Inarl the level 2 Dwarf Berserker by anandre

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp2 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity9 (base 11)
Constitution16 (base 13)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life161/161
Stamina110/110
Healing Factor1
Regeneration2.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy16
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense1
Ranged Defense1
Fatigue7
Physical Save13
Spell Save7
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Inarl receives 18 healing.
Inarl picks up (i.):
spinel.
Talent Stunning Blow is ready to use.

Inarl receives 18 healing.

Inarl receives 18 healing.
Resting starts...

Inarl has finished recovering.

Talent Vitality is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Inarl picks up (e.):
grounding rough leather cap (0 def, 1 armour).
There is a next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Inarl wears:
thick linen cloak (1 def, 5 armour).

Inarl wears:
grounding rough leather cap (0 def, 1 armour).

Inarl wears (replacing
iron mail armour (2 def, 4 armour)): rejuvenating rough leather armour of cold resistance (1 def, 2 armour).

You gain 1.42 gold from the transmogrification of
prismatic iron plate armour of spell shielding (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
prismatic iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.77 gold from the transmogrification of
impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 2.04 gold from the transmogrification of
short elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.40 gold from the transmogrification of
earthen elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2-2.2 power, 12 apr, mind damage).
There is a previous level here (press '' or right click to use).