Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Cursed |
| Level / Exp | 13 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:06 / 68Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:20 Killed by orc pyromancer at level 4 on the 8th Flare 122nd year of Ascendancy at 17:20 Killed by orc pyromancer at level 4 on the 8th Flare 122nd year of Ascendancy at 17:31 Killed by gwelgoroth at level 4 on the 4th Dusk 122nd year of Ascendancy at 07:20 Killed by snow giant at level 4 on the 4th Dusk 122nd year of Ascendancy at 13:08 Killed by fire drake hatchling at level 4 on the 4th Dusk 122nd year of Ascendancy at 13:37 Killed by fire drake hatchling at level 4 on the 4th Dusk 122nd year of Ascendancy at 14:03 Killed by fire drake hatchling at level 4 on the 4th Dusk 122nd year of Ascendancy at 14:49 Killed by Teero the thalore at level 4 on the 14th Dusk 122nd year of Ascendancy at 02:14 Killed by Dolonra the human at level 4 on the 14th Dusk 122nd year of Ascendancy at 02:37 Killed by Dolonra the human at level 4 on the 14th Dusk 122nd year of Ascendancy at 03:04 Killed by Dolonra the human at level 4 on the 14th Dusk 122nd year of Ascendancy at 03:21 Killed by Dolonra the human at level 4 on the 14th Dusk 122nd year of Ascendancy at 03:38 Killed by Dolonra the human at level 4 on the 14th Dusk 122nd year of Ascendancy at 03:51 Killed by shadow claw at level 9 on the 28th Dusk 122nd year of Ascendancy at 15:38 Killed by shadow claw at level 9 on the 28th Dusk 122nd year of Ascendancy at 18:24 Killed by shadow claw at level 9 on the 29th Dusk 122nd year of Ascendancy at 17:54 Killed by shadow claw at level 9 on the 30th Dusk 122nd year of Ascendancy at 07:15 Killed by shadow claw at level 9 on the 31st Dusk 122nd year of Ascendancy at 10:39 Killed by shadow claw at level 9 on the 31st Dusk 122nd year of Ascendancy at 11:19 Killed by shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 03:53 Killed by Lisyth the corrupted war dog at level 9 on the 32nd Dusk 122nd year of Ascendancy at 13:02 Killed by Lisyth the corrupted war dog at level 9 on the 32nd Dusk 122nd year of Ascendancy at 13:17 Killed by Lisyth the corrupted war dog at level 9 on the 32nd Dusk 122nd year of Ascendancy at 13:37 Killed by Lisyth the corrupted war dog at level 9 on the 32nd Dusk 122nd year of Ascendancy at 14:01 Killed by shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 16:28 Killed by degenerated skeleton warrior at level 9 on the 32nd Dusk 122nd year of Ascendancy at 17:30 Killed by armoured skeleton warrior at level 9 on the 32nd Dusk 122nd year of Ascendancy at 17:42 Killed by armoured skeleton warrior at level 9 on the 32nd Dusk 122nd year of Ascendancy at 17:52 Killed by armoured skeleton warrior at level 9 on the 32nd Dusk 122nd year of Ascendancy at 18:13 Killed by Glidherin the shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 18:27 Killed by Glidherin the shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 18:39 Killed by skeleton archer at level 9 on the 32nd Dusk 122nd year of Ascendancy at 19:00 Killed by ghoulking at level 9 on the 32nd Dusk 122nd year of Ascendancy at 19:46 Killed by armoured skeleton warrior at level 9 on the 32nd Dusk 122nd year of Ascendancy at 20:58 Killed by Glidherin the shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 21:10 Killed by armoured skeleton warrior at level 9 on the 32nd Dusk 122nd year of Ascendancy at 21:28 Killed by Glidherin the shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 22:07 Killed by Glidherin the shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 22:25 Killed by corrupted war dog at level 9 on the 32nd Dusk 122nd year of Ascendancy at 22:43 Killed by skeleton mage at level 9 on the 32nd Dusk 122nd year of Ascendancy at 22:59 Killed by shadow claw at level 9 on the 32nd Dusk 122nd year of Ascendancy at 23:16 Killed by shadow claw at level 9 on the 33rd Dusk 122nd year of Ascendancy at 00:54 Killed by Glidherin the shadow claw at level 9 on the 33rd Dusk 122nd year of Ascendancy at 01:55 Killed by Glidherin the shadow claw at level 9 on the 33rd Dusk 122nd year of Ascendancy at 03:30 Killed by skeleton master archer at level 9 on the 33rd Dusk 122nd year of Ascendancy at 03:45 Killed by degenerated skeleton warrior at level 9 on the 33rd Dusk 122nd year of Ascendancy at 03:55 Killed by skeleton warrior at level 9 on the 33rd Dusk 122nd year of Ascendancy at 04:12 Killed by shadow claw at level 9 on the 33rd Dusk 122nd year of Ascendancy at 07:03 Killed by shadow claw at level 9 on the 34th Dusk 122nd year of Ascendancy at 01:31 Killed by shadow claw at level 9 on the 34th Dusk 122nd year of Ascendancy at 01:51 Killed by shadow stalker at level 9 on the 34th Dusk 122nd year of Ascendancy at 02:03 Killed by shadow claw at level 9 on the 34th Dusk 122nd year of Ascendancy at 02:17 Killed by shadow claw at level 9 on the 34th Dusk 122nd year of Ascendancy at 02:37 Killed by shadow claw at level 10 on the 34th Dusk 122nd year of Ascendancy at 02:57 Killed by Kyless at level 10 on the 34th Dusk 122nd year of Ascendancy at 16:17 Killed by Kyless at level 10 on the 34th Dusk 122nd year of Ascendancy at 16:40 Killed by Kyless at level 10 on the 34th Dusk 122nd year of Ascendancy at 17:23 Killed by Kyless at level 10 on the 34th Dusk 122nd year of Ascendancy at 17:55 Killed by Berethh at level 11 on the 35th Dusk 122nd year of Ascendancy at 00:15 Killed by Companion Archer at level 11 on the 35th Dusk 122nd year of Ascendancy at 08:57 Killed by Companion Archer at level 11 on the 35th Dusk 122nd year of Ascendancy at 09:20 Killed by Ce'Nirerin the green ooze at level 12 on the 37th Dusk 122nd year of Ascendancy at 12:31 Killed by Ce'Nirerin the green ooze at level 12 on the 37th Dusk 122nd year of Ascendancy at 13:13 Killed by Elose the shalore at level 13 on the 73rd Dusk 122nd year of Ascendancy at 01:36 Killed by Ascerel the halfling at level 13 on the 73rd Dusk 122nd year of Ascendancy at 01:58 Killed by Ascerel the halfling at level 13 on the 73rd Dusk 122nd year of Ascendancy at 02:14 |
Primary Stats
| Strength | 54 (base 36) |
| Dexterity | 13 (base 10) |
| Constitution | 30 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 31) |
| Cunning | 8 (base 10) |
Resources
| Life | 425/425 |
| Hate | 20/100 |
| Healing Factor | 0.61237175776205 |
| Regeneration | 0.15309293944051 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 44 |
| Crit Chance | 6% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.2 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.92 (81.030927835052%) |
| Defense | 14.05 |
| Ranged Defense | 14.05 |
| Fatigue | 34 |
| Physical Save | 37.7 |
| Spell Save | 29.55 |
| Mental Save | 23.7 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 85% |
| Disarm Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by giant eel. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 8 armour) miner's pair of iron boots of tirelessness (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +10.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | steel torque of charged psionic shield [power 47] (20 cooldown) steel torque of charged psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's copper ring of pilfering savage's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +8 (+7 eff.) Changes stats: +2 Con Spell save: +11 (+6 eff.) Maximum stamina: +13.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | marksman's gold ring of light (+24%) marksman's gold ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Brodegodin the Cleansetouch (29.5-44.25 power, 2 apr) Brodegodin the Cleansetouch (29.5-44.25 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +23 insidious poison Burst (radius 2) on crit: +8 nature When wielded/worn: Changes stats: +1 Str Massive two-handed battleaxes. |
| Main armor | dwarven-steel plate armour 'Turasin' (5 def, 11 armour) dwarven-steel plate armour 'Turasin' (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Damage (Melee): 12 acid / 10 fire Damage when hit (Melee): 11 acid / 13 physical / 10 fire Changes resistances: +20% acid / +6% physical / +3% cold / +15% fire Physical save: +14 (+5 eff.) Poison immunity: +5% Disarm immunity: +10% Stun/Freeze immunity: +20% A suit of armour made of metal plates. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
phase door rune of the warrior (range 11; power 26; dur 4) phase door rune of the warrior (range 11; power 26; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
balanced iron battleaxe (15-22.5 power, 1 apr) balanced iron battleaxe (15-22.5 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+6 eff.) Disarm immunity: +31% Massive two-handed battleaxes. |
Velysetira the Hellskin (27.5-38.5 power, 4 apr) Velysetira the Hellskin (27.5-38.5 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 15% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +3 Cun / +2 Wil Changes resistances: +6% darkness / +3% fire Blunt and deadly. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Spell save: +6 (+3 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
blighted iron gauntlets (0 def, 1 armour) blighted iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes resistances: +5% blight Changes damage: +4% blight Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of butchering (0 def, 2 armour) dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Physical power: +4 (+1 eff.) Armour: +2 Changes resistances: +7% blight Spell save: +8 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing rough leather cap of strength (+3) (0 def, 1 armour) cleansing rough leather cap of strength (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +5% nature / +6% blight A cap made of leather. |
impenetrable iron plate armour of stability (3 def, 13 armour) impenetrable iron plate armour of stability (3 def, 13 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +5% physical Physical save: +11 (+4 eff.) A suit of armour made of metal plates. |
iron plate armour of cold resistance (3 def, 7 armour) iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +15% cold A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of cure ailments [power 1] (10 cooldown) elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ellis the Ghoul Cursed level 13
1st Time of Equilibrium 122nd year of Ascendancy at 13:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ellis the Ghoul Cursed level 10
34th Dusk 122nd year of Ascendancy at 02:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ellis the Ghoul Cursed level 13
44th Dusk 122nd year of Ascendancy at 02:19 see stats
Log
Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Talent Rampage is ready to use.
There is a Shatur (Town) here (press '' or right click to use).
Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ellis deactivates Stalk.
Ellis activates Stalk.
Ellis deactivates Gloom.
Ellis activates Gloom.
Ellis deactivates Stalk.
Ellis activates Stalk.
Ellis deactivates Gloom.
Ellis activates Gloom.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ellis deactivates Gloom.
Ellis deactivates Stalk.
