Saia the level 10 Shalore Archmage by BookishWyrm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp10 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic37 (base 32)
Willpower32 (base 26)
Cunning13 (base 11)

Resources

Life146/146
Mana273/273
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth15
See Invisible8

Offense: Mainhand

Damage16
Accuracy6
Crit Chance9%
APR0
Speed1.00

Offense: Spell

Spellpower35
Crit Chance17%
Speed1

Offense: Mind

Mindpower24
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)5 (45%)
Defense16
Ranged Defense18
Fatigue1
Physical Save21
Spell Save25
Mental Save15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
2/5
2/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
3/5
0/5
Race / Shalore1.00
1/5
3/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
done
active
failed
active

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Saia the Shalore Archmage level 10
4th Dusk 122nd year of Ascendancy at 17:29
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Saia wears (replacing
shielding linen wizard hat of darkness (+15%) (1 def, 0 armour)): mindwoven linen wizard hat of fire (+16%) (1 def, 0 armour).

You gain 1.35 gold from the transmogrification of
shielding linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 14] (13 cooldown).
You gain 1.51 gold from the transmogrification of
clarifying linen wizard hat of time (+11%) (1 def, 0 armour).
You gain 25.00 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 1.64 gold from the transmogrification of
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.60 gold from the transmogrification of
linen robe of the mind (+10%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.45 gold from the transmogrification of
flaming iron waraxe of phasing (12-16.8 power, 7 apr).
You gain 1.70 gold from the transmogrification of
elm magestaff of projection (10-12 power, 2 apr, arcane element).
You gain 2.50 gold from the transmogrification of
steady rough leather sling of power.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.92 gold from the transmogrification of
iron greatmaul of daylight (17.5-26.25 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 13%; cure mental).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saia deactivates Chant of Fortress.