron dagger of daylight (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 light Burst (radius 1) on hit: +4 fire Damage against: +5% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Eremygen the steel greatsword (25.5-40.8 power, 2 apr)Eremygen the steel greatsword (25.5-40.8 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 mind When wielded/worn: Maximum psi: +20.00 Mindpower: +2 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +10 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. rough leather beltrough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Kvothe hits Yvemille the large white snake for (6 resist armour), 1 physical, (1 resist armour), 0 nature, (3 resist armour), 0 darkness, (6 resist armour), 0 physical, (1 resist armour), 0 nature, (2 resist armour), 0 temporal, (2 resist armour), 0 nature, (3 resist armour), 0 darkness (1 total damage).
Yvemille the large white snake uses Battle Shout.
Kvothe hits Yvemille the large white snake for (1 resist armour), 0 darkness (0 total damage).
Yvemille the large white snake hits Kvothe for 15 physical, (slow 11%), (15 total damage).
Forest troll hits Kvothe for 23 physical damage.
Kvothe hits Forest troll for 2 darkness damage.
Insidious Poison from Kvothe hits Yvemille the large white snake for (1 resist armour), 0 nature (0 total damage).
Kvothe is not stunned anymore.
Talent Dual Strike is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Flurry is ready to use.
Kvothe hits Yvemille the large white snake for (4 resist armour), 0 darkness (0 total damage).
Yvemille the large white snake hits Kvothe for 14 physical, (slow 11%), (14 total damage).
Kvothe hits Yvemille the large white snake for (6 resist armour), 17 physical, (2 resist armour), 0 nature, (6 resist armour), 2 darkness, (6 resist armour), 7 physical, (1 resist armour), 0 nature, (5 resist armour), 0 temporal, (4 resist armour), 0 nature, (6 resist armour), 2 darkness (27 total damage).
Yvemille the large white snake hits Kvothe for 16 physical, (slow 11%), (16 total damage).
Kvothe hits Yvemille the large white snake for (4 resist armour), 0 darkness (0 total damage).
Insidious Poison from Kvothe hits Yvemille the large white snake for (1 resist armour), 0 nature (0 total damage).
Kvothe hits Yvemille the large white snake for (4 resist armour), 0 darkness (0 total damage).
Yvemille the large white snake hits Kvothe for 15 physical, (slow 11%), (15 total damage).
Kvothe hits Yvemille the large white snake for (6 resist armour), 13 physical, (2 resist armour), 0 nature, (6 resist armour), 2 darkness, (6 resist armour), 6 physical, (1 resist armour), 0 nature, (5 resist armour), 0 temporal, (4 resist armour), 0 nature, (6 resist armour), 2 darkness (21 total damage).
Forest troll hits Kvothe for 22 physical damage.
Kvothe hits Forest troll for 4 darkness damage.
Insidious Poison from Kvothe hits Yvemille the large white snake for (1 resist armour), 0 nature (0 total damage).
Kvothe hits Yvemille the large white snake for (4 resist armour), 0 darkness (0 total damage).
Yvemille the large white snake hits Kvothe for 16 physical, (slow 11%), (16 total damage).
Kvothe hits Yvemille the large white snake for (6 resist armour), 14 physical, (2 resist armour), 0 nature, (6 resist armour), 2 darkness, (6 resist armour), 8 physical, (1 resist armour), 0 nature, (5 resist armour), 0 temporal, (4 resist armour), 0 nature, (6 resist armour), 2 darkness (24 total damage).
Saving game...