Doin' Stuff the level 18 Yeek Summoner by bolshoi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp18 / 88%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity15 (base 11)
Constitution16 (base 19)
Magic12 (base 10)
Willpower63 (base 46)
Cunning35 (base 24)

Resources

Life302/302
Equilibrium243
Healing Factor1.4
Regeneration1.89

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage8
Accuracy40
Crit Chance10%
APR20
Speed1.00

Offense: Offhand

Damage8
Accuracy40
Crit Chance10%
APR20
Speed1.00

Offense: Spell

Spellpower6
Crit Chance8%
Speed1

Offense: Mind

Mindpower40
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save19
Spell Save26
Mental Save33

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance46%
Poison Resistance23%
Confusion Resistance81%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
5/5
1/5
3/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
1/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
2/5
1/5
4/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
5/5
1/5
4/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
3/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
failed
done
done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Doin' Stuff the Yeek Summoner level 16
53rd Dusk 122nd year of Ascendancy at 23:06
see stats
Level 10 Got a character to level 10.
By Doin' Stuff the Yeek Summoner level 10
3rd Flare 122nd year of Ascendancy at 16:34
see stats
The Arena Unlocked Arena mode.
By Doin' Stuff the Yeek Summoner level 12
10th Flare 122nd year of Ascendancy at 10:45
see stats
The secret city Discovered the truth about mages.
By Doin' Stuff the Yeek Summoner level 12
9th Flare 122nd year of Ascendancy at 05:30
see stats

Log

You gain 6.18 gold from the transmogrification of rejuvenating cured leather armour of clarity (2 def, 4 armour).
You gain 4.39 gold from the transmogrification of
woollen robe of life (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (22-30.8 power, 4 apr).
You gain 0.75 gold from the transmogrification of
yew magestaff (20-24 power, 4 apr, lightning element).
You gain 3.83 gold from the transmogrification of
surging ash vilestaff of warding (15-18 power, 3 apr, blight element).
You gain 3.05 gold from the transmogrification of
ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 3.30 gold from the transmogrification of
swiftstrike cured leather sling.
You gain 0.95 gold from the transmogrification of
dwarven-steel mace of massacre (33-46.2 power, 4 apr).
You gain 3.60 gold from the transmogrification of
caustic dwarven-steel mace (27.5-38.5 power, 4 apr).
You gain 7.00 gold from the transmogrification of
thunderous steel greatsword of amnesia (26-41.6 power, 2 apr).
You gain 1.74 gold from the transmogrification of
insidious steel greatsword (24.5-39.2 power, 2 apr).
You gain 1.98 gold from the transmogrification of
insidious steel greatsword (24.5-39.2 power, 2 apr).
You gain 2.80 gold from the transmogrification of
chilling dwarven-steel greatsword of projection (37.5-60 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11.5-14.95 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (13.5-17.55 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (20.5-30.75 power, 2 apr).
You gain 1.60 gold from the transmogrification of
wizard's steel ring of fire (+22%).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 0.92 gold from the transmogrification of
regeneration infusion (heal 143 over 5 turns).
You gain 1.51 gold from the transmogrification of
insidious poison infusion (11 nature damage, 25% healing reduction).
You gain 1.06 gold from the transmogrification of
healing infusion of the wizard (heal 49).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.