Ahndshosi the level 3 Shalore Archer by tates_like_chicken

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArcher
Level / Exp3 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity22 (base 21)
Constitution13 (base 13)
Magic14 (base 10)
Willpower13 (base 10)
Cunning13 (base 12)

Resources

Life143/143
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage20
Accuracy24
Crit Chance5%
APR1
Speed0.80

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7.2
Ranged Defense7.2
Fatigue6
Physical Save8.05
Spell Save14.45
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ahndshosi picks up (h.): spiked iron mail armour (2 def, 4 armour).

Ran for 4 turns (stop reason: didn't move).


You pickup 0.60 gold pieces.


You pickup 0.55 gold pieces.


Lore found:
research journal part 2
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 5 turns (stop reason: learnt lore).


Ahndshosi picks up (b.):
iron dagger (10-13 power, 5 apr).

You don't see how to get there...

There is a ladder to the previous level here (press '' or right click to use).

There is a ladder to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 1.62 gold from the transmogrification of
iron longsword of daylight (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.