Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 10 / 96% |
Size | medium |
Lifes / Deaths | Killed by Emelylaith the giant eel at level 10 on the 21st Profit 122nd year of Ascendancy at 22:46 / 1 |
Primary Stats
Strength | 32 (base 26) |
Dexterity | 16 (base 11) |
Constitution | 16 (base 13) |
Magic | 8 (base 10) |
Willpower | 21 (base 10) |
Cunning | 29 (base 29) |
Resources
Life | -7/396 |
Stamina | 2/154 |
Healing Factor | 1.0545771506545 |
Regeneration | 4.4819528902817 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 33.003878189685 |
See Invisible | 33.003878189685 |
Offense: Mainhand
Damage | 44 |
Accuracy | 47 |
Crit Chance | 17% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +6% |
Physical | +3% |
Lightning | +9% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 37.08934837382 (81.151787968034%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 18 |
Physical Save | 31 |
Spell Save | 13 |
Mental Save | 29 |
Defense: Resistances
Physical | + 5%( 70%) |
Lightning | + 10%( 70%) |
Nature | + 6%( 70%) |
Temporal | + 8%( 70%) |
Fire | + 7%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 54% |
Stun Resistance | 0% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 33% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Ravenreaper (0 def, 3 armour) Ravenreaper (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +6% darkness ----- def ----- Armour +3 Fatigue -3% Resists +5% arcane +3% nature Phys.save +5 (+3 eff.) HP.reg +4.00 ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Zanerak' brass lantern 'Zanerak'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% physical ----- def ----- Resists +2% physical Mind.save +6 (+3 eff.) ---------- misc Max.hate +4.00 Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating rough leather cap of dexterity (+2) (0 def, 1 armour) insulating rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +7% cold A cap made of leather. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 11/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Aronor the Airimmortal Aronor the Airimmortal0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% light +5% lightning Melee Ret 4 lightning ----- def ----- Max.HP +21.00 Disarm- +23% Pinning- +21% Knockbk- +23% Rings make your fingers look great! |
On fingers | Polydawe Polydawe0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +13 (+7 eff.) Resists +6% lightning +3% physical +3% fire Spell.save +3 (+3 eff.) Max.HP +40.00 Knockbk- +10% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | grounding rough leather belt of transcendence grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% lightning +6% temporal Phys.save +6 (+3 eff.) A belt that goes around your waist. |
In main hand | iron battleaxe of crippling (111% power, 1 apr) iron battleaxe of crippling (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 111% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed battleaxes. |
On hands | steady dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) steady dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +17 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | impenetrable steel plate armour of implacability (0 def, 20 armour) impenetrable steel plate armour of implacability (0 def, 20 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +20 Fatigue +17% Phys.save +9 (+5 eff.) A suit of armour made of metal plates. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Rhodunik Rhodunik0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% cold +3% nature +3% temporal Crit.chn- 5.00% Amulets make your neck look great! |
Inventory
Chargeseam (101% power, 5 apr) Chargeseam (101% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit: * 20% chance to reduce armor by 13% * 11% chance to reduce all saves and defense by 18 While equipped: Stats +1 Mag +1 Wil +2 Cun dps ---------- Dmg.mod +3% arcane Melee Ret 8 lightning ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +20.00 Sharp, short and deadly. |
iron greatsword (116% power, 1 apr) iron greatsword (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
thought-forged iron greatsword (110% power, 1 apr) thought-forged iron greatsword (110% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 110% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 18 While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
steel longsword of daylight (110% power, 3 apr) steel longsword of daylight (110% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 light Against +7% Undead Sharp, long, and deadly. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 88% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 91% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 163.11 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
rough leather sling 'Pusoozer' rough leather sling 'Pusoozer'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 fire On Hit: * 10% chance to reduce all saves and defense by 18 While equipped: dps ---------- Dmg.mod +3% temporal +9% nature +8% fire Res.pen +10% nature +5% temporal ----- def ----- Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Slings are used to hurl stones or metal shots at your foes. |
ash magestaff 'Rhibar' (111% power, 3 apr, lightning element) ash magestaff 'Rhibar' (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +12.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% lightning On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +14 (+8 eff.) Resists +5% arcane ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (100% power, 2 apr, temporal element) elm starstaff (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of warding (100% power, 2 apr, acid element) elm vilestaff of warding (100% power, 2 apr, acid element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid ----- def ----- Armour +5 Defense +4 (+3 eff.) ---------- misc Wards +2 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of power (120% power, 4 apr, cold element) shimmering yew magestaff of power (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+13 eff.) Dmg.mod +20% cold ---------- misc Mana/turn +0.12 Max.mana +53.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe of paradox (101% power, 2 apr) iron waraxe of paradox (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +6% temporal One-handed war axes. |
linen robe of time (+11%) (0 def, 0 armour) linen robe of time (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +7% all +11% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layossra (0 def, 7 armour) Layossra (0 def, 7 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Mag +5 Wil +2 Cun +1 Con dps ---------- Res.pen +5% physical Apr +3 ----- def ----- Armour +7 Phys.save +12 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Rhuntir (10 def, 3 armour) Rhuntir (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +1 Cun +2 Con dps ---------- Dmg.mod +3% blight Res.pen +5% blight ----- def ----- Armour +3 Defense +10 (+6 eff.) Fatigue +2% Phys.save +12 (+6 eff.) Mind.save +11 (+6 eff.) Die.at -60.00 life ---------- misc Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tarrolathamas the Greenbrawn (0 def, 3 armour) Tarrolathamas the Greenbrawn (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% cold Acc +5 (+2 eff.) ----- def ----- Armour +3 Fatigue -5% Phys.save +5 (+3 eff.) ---------- misc Max.enc +25 Max.stam +20.00 A pair of boots made of leather. |
blighted rough leather gloves of strength (+3) (0 def, 1 armour) blighted rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 blight Dmg.mod +4% blight ----- def ----- Armour +1 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snowrupture (0 def, 3 armour) Snowrupture (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Cun +7 Wil ----- def ----- Armour +3 Fatigue +5% Resists +3% cold ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable steel mail armour (2 def, 12 armour) impenetrable steel mail armour (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Silamira the rough leather armour (8 def, 6 armour) Silamira the rough leather armour (8 def, 6 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% Res.pen +5% mind Apr +1 ----- def ----- Armour +6 Defense +8 (+5 eff.) Fatigue +6% Resists +17% acid A suit of armour made of leather. |
iron shield of earthen fury (0 def, 3 armour, 24.5 block) iron shield of earthen fury (0 def, 3 armour, 24.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +3 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate 43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Heatdream' (dig speed 28 turns) iron pickaxe 'Heatdream' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Wil +1 Cun dps ---------- Mind.crit +3% Res.pen +5% fire Apr +6 ----- def ----- Mind.save +3 (+2 eff.) Blind- +20% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 2.6 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +66 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hirorab the brass lantern Hirorab the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +6% light +3% lightning Phys.save +6 (+3 eff.) Spell.save +3 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 59.99 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of healing [power 128] (13 cooldown) elm totem of healing [power 128] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 128 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elm totem of stinging [power 140] (15 cooldown) supercharged elm totem of stinging [power 140] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 140 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By the Cooler Norgan the Dwarf Berserker level 9
25th Voratun 122nd year of Ascendancy at 06:05 see stats
By the Cooler Norgan the Dwarf Berserker level 10
19th Profit 122nd year of Ascendancy at 13:34 see stats
By the Cooler Norgan the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 05:26 see stats
By the Cooler Norgan the Dwarf Berserker level 9
18th Profit 122nd year of Ascendancy at 05:44 see stats
Log
Emelylaith the giant eel is suffering from insomnia.
Melee retaliation hits Emelylaith the giant eel for 3 lightning damage.
Emelylaith the giant eel's Beyond the Flesh hits the Cooler Norgan for 8 physical, 10 physical (18 total damage).
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Emelylaith the giant eel is no longer sleeping.
the Cooler Norgan hits Emelylaith the giant eel for 39 physical, 0 arcane (39 total damage).
Talent Death Dance is ready to use.
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 lightning damage.
Emelylaith the giant eel seems more focused.
Melee retaliation hits Emelylaith the giant eel for 3 lightning damage.
Emelylaith the giant eel's Beyond the Flesh hits the Cooler Norgan for 9 physical, 10 physical (20 total damage).
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the Cooler Norgan performs a melee critical strike against Emelylaith the giant eel!
the Cooler Norgan hits Emelylaith the giant eel for 64 physical, 0 arcane (64 total damage).
Emelylaith the giant eel uses Willful Strike.
The Cooler Norgan was smashed!
Shadow uses Dominate.
The Cooler Norgan has been dominated!
Melee retaliation hits Shadow for 4 lightning damage.
Emelylaith the giant eel hits the Cooler Norgan for 56 physical, 7 physical (64 total damage).
Emelylaith the giant eel is no longer suffering from insomnia.
Melee retaliation hits Emelylaith the giant eel for 3 lightning damage.
Emelylaith the giant eel's Beyond the Flesh hits the Cooler Norgan for 8 physical, 8 physical (17 total damage).
the Cooler Norgan the level 10 dwarf berserker was skewered to death by Emelylaith the giant eel on level 2 of Trollmire.
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the Cooler Norgan's rage subsides!