Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 17 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:05 / 55Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:28 Killed by shadowblade at level 8 on the 2nd Summertide 122nd year of Ascendancy at 23:47 Killed by thief at level 9 on the 9th Flare 122nd year of Ascendancy at 13:18 Killed by Polulle the giant green ant at level 9 on the 10th Flare 122nd year of Ascendancy at 04:59 Killed by thief at level 9 on the 10th Flare 122nd year of Ascendancy at 15:49 Killed by Minotaur of the Labyrinth at level 9 on the 3rd Dusk 122nd year of Ascendancy at 15:08 Killed by snow giant thunderer at level 12 on the 24th Dusk 122nd year of Ascendancy at 11:25 Killed by Polyletha the telugoroth at level 13 on the 25th Dusk 122nd year of Ascendancy at 15:33 Killed by Polyletha the telugoroth at level 13 on the 25th Dusk 122nd year of Ascendancy at 19:34 Killed by Salowen the telugoroth at level 13 on the 26th Dusk 122nd year of Ascendancy at 00:40 Killed by telugoroth at level 13 on the 26th Dusk 122nd year of Ascendancy at 06:47 Killed by ultimate telugoroth at level 13 on the 26th Dusk 122nd year of Ascendancy at 09:45 Killed by temporal stalker at level 13 on the 27th Dusk 122nd year of Ascendancy at 13:22 Killed by Chronolith Clone at level 14 on the 28th Dusk 122nd year of Ascendancy at 03:01 Killed by Chronolith Clone at level 14 on the 28th Dusk 122nd year of Ascendancy at 05:06 Killed by Chronolith Clone at level 14 on the 28th Dusk 122nd year of Ascendancy at 07:09 Killed by Voranor the elder vampire at level 14 on the 28th Dusk 122nd year of Ascendancy at 22:37 Killed by Forgery of Haze (Voranor the elder vampire) at level 14 on the 29th Dusk 122nd year of Ascendancy at 03:24 Killed by Voranor the elder vampire at level 14 on the 29th Dusk 122nd year of Ascendancy at 05:44 Killed by Voranor the elder vampire at level 14 on the 29th Dusk 122nd year of Ascendancy at 07:13 Killed by Voranor the elder vampire at level 14 on the 29th Dusk 122nd year of Ascendancy at 10:03 Killed by Rantha the Worm at level 14 on the 29th Dusk 122nd year of Ascendancy at 18:36 Killed by The Fragmented Essence of Harkor'Zun at level 14 on the 29th Dusk 122nd year of Ascendancy at 23:03 Killed by Belonn the vampire at level 15 on the 30th Dusk 122nd year of Ascendancy at 08:27 Killed by Belonn the vampire at level 15 on the 30th Dusk 122nd year of Ascendancy at 13:09 Killed by cold drake at level 15 on the 30th Dusk 122nd year of Ascendancy at 17:36 Killed by cold drake hatchling at level 15 on the 30th Dusk 122nd year of Ascendancy at 19:19 Killed by Belonn the vampire at level 15 on the 30th Dusk 122nd year of Ascendancy at 21:21 Killed by Belonn the vampire at level 15 on the 31st Dusk 122nd year of Ascendancy at 01:48 Killed by Belonn the vampire at level 15 on the 31st Dusk 122nd year of Ascendancy at 05:02 Killed by great wolf at level 15 on the 31st Dusk 122nd year of Ascendancy at 09:52 Killed by Belonn the vampire at level 15 on the 31st Dusk 122nd year of Ascendancy at 13:36 Killed by Belonn the vampire at level 15 on the 31st Dusk 122nd year of Ascendancy at 18:22 Killed by Polawen the ghoul at level 15 on the 32nd Dusk 122nd year of Ascendancy at 04:39 Killed by Polawen the ghoul at level 15 on the 32nd Dusk 122nd year of Ascendancy at 09:31 Killed by Polawen the ghoul at level 15 on the 32nd Dusk 122nd year of Ascendancy at 13:14 Killed by Urran the thalore at level 15 on the 40th Dusk 122nd year of Ascendancy at 04:00 Killed by Elumina the storm drake hatchling at level 15 on the 40th Dusk 122nd year of Ascendancy at 23:54 Killed by gwelgoroth at level 16 on the 47th Dusk 122nd year of Ascendancy at 22:05 Killed by storm wyrm at level 16 on the 52nd Dusk 122nd year of Ascendancy at 01:04 Killed by storm wyrm at level 16 on the 52nd Dusk 122nd year of Ascendancy at 04:36 Killed by ultimate gwelgoroth at level 16 on the 52nd Dusk 122nd year of Ascendancy at 08:11 Killed by Islyranor the gwelgoroth at level 16 on the 52nd Dusk 122nd year of Ascendancy at 20:45 Killed by Velawe the large white snake at level 16 on the 54th Dusk 122nd year of Ascendancy at 00:14 Killed by gwelgoroth at level 16 on the 55th Dusk 122nd year of Ascendancy at 15:32 Killed by Urkis, the High Tempest at level 16 on the 56th Dusk 122nd year of Ascendancy at 00:21 Killed by Urkis, the High Tempest at level 16 on the 56th Dusk 122nd year of Ascendancy at 03:52 Killed by Urkis, the High Tempest at level 16 on the 56th Dusk 122nd year of Ascendancy at 07:40 Killed by enthralled slave at level 17 on the 61st Dusk 122nd year of Ascendancy at 11:25 Killed by enthralled slave at level 17 on the 61st Dusk 122nd year of Ascendancy at 22:09 Killed by enthralled slave at level 17 on the 62nd Dusk 122nd year of Ascendancy at 00:53 Killed by enthralled slave at level 17 on the 62nd Dusk 122nd year of Ascendancy at 05:18 Killed by enthralled slave at level 17 on the 62nd Dusk 122nd year of Ascendancy at 23:39 Killed by Allan at level 17 on the 62nd Dusk 122nd year of Ascendancy at 23:45 |
