Bolt the level 11 Orc Psyshot by Hellharrier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassPsyshot
Level / Exp11 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity30 (base 25)
Constitution11 (base 10)
Magic9 (base 10)
Willpower14 (base 13)
Cunning33 (base 32)

Resources

Life-7/273
Psi104/104
Steam98/100
Healing Factor1.0082872928177
Regeneration0.25207182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage31
Accuracy48
Crit Chance17%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy42
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance18%
Speed1

Offense: Damage Bonus

Nature+5%
Physical+9%

Offense: Damage Penetration

Physical+8%

Defense: Base

Armour (hardiness)7 (38.536585365854%)
Defense30
Ranged Defense31
Fatigue0
Physical Save21
Spell Save8
Mental Save26

Defense: Resistances

Cold+ 15%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
3/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
5/5
0/5
0/5
Psionic / Gestalt1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
2/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5

Effects

Quests

done
active
done
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Bolt the Orc Psyshot level 10
21st Retaking 124th year of Ascendancy at 17:38
see stats

Log

Talent Implant: Medical Injector is ready to use.
Rested for 68 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the east (sun-mage)).


Sun-mage casts Firebeam.

Sun-mage hits Bolt for 49 fire damage.

Bolt shoots!

Sun-mage casts Searing Light.

Sun-mage hits Bolt for 54 light damage.
Orc retaliator uses Explosive Saw.

Sun-mage shrugs off the effect 'Explosive Saw'!
Sun-mage slows down.

Sun-mage is corroded.

Bolt's tinker attains critical power!
Sun-mage hits Bolt for 8 light damage.
Bolt's Shoot hits Sun-mage for
67 physical, 25 mind, 18 acid (110 total damage).
Bolt hits Sun-mage for 16 mind, 27 acid (43 total damage).
Sun-mage's light area effect hits
Bolt for 22 light damage.

Bolt shoots!

Sun-mage casts Firebeam.

Sun-mage casts Searing Light.

Sun-mage's spell attains critical power!
Sun-mage hits Bolt for 46 fire damage.
Sun-mage hits Bolt for 79 light damage.
Bolt's Shoot hits Sun-mage for
74 physical damage.
Bolt's Shoot killed Sun-mage!
Saving game...