Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 12 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 22 (base 22) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 298/298 |
| Mana | 114/114 |
| Stamina | 133/133 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 48 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 25.38 (100%) |
| Defense | 7 |
| Ranged Defense | 11 |
| Fatigue | 26 |
| Physical Save | 16 |
| Spell Save | 13 |
| Mental Save | 8 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | acidic iron shield of purity (4 def, 2 armour, 19.5 block) acidic iron shield of purity (4 def, 2 armour, 19.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 11 acid Changes resistances: +11% nature / +11% blight Talent granted: +1 Block Handheld deflection devices. |
| Main armor | spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
| In main hand | hateful steel longsword of erosion (13-18.2 power, 3 apr) hateful steel longsword of erosion (13-18.2 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 temporal / +7 darkness / +9 nature Damage against: +7% Living Sharp, long, and deadly. |
Inventory
Newly picked up runerune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Newly picked up yew longbowyew longbow Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL, fire |
Newly picked up unblemished steel waraxeunblemished steel waraxe Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL, acid It can cause special effects when it strikes in combat. |
arcing steel waraxe of vileness (13-18.2 power, 3 apr) arcing steel waraxe of vileness (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +7 blight / +8 lightning One-handed war axes. |
Achievements
Log
golem (servant of Alchemar) hits Venom drake hatchling for 0 physical, 0 acid, 10 physical (10 total damage).
golem (servant of Alchemar) reflects damage back to Venom drake hatchling!
Venom drake hatchling hits golem (servant of Alchemar) for (3 absorbed), 0 acid (0 total damage).
golem (servant of Alchemar) hits Venom drake hatchling for 42 physical damage.
golem (servant of Alchemar) killed Venom drake hatchling!
The shield around golem (servant of Alchemar) crumbles.
golem (servant of Alchemar) hits Lesser vampire for 39 physical, 7 temporal, 7 darkness, 2 nature, 5 acid (60 total damage).
Lesser vampire drains life from golem (servant of Alchemar)!
golem (servant of Alchemar) reflects damage back to Lesser vampire!
golem (servant of Alchemar) hits Lesser vampire for 2 blight, 3 healing, 10 acid, 11 physical (23 total damage) [3 healing].
Lesser vampire hits golem (servant of Alchemar) for 7 blight damage.
Talent Eye Beam is ready to use.
golem (servant of Alchemar) hits Lesser vampire for 47 physical, 7 temporal (54 total damage).
golem (servant of Alchemar) killed Lesser vampire!
There is an item here: rune
You pickup 0.65 gold pieces.
There is an item here: rune
Golem (servant of Alchemar) picks up (a.): rune.
Talent Rune: Shielding is ready to use.
Resting starts...
Rested for 110 turns (stop reason: all resources and life at maximum).
Golem (servant of Alchemar) deactivates Reflective Skin.