Primary Stats
| Strength | 22 (base 21) |
| Dexterity | 11 (base 10) |
| Constitution | 30 (base 27) |
| Magic | 16 (base 10) |
| Willpower | 50 (base 42) |
| Cunning | 29 (base 10) |
Resources
| Life | 468/468 |
| Equilibrium | 0 |
| Healing Factor | 1.2999999999999 |
| Regeneration | 5.9267901025889 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 5 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.3 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 21.175 |
| Ranged Defense | 21.175 |
| Fatigue | 0 |
| Physical Save | 29.1 |
| Spell Save | 35.05 |
| Mental Save | 42.55 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 119.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost warrior from death by Allan. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots (0 def, 5 armour) miner's pair of rough leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glarebloom (0 def, 3 armour) Glarebloom (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil / +5 Cun / +1 Con Changes damage: +6% light Mindpower: +4 (+2 eff.) A cap made of leather. |
| Tool | Noonhue [power 63] (29 cooldown) Noonhue [power 63] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances penetration: +5% light It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 63 for 7 turns, putting all charms on cooldown for 29 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Ichorvice' copper ring 'Ichorvice'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | acidic steel greatsword of massacre (144% power, 2 apr) acidic steel greatsword of massacre (144% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 144% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Massive two-handed swords. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+2 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Runogen (2 def, 0 armour) Runogen (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 arcane / 8 temporal Changes damage: +3% arcane Spell save: +7 (+4 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of magic (+2) grounding copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
Rune of the Rift (350.00 temporal damage, removed from time 4 turns) Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 378.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. iron battleaxe (105% power, 1 apr)iron battleaxe (105% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 106% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Allan the Higher Wyrmic level 15
30th Dusk 122nd year of Ascendancy at 06:56 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Allan the Higher Wyrmic level 16
56th Dusk 122nd year of Ascendancy at 10:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Allan the Higher Wyrmic level 10
3rd Dusk 122nd year of Ascendancy at 20:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Allan the Higher Wyrmic level 6
79th Pyre 122nd year of Ascendancy at 04:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Allan the Higher Wyrmic level 10
4th Dusk 122nd year of Ascendancy at 17:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Allan the Higher Wyrmic level 17
62nd Dusk 122nd year of Ascendancy at 09:07 see stats
Log
Something hits Allan for 24 fire damage.
Allan misses Something.
Allan hits Something for (4 resist armour), 0 temporal, (11 resist armour), 0 cold, (4 resist armour), 0 arcane, (4 resist armour), 0 nature (0 total damage).
Something hits Allan for (16 absorbed), 0 physical (0 total damage).
Something hits Allan for (122 absorbed), 0 lightning (0 total damage).
Your shield crumbles under the damage!
The shield around Allan crumbles.
Something hits Allan for (12 absorbed), 0 physical, (6 absorbed), 0 physical, (6 absorbed), 0 physical, (13 absorbed), 0 physical, (6 absorbed), 0 physical, (4 absorbed), 87 physical (87 total damage).
Allan hits Something for (4 resist armour), 0 temporal, (13 resist armour), 0 cold, (4 resist armour), 0 arcane, (4 resist armour), 0 nature, (4 resist armour), 0 temporal, (13 resist armour), 0 cold, (4 resist armour), 0 arcane, (4 resist armour), 0 nature (0 total damage).
Grappling hits Allan for (19 absorbed), 0 physical (0 total damage).
Allan the level 17 higher wyrmic was stabbed to death by an enthralled slave on level 2 of Ring of Blood.
Allan deactivates Wild Growth.
Allan is free from the grapple.
Allan meditates on nature.
Allan stops burning.
Allan deactivates Icy Skin.
Allan recovers sight.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Grappling killed Allan!
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Ran for 2 turns (stop reason: interesting character).
Talent Ice Claw is ready to use.
Saving game...
