Fess the level 9 Cornac Summoner by astralwind

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassSummoner
Level / Exp9 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution16 (base 16)
Magic11 (base 10)
Willpower26 (base 26)
Cunning23 (base 23)

Resources

Life213/213
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy20
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower27.2
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save9.1
Spell Save12.95
Mental Save26.575

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Around waist
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Ran for 25 turns (stop reason: at exit).

Fess wears:
Mighty Girdle.

Fess can not wear (on hands):
iron gauntlets (0 def, 1 armour) (missing dependency).
Fess wears:
archmage's copper amulet.

You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Fess wears (replacing
mindwoven linen robe (0 def, 0 armour)): mindwoven linen robe of light (+15%) (0 def, 0 armour).

Talent Infusion: Healing is ready to use.
Talent Detonate is ready to use.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (8 cooldown).
You gain 1.56 gold from the transmogrification of
scorching brass lantern.
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.17 gold from the transmogrification of
iron dagger of projection (11-14.3 power, 5 apr).
You gain 1.71 gold from the transmogrification of
shielding rune of the psychic (absorb 151 for 3 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.