Tek the level 13 Dwarf Wyrmic by jinnt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp13 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 20)
Dexterity8 (base 10)
Constitution33 (base 28)
Magic10 (base 10)
Willpower40 (base 30)
Cunning11 (base 10)

Resources

Life418/418
Equilibrium0
Healing Factor1.21
Regeneration0.3025

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible6

Offense: Mainhand

Damage35
Accuracy22
Crit Chance9%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower29.2
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)40.3 (66.666666666667%)
Defense18.3
Ranged Defense18.3
Fatigue35
Physical Save28.8125
Spell Save26.6875
Mental Save33.8625

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance15%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
4/5
1/5
1/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
1/5
1/5
1/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
1/5
1/5
0/5
Technique / Combat training1.00
2/5
3/5
2/5
1/5
0/5

Effects

detrimental effect

Quests

active
done
done
done
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Tek the Dwarf Wyrmic level 10
25th Dearth 122nd year of Ascendancy at 11:05
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tek the Dwarf Wyrmic level 10
22nd Dearth 122nd year of Ascendancy at 20:04
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Tek the Dwarf Wyrmic level 11
23rd Loss 122nd year of Ascendancy at 05:47
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Tek the Dwarf Wyrmic level 6
21st Voratun 122nd year of Ascendancy at 02:47
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Tek the Dwarf Wyrmic level 6
28th Voratun 122nd year of Ascendancy at 18:34
see stats

Log

The Possessed's Earthen Missiles hits Tek for 24 physical, 4 physical (28 total damage).
The Possessed's Earthen Missiles hits
Tek for 24 physical, 4 physical (28 total damage).
The Possessed's Earthen Missiles hits
Tek for 24 physical damage.
Tek the level 13 dwarf wyrmic was tortured to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
You have 2 life(s) left.
Tek deactivates Icy Skin.

Tek's skin returns to normal.

Tek stops bleeding.

Tek stops regenerating health quickly.

Tek is no longer poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

The Possessed's Earthen Missiles killed Tek!
Saving done.

Resting starts...

Talent Ice Claw is ready to use.
Talent Infusion: Wild is ready to use.
Talent Prismatic Slash is ready to use.
Talent Fire Breath is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Icy Skin is ready to use.
Talent Swallow is ready to use.
Talent Bellowing Roar is ready to use.
Talent Corrosive Mist is ready to use.
Talent Devouring Flame is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


Saving game...