Palehe the level 5 Skeleton Necromancer by Paleh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp5 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution11 (base 11)
Magic31 (base 26)
Willpower18 (base 13)
Cunning11 (base 11)

Resources

Life158/158
Mana158/158
Soul5/10
Healing Factor1.0082872928177
Regeneration1.2603591160221

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy8
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+20%
Cold+25%
Arcane+15%

Defense: Base

Armour (hardiness)12 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save8
Spell Save17
Mental Save10

Defense: Resistances

Darkness+ 35%( 70%)
Light -5%( 70%)
Blight+ 30%( 70%)
Fire-10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance22%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Log

Talent Invoke Darkness is ready to use.

Palehe casts
Invoke Darkness.
Palehe hits Something for 156 darkness damage.

Resting starts...

Talent Invoke Darkness is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Palehe picks up (f.):
creative vined mindstar of life (5.5-6.05 power, 18 apr, mind damage).
Palehe picks up (c.):
hateful steel dagger of erosion (11.5-14.95 power, 6 apr).
You pickup 0.75 gold pieces.

Palehe picks up (r.):
aquamarine.
Palehe picks up (b.):
arcing steel dagger of phasing (11.5-14.95 power, 13 apr).
Palehe picks up (f.):
arcing steel longsword of massacre (19.5-27.3 power, 3 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Palehe deactivates
Necrotic Aura.