Archer2 the level 5 Ghoul Archer by restore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceGhoul
ClassArcher
Level / Exp5 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 12)
Dexterity25 (base 24)
Constitution26 (base 10)
Magic10 (base 10)
Willpower11 (base 10)
Cunning10 (base 12)

Resources

Life228/228
Stamina114/114
Healing Factor1.1316586254954
Regeneration0.28291465637386

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+80%

Vision

Sight10
Lite3
See Stealth5
See Invisible8

Offense: Mainhand

Damage39
Accuracy28
Crit Chance1%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (38.594633868923%)
Defense31
Ranged Defense31
Fatigue0
Physical Save18
Spell Save7
Mental Save18

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Quiver
On fingers
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


There is a next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).

You have no more inscription slots.

You are now inscribed with Rune: Blink.

New shimmer option unlocked: Silk Current
Archer2 wears (replacing
rough leather armour (3 def, 2 armour)): Silk Current (12 def, 0 armour).

Archer2 can not wear (on head):
iron helm of constitution (+3) (0 def, 3 armour) (missing Heavy armour training).
Archer2 can not wear (on head):
iron helm of constitution (+3) (0 def, 3 armour) (missing Heavy armour training).
Archer2 wears (replacing
brass lantern): brass lantern of clarity.

You gain 0.87 gold from the transmogrification of
shocking iron shield of cold resistance (+16%) (0 def, 2 armour, 20 block).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 42 block).
You gain 5.37 gold from the transmogrification of
rejuvenating iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 2.17 gold from the transmogrification of
radiant rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (12-16 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.90 gold from the transmogrification of
nature's mossy mindstar of resolve (3-3 power, 12 apr, nature damage).
You feel very confident walking into this place.