Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 87 / 55% |
| Size | small |
| Lifes / Deaths | Killed by storm drake hatchling at level 24 on the 74th Pyre 122nd year of Ascendancy at 12:36 / 2Killed by shadow at level 87 on the 75th Pyre 122nd year of Ascendancy at 23:11 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 78 (base 82) |
| Magic | 103 (base 97) |
| Willpower | 113 (base 97) |
| Cunning | 59 (base 46) |
Resources
| Life | -556/2176 |
| Mana | 356/411 |
| Stamina | 527/586 |
| Paradox | 368 |
| Healing Factor | 1 |
| Regeneration | 1.15 |
Speed
| Mental | +20.190053496153% |
| Attack | 0% |
| Movement | 0% |
| Spell | +20.190053496153% |
| Global | +204.22808631854% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 4 |
| Crit Chance | 20% |
| APR | 5 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 32% |
| Speed | 0.83201560437945 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 20% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10 (32%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 52 |
| Mental Save | 56 |
Defense: Resistances
| All | + 20%( 85%) |
Defense: Immunities
| Silence Resistance | 71% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 71% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 8/5 |
| Chronomancy / Gravity | 1.50 |
| 8/5 |
| 8/5 |
| 1/5 |
| 6/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 8/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 4/5 |
| Spell / Aegis | 1.30 |
| 8/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Effects
| talent | Shadow Feed |
| talent | Quicken Spells |
| talent | Arcane Shield |
| talent | Gravity Locus |
| talent | Matrix |
| talent | Crystalline Focus |
| talent | Blur Sight |
| talent | Essence of Speed |
| talent | Spellcraft |
| talent | Shielding |
| talent | Invisibility |
| beneficial effect | The time distortion has created a restoration field, healing the target for 88 each turn. Temporal Restoration Field |
Quests
Escort the injured seer to the recall portal on level 2 of Infinite Dungeon. Escort: injured seer (level 2 of Infinite Dungeon) | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Breezejam the copper ring Breezejam the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances penetration: +5% nature Stun/Freeze immunity: +21% Life regen: +0.90 Rings can have magical properties. |
| Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+5 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 84.49 to 105.61 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| In main hand | elven-wood starstaff 'Chalylar' (25-30 power, 5 apr, physical element) elven-wood starstaff 'Chalylar' (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Armour: +2 Armour Hardiness: +2% Changes damage: +25% physical Talent granted: +1 Command Staff Physical save: +13 (+5 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+2 eff.) Maximum stamina: +10.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Cheatyeek the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:40 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Cheatyeek the Yeek Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:40 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Cheatyeek the Lich Adventurer level 30
74th Pyre 122nd year of Ascendancy at 12:42 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Cheatyeek the Lich Adventurer level 40
74th Pyre 122nd year of Ascendancy at 12:54 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Cheatyeek the Lich Adventurer level 50
74th Pyre 122nd year of Ascendancy at 13:50 see stats
Lichform (Madness (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Cheatyeek the Yeek Adventurer level 24
74th Pyre 122nd year of Ascendancy at 12:36 see stats
Log
Cheatyeek struggles against the beckoning.
Something performs a melee critical strike against Cheatyeek!
Cheatyeek is jolted to attention by the damage and is no longer being beckoned.
Cheatyeek is no longer beckoned.
Cheatyeek is dazed!
Talent Undeath Link is ready to use.
Something hits Cheatyeek for 88 darkness, 57 darkness (145 total damage).
Cheatyeek is not dazed anymore.
Something hits Cheatyeek for 452 physical damage.
Something hits Cheatyeek for 452 physical damage.
Cheatyeek casts Time Shield.
The very fabric of time alters around Cheatyeek.
Cheatyeek performs a melee critical strike against Something!
Cheatyeek hits Something for 0 physical, 0 physical (0 total damage).
Cheatyeek misses Something.
Something hits Cheatyeek for (484 to time), 0 lightning (0 total damage).
Cheatyeek resists the shadow!
Talent Repulsion Blast is ready to use.
Talent Gravity Well is ready to use.
Cheatyeek activates Shielding.
Your time shield crumbles under the damage!
The fabric of time around Cheatyeek stabilizes to normal.
The powerful time-altering energies generate a restoration field on Cheatyeek.
Cheatyeek is no longer being stalked by Something.
Saving game...
