Atai the level 10 Yeek Archmage by reav

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp10 / 25%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution22 (base 27)
Magic28 (base 25)
Willpower19 (base 13)
Cunning18 (base 11)

Resources

Life212/212
Mana143/143
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10

Offense: Mainhand

Damage9
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance12%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+11%
Arcane+4%

Defense: Base

Armour (hardiness)2 (30%)
Defense17
Ranged Defense17
Fatigue2
Physical Save10
Spell Save16
Mental Save18

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 16%( 70%)
Cold+ 6%( 70%)
Arcane+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Atai the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 07:55
see stats

Log

Talent Temporal Shield is ready to use.
Yeek Wayist uses
Infusion: Healing.
Yeek Wayist receives
76 healing from Infusion: Healing.

Atai picks up (d.):
rejuvenating cured leather armour of fire resistance (6 def, 4 armour).
Atai picks up (c.):
Spinal Cage (5 def, 8 armour).
Atai picks up (a.):
warbringer's steel dagger (12-16 power, 6 apr).
Atai picks up (a.):
chilling steel dagger of massacre (16-21 power, 6 apr).
Lore found:
Spinal Cage
You can read all your collected lore in the game menu, by pressing Escape.


Space around you starts to dissolve...


Resting starts...

Yeek Wayist uses
Infusion: Healing.
Yeek Wayist receives
76 healing from Infusion: Healing.
Yeek Wayist uses
Infusion: Healing.
Yeek Wayist receives
76 healing from Infusion: Healing.
Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 6.18 gold from the transmogrification of
rejuvenating cured leather armour of fire resistance (6 def, 4 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of fire resistance (6 def, 4 armour).
You gain 25.00 gold from the transmogrification of
Spinal Cage (5 def, 8 armour).
You gain 4.38 gold from the transmogrification of
warbringer's steel dagger (12-16 power, 6 apr).
You gain 1.44 gold from the transmogrification of
chilling steel dagger of massacre (16-21 power, 6 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.