Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arena to Infinite Dungeon 1.3.1Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 39 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued drake hatchling at level 39 on the 1st Mirth 122nd year of Ascendancy at 13:03 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 58 (base 49) |
| Magic | 72 (base 60) |
| Willpower | 50 (base 46) |
| Cunning | 28 (base 11) |
Resources
| Life | -63/817 |
| Mana | 13/252 |
| Souls | 13/14 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 24 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 8% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 33.1 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 22.3 |
| Ranged Defense | 22.3 |
| Fatigue | 4 |
| Physical Save | 35.1 |
| Spell Save | 36.85 |
| Mental Save | 35.15 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 31% |
| Pinning Resistance | 21% |
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Premonition |
| talent | Lichform |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Reduces blight damage received by 25%. Premonition Shield |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) wanderer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Mag / +6 Cun / +4 Con Physical save: +25 (+10 eff.) Spell save: +5 (+2 eff.) Mental save: +18 (+8 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| On hands | heroic drakeskin leather gloves of archery (0 def, 7 armour) heroic drakeskin leather gloves of archery (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +15 Armour: +7 Changes stats: +5 Cun / +7 Dex Mental save: +5 (+2 eff.) Maximum life: +73.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | prismatic drakeskin leather cap of dexterity (+5) (0 def, 5 armour) prismatic drakeskin leather cap of dexterity (+5) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Dex Changes resistances: +10% light / +11% darkness A cap made of leather. |
| On fingers | wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | warrior's gold ring of tenacity warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +34% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +33.00 Rings can have magical properties. |
| Around neck | restful steel amulet of dexterity (+4) restful steel amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex Life regen: +0.90 Amulets can have magical properties. |
| In main hand | shimmering ash vilestaff of illumination (15-18 power, 3 apr, darkness element) shimmering ash vilestaff of illumination (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 5% chance to blind Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 86.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | shimmering silk robe of Angolwen (3 def, 0 armour) shimmering silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag / +4 Wil Changes damage: +14% arcane Silence immunity: +31% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +76.00 Spellpower: +9 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
psionicist's voratun ring of pilfering psionicist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +7 Defense: +12 (+6 eff.) Changes stats: +8 Wil Mental save: +16 (+7 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Newly picked up elemental voratun dagger (39.5-51.35 power, 9 apr)elemental voratun dagger (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +11% acid / +13% fire / +12% lightning / +11% cold Sharp, short and deadly. |
Newly picked up lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)lifebinding elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +6 Con Changes damage: +25% lightning Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +19 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Healing mod.: +24% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 86.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of protection (30-36 power, 6 apr, light element) void walker's dragonbone starstaff of protection (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% temporal / +9% darkness / +15% light Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +17 Resist all after a teleport: +6% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +16 Staves designed for wielders of magic, by the greats of the art. |
spiritwalker's hardened leather belt of containment spiritwalker's hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.36 Maximum life: +88.00 Maximum mana: +78.00 Maximum stamina: +42.00 Maximum hate: +11.00 Maximum psi: +28.00 Maximum vim: +28.00 Maximum pos.energy: +27.00 Maximum neg.energy: +23.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) traveler's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +1% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
Newly picked up Fire Dragon Shield (16 def, 9 armour, 220 block)Fire Dragon Shield (16 def, 9 armour, 220 block) Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Necromansen the Cornac Necromancer level 19
76th Pyre 122nd year of Ascendancy at 03:16 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Necromansen the Cornac Necromancer level 34
79th Pyre 122nd year of Ascendancy at 05:48 see stats
Level 10 (Roguelike)
Got a character to level 10.By Necromansen the Cornac Necromancer level 10
75th Pyre 122nd year of Ascendancy at 04:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Necromansen the Cornac Necromancer level 20
76th Pyre 122nd year of Ascendancy at 06:28 see stats
Level 30 (Roguelike)
Got a character to level 30.By Necromansen the Cornac Necromancer level 30
77th Pyre 122nd year of Ascendancy at 23:35 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Necromansen the Cornac Necromancer level 39
1st Mirth 122nd year of Ascendancy at 11:00 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Necromansen the Cornac Necromancer level 17
75th Pyre 122nd year of Ascendancy at 18:45 see stats
Log
Will o' the wisp receives 41 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Iceblock for 42 blight, 42 blight, 42 blight (123 total damage).
Eternal bone giant receives 41 healing from Ghoulking's purging blight area effect.
Armoured skeleton warrior hits Eternal bone giant for 56 physical, , 4 fire (59 total damage).
Eternal bone giant hits Armoured skeleton warrior for (14 absorbed), 0 blight (0 total damage).
The fabric of space around Necromansen stabilizes to normal.
Necromansen teleports some damage to Ghoulking!
Ghoulking hits Multi-hued drake hatchling for 1 teleported damage.
Ghoulking hits Necromansen for (1 teleported), (10 to ice), 16 physical (16 total damage).
Necromansen hits Necromansen for damage.
Necromansen hits Iceblock for 20 physical damage.
Necromansen stops regenerating health quickly.
Necromansen is free from the ice.
Talent Phase Door is ready to use.
Talent Rune: Reflection Shield is ready to use.
Skeleton warrior hits Eternal bone giant for 69 physical damage.
Multi-hued drake hatchling hits Will o' the wisp for 6 fire, 2 cold (7 total damage).
Will o' the wisp hits Multi-hued drake hatchling for 2 physical damage.
Eternal bone giant hits Skeleton warrior for (14 absorbed), 0 blight (0 total damage).
Multi-hued drake hatchling hits Necromansen for 92 physical damage.
Necromansen the level 39 cornac necromancer was bludgeoned to death by a multi-hued drake hatchling on level 59 of Infinite Dungeon.
Multi-hued drake hatchling killed Necromansen!
Necromansen deactivates Will o' the Wisp.
Necromansen deactivates Necrotic Aura.
The protective shield of Necromansen disappears.
Necromansen deactivates Lichform.
Necromansen deactivates Animus Hoarder.
Necromansen deactivates Premonition.
Necromansen deactivates Blurred Mortality.
